/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepaGreen for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; //diag_log "[GMS] Spawning Green Mission with template = default"; _crateLoot = GMS_BoxLoot_Green; _lootCounts = GMS_lootCountsGreen; _startMsg = "An Ammunition Factory was sighted in a nearby sector! Check the Green marker on your map for the location!"; _endMsg = "The Factory at the Green Marker is under survivor control!"; _markerLabel = ""; _markerType = ["ELLIPSE",[300,300],"GRID"]; _markerColor = "ColorGreen"; _markerMissionName = "Factory"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" ////////// // Past the output of the script here _garrisonedBuildings_BuildingPosnSystem = [ ]; _garrisonedBuilding_ATLsystem = [ ["Land_Cargo_Tower_V3_F",[-18.6987,-51.7905,-0.0014348],91.6296,true,true,[["B_HMG_01_high_F",[3.31396,2.89209,8.57585],359.999],["B_HMG_01_high_F",[13.0347,0.8479,-0.0121226],360],["B_HMG_01_high_F",[-9.4834,13.5967,-0.0121226],0.00158913],["B_HMG_01_high_F",[-0.601074,3.90967,17.8764],359.999],["B_HMG_01_high_F",[-0.877441,-4.83179,17.8764],359.999],["B_HMG_01_high_F",[-9.77783,29.3799,-0.0121226],360]],[]], ["Land_Cargo_Patrol_V3_F",[-27.1675,-15.407,-0.00143814],91.6296,true,true,[["B_HMG_01_high_F",[-1.15381,1.24658,4.33092],275.276]],[]], ["Land_Cargo_Patrol_V3_F",[-10.7632,4.77441,-0.00143814],181.63,true,true,[["B_HMG_01_high_F",[-1.32959,1.03662,4.33092],359.999]],[]], ["Land_Cargo_Patrol_V3_F",[12.9375,3.5835,-0.00143814],181.63,true,true,[["B_HMG_01_high_F",[1.57861,1.04736,4.33093],357.402],["B_HMG_01_high_F",[8.41357,-9.20557,-0.0121202],0.0033673]],[]] ]; _missionLandscape = [ //["babe_helper",[-4335.99,-3525.64,-0.00143862],0,true,true], //["Sign_Arrow_Green_F",[-4333.49,-3526.14,-0.00143862],0,true,true], //["Sign_Arrow_F",[-4333.49,-3526.14,-0.00143862],0,true,true], //["Sign_Arrow_Yellow_F",[-4333.49,-3526.14,-0.00143862],0,true,true], ["Land_BagFence_Long_F",[-29.7012,-38.5171,-0.00143862],91.6296,true,true], ["Land_BagFence_Long_F",[-27.5103,-40.5801,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[-22.1475,-58.7117,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[-25.2705,-45.3574,-0.00143862],91.6296,true,true], ["Land_HBarrier_Big_F",[-25.3784,-53.6096,-0.00143862],91.6296,true,true], ["Land_BagFence_Corner_F",[-29.377,-40.2764,-0.00143862],181.63,true,true], ["Land_BagFence_Corner_F",[-25.5186,-40.8857,-0.00143862],1.62962,true,true], ["Land_BagFence_Long_F",[-27.6362,-36.2009,-0.00143862],1.62962,true,true], ["Land_HBarrier_Big_F",[-31.3271,-12.1621,-0.00143862],91.6296,true,true], ["Land_HBarrier_Big_F",[-26.2822,-19.4336,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[-31.4404,-20.5371,-0.00143862],91.6296,true,true], ["Land_BagFence_Corner_F",[-29.3945,-36.5234,-0.00143862],271.63,true,true], ["CamoNet_OPFOR_F",[-25.6099,-22.126,-0.00143862],1.62962,true,true], ["CamoNet_OPFOR_big_F",[-23.2964,2.06958,-0.00143862],1.62962,true,true], ["Land_HBarrier_Big_F",[-31.3423,-3.90796,-0.00143862],91.6296,true,true], ["Land_HBarrier_Big_F",[-27.8384,9.37231,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[-31.2295,4.46704,-0.00143862],91.6296,true,true], ["Land_HBarrier_Big_F",[-19.4634,9.25928,-0.00143862],181.63,true,true], ["Land_BagFence_Round_F",[-3.56348,-51.6428,-0.00143862],316.63,true,true], ["Land_BagFence_Long_F",[