/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; //diag_log "[GMS] Spawning Green Mission with template = default"; _crateLoot = GMS_BoxLoot_Green; _lootCounts = GMS_lootCountsGreen; _startMsg = "An enemy Bunker was sighted in a nearby sector! Check the Green marker on your map for the location!"; _endMsg = "The Bunker at the Green Marker is under survivor control!"; _markerLabel = ""; _markerType = ["ELLIPSE",[300,300],"GRID"]; _markerColor = "ColorGreen"; _markerMissionName = "DerBunker"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" ////////// // Past the output of the script here _garrisonedBuildings_BuildingPosnSystem = [ ]; _garrisonedBuilding_ATLsystem = [ ["Land_Bunker_01_big_F",[-15.925,9.02295,0.760561],90.071,true,true,[["O_HMG_01_high_F",[-5.45947,-3.38574,0.109706],359.994]],[]], ["Land_Bunker_01_tall_F",[-15.377,-8.8042,-0.00143909],90.071,true,true,[["O_HMG_01_high_F",[5.50562,-2.54395,-0.0121193],0.00145215],["O_HMG_01_high_F",[-1.72095,-0.109375,4.96893],0.00948966]],[]], ["Land_Bunker_01_tall_F",[-15.76,28.606,-0.00143909],90.071,true,true,[["O_HMG_01_high_F",[5.47437,2.47559,-0.0121179],0.000581241],["O_HMG_01_high_F",[-1.38867,-0.0722656,4.967],359.999],["O_HMG_01_high_F",[11.8271,5.87988,-0.0121188],0.00143633]],[]], ["Land_Bunker_01_big_F",[20.199,10.729,0.760561],270.416,true,true,[["O_HMG_01_high_F",[5.86328,3.25586,0.109697],0.0117801]],[]], ["Land_Bunker_01_tall_F",[19.8899,-8.86914,-0.00143909],270.416,true,true,[["O_HMG_01_high_F",[-5.13818,-2.33496,-0.0121174],0.0002874],["O_HMG_01_high_F",[1.45801,0.0512695,4.96698],360]],[]], ["Land_Bunker_01_tall_F",[19.731,28.542,-0.00143909],270.416,true,true,[["O_HMG_01_high_F",[-5.00977,2.1792,-0.0121188],0.00143735],["O_HMG_01_high_F",[1.80957,0.26709,4.96756],360],["O_HMG_01_high_F",[-12.0127,6.1333,-0.0121193],0.00145178]],[]] ]; _missionLandscape = [ //["Sign_Arrow_F",[-3163.22,-5166.85,-0.00143909],0,true,true], //["Sign_Arrow_Green_F",[-3163.22,-5166.85,-0.00143909],0,true,true], //["Sign_Arrow_Yellow_F",[-3163.22,-5166.85,-0.00143909],0,true,true], //["babe_helper",[-3165.72,-5166.35,-0.00143909],90.8645,true,true], ["Land_Bunker_01_blocks_3_F",[-13.762,17.5518,-0.00143909],270.35,true,true], ["Land_Bunker_01_blocks_3_F",[-0.0979004,-12.9033,-0.00143909],179.955,true,true], ["Land_Bunker_01_blocks_3_F",[-5.18799,-12.9092,-0.00143909],179.955,true,true], ["Land_Bunker_01_blocks_3_F",[-10.175,-12.9253,-0.502439],179.955,true,true], ["Land_Bunker_01_blocks_3_F",[-13.814,-4.44141,-0.00143909],270.35,true,true], ["Land_Bunker_01_blocks_3_F",[-13.7959,0.544922,-0.00143909],270.35,true,true], ["CamoNet_INDP_big_F",[2.23804,-2.70508,-0.00143909],182.545,true,true], ["Land_Bunker_01_blocks_3_F",[-13.7451,22.5391,-0.00143909],270.35,true,true], ["Land_Bunker_01_blocks_3_F",[-2.51611,30.105,-0.00143909],90.192,true,true], ["Land_Bunker_01_blocks_3_F",[-10.6179,32.6689,-0.432439],0.106,true,true], ["Land_Bunker_01_blocks_3_F",[-5.63013,32.6719,-0.00143909],0.106,true,true], ["Land_Bunker_01_blocks_3_F",[17.958,2.1958,-0.00143909],90.695,true,true], ["Land_Bunker_01_blocks_3_F",[14.9771,-12.854,-0.529439],179.955,true,true], ["Land_Bunker_01_blocks_3_F",[4.88892,-12.8853,-0.00143909],179.955,true,true], ["Land_Bunker_01_blocks_3_F",[17.9109,-2.78906,-0.00143909],90.695,true,true], ["Land_Bunker_01_blocks_3_F",[9.98999,-12.8711,-0.00143909],179.955,true,true], ["Land_Bunker_01_blocks_3_F",[6.58691,30.1689,-0.00143909],269.774,true,true], ["Land_Bunker_01_blocks_3_F",[18.095,19.2026,-0.00143909],90.695,true,true], ["Land_Bunker_01_blocks_3_F",[18.1409,24.189,-0.00143909],90.695,true,true], ["Land_Bunker_01_blocks_3_F",[9.54907,32.6689,-0.00143909],0.106,true,true], ["Land_Bunker_01_blocks_3_F",[14.5359,32.6729,-0.363439],0.106,true,true] ]; _missionLootBoxes = [ //["Exile_Container_SupplyBox",[0.0446777,-1.31494,-0.001441],_crateLoot,_lootCounts,0.00167282] ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ //["O_LSV_02_armed_F",[-37.46,8.55273,-0.0378561],359.999], // ["O_LSV_02_unarmed_F",[38.3699,8.21484,-0.0378113],359.999] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ]; _missionEmplacedWeapons = []; // ////////// // The lines below define additional variables you may wish to configure. // Change _useMines to true/false below to enable mission-specific settings. _useMines = GMS_useMines; _minNoAI = GMS_MinAI_Green; _maxNoAI = GMS_MaxAI_Green; _noAIGroups = GMS_AIGrps_Green; _noVehiclePatrols = GMS_SpawnVeh_Green; _noEmplacedWeapons = GMS_SpawnEmplaced_Green; //_uniforms = GMS_SkinList; //_headgear = GMS_headgear; //_chancePara = GMS_chanceParaGreen; // Setting this in the mission file overrides the defaults //_noPara = 5; // Setting this in the mission file overrides the defaults //_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0. //_paraSkill = "Green"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot. //_chanceLoot = 0.7; private _lootIndex = selectRandom[1,2,3,4]; private _paralootChoices = [GMS_contructionLoot,GMS_contructionLoot,GMS_highPoweredLoot,GMS_supportLoot]; private _paralootCountsChoices = [[0,0,0,10,10,0],[0,0,0,10,10,0],[10,10,0,0,0,0],[0,0,0,0,15,0]]; _paraLoot = _paralootChoices select _lootIndex; _paraLootCounts = _paralootCountsChoices select _lootIndex; // Throw in something more exotic than found at a normal blue mission. #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";