-6.08105,-52.1965,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[11.7363,-54.9075,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[3.36133,-54.7944,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[-8.54834,-55.4766,-0.00143862],91.6296,true,true], ["Land_HBarrier_Big_F",[-13.6416,-58.7065,-0.00143862],181.63,true,true], ["Land_dp_mainFactory_F",[7.44922,-29.397,-0.00143862],1.62962,true,true], ["Land_HBarrier_Big_F",[-6.04248,6.25171,-0.00143862],271.63,true,true], ["Land_HBarrier_Big_F",[11.5215,8.25244,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[-11.2095,9.27417,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[8.12988,3.34741,-0.00143862],91.6296,true,true], ["Land_HBarrier_Big_F",[19.9902,-54.8926,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[32.8569,-43.4072,-0.00143862],271.63,true,true], ["Land_HBarrier_Big_F",[28.146,-54.7991,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[32.873,-51.5361,-0.00143862],271.63,true,true], ["Land_BagFence_Round_F",[37.7549,-30.4514,-0.00143862],316.63,true,true], ["Land_BagFence_Round_F",[37.8594,-28.2903,-0.00143862],226.63,true,true], ["Land_BagFence_Long_F",[35.2378,-31.0051,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[33.3535,-19.7563,-0.00143862],271.63,true,true], ["Land_HBarrier_Big_F",[30.1147,-14.9102,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[32.8462,-34.9041,-0.00143862],271.63,true,true], ["Land_HBarrier_Big_F",[24.9575,-11.6372,-0.00143862],271.63,true,true], ["CamoNet_OPFOR_F",[21.7773,-9.21729,-0.00143862],91.6296,true,true], ["Land_HBarrier_Big_F",[19.8965,8.1394,-0.00143862],181.63,true,true], ["Land_HBarrier_Big_F",[24.9307,4.99487,-0.00143862],271.63,true,true], ["Land_HBarrier_Big_F",[24.9414,-3.5083,-0.00143862],271.63,true,true] ]; _missionLootBoxes = []; _missionLootVehicles = []; _missionPatrolVehicles = [ [selectRandom GMS_AIPatrolVehiclesGreen,[-53.8027,-29.7834,0.00867844],0.00103655], [selectRandom GMS_AIPatrolVehiclesGreen,[51.0596,-25.7876,0.00815535],0.00104356] ]; _submarinePatrolParameters = []; _airPatrols = []; _missionEmplacedWeapons = []; // _missionGroups = []; ////////// // The lines below define additional variables you may wish to configure. // Change _useMines to true/false below to enable mission-specific settings. _useMines = GMS_useMines; _minNoAI = GMS_MinAI_Green; _maxNoAI = GMS_MaxAI_Green; _noAIGroups = GMS_AIGrps_Green; _noVehiclePatrols = GMS_SpawnVeh_Green; _noEmplacedWeapons = GMS_SpawnEmplaced_Green; _uniforms = GMS_SkinList; _headgear = GMS_headgear; //_chancePara = GMS_chanceParaGreen; // Setting this in the mission file overrides the defaults //_noPara = 5; // Setting this in the mission file overrides the defaults //_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0. //_paraSkill = "Green"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot. //_chanceLoot = 0.7; private _lootIndex = selectRandom[1,2,3,4]; private _paralootChoices = [GMS_contructionLoot,GMS_contructionLoot,GMS_highPoweredLoot,GMS_supportLoot]; private _paralootCountsChoices = [[0,0,0,10,10,0],[0,0,0,10,10,0],[10,10,0,0,0,0],[0,0,0,0,15,0]]; _paraLoot = _paralootChoices select _lootIndex; _paraLootCounts = _paralootCountsChoices select _lootIndex; // Throw in something more exotic than found at a normal blue mission. #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";