/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepaGreen for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; _crateLoot = GMS_BoxLoot_Green; _lootCounts = GMS_lootCountsGreen; _startMsg = "A hotel complex is under attack in a nearby sector! Check the marker on your map for the location!"; _endMsg = "The hotel is under survivor control!"; _markerMissionName = "Hotel"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" ////////// // Past the output of the script here _markerType = ["ELLIPSE",[150,150],"GRID"]; _markerColor = "ColorGreen"; _markerLabel = ""; _garrisonedBuildings_BuildingPosnSystem = [ ]; _garrisonedBuilding_ATLsystem = [ ["Land_Medevac_HQ_V1_F",[-16.6167,-29.1909,-0.00143862],88.3428,true,true,[["B_static_AT_F",[1.92334,-3.27051,3.13248],359.978],["B_HMG_01_high_F",[2.85205,3.021,3.1134],0.00635188],["B_HMG_01_high_F",[-3.04346,14.7256,-0.0121188],359.999]],[]], ["Land_Medevac_HQ_V1_F",[-28.3364,4.83105,-0.00143862],179.265,true,true,[["B_static_AT_F",[2.46729,2.63037,3.13029],0.00302021],["B_static_AA_F",[-4.58252,-5.3125,3.09565],359.913],["B_HMG_01_high_F",[8.06445,5.71777,-0.0121174],0.000288916]],[]], ["Land_Medevac_HQ_V1_F",[-28.5654,-13.8145,-0.00143862],180.522,true,true,[["B_static_AA_F",[0.84375,0.514648,3.13029],0.00155312]],[]], ["Land_Offices_01_V1_F",[21.9434,8.91309,-0.00143862],89.7745,true,true,[["B_HMG_01_high_F",[-0.734863,-10.6768,0.904902],270.432],["B_HMG_01_high_F",[-23.2124,-0.51416,-0.0121188],359.998],["B_HMG_01_high_F",[-6.39355,-11.7041,17.8387],268.028]],[]], ["Land_Medevac_HQ_V1_F",[-6.55811,18.0376,-0.00143862],270.427,true,true,[["B_static_AA_F",[-1.88379,-1.97852,3.13029],0.00153846],["B_HMG_01_high_F",[3.25391,-1.45215,3.1134],360],["B_HMG_01_high_F",[-3.7041,5.09375,3.11697],359.998]],[]] ]; _missionLandscape = [ ["Land_Medevac_house_V1_F",[-18.3271,19.3198,-0.00143862],0,true,true], ["Land_MedicalTent_01_digital_closed_F",[15.2534,-23.0718,-0.00143862],91.0785,true,true], ["Land_Medevac_house_V1_F",[-4.98486,-31.6157,-0.00143862],179.987,true,true], ["Land_Medevac_house_V1_F",[3.31152,-31.9941,-0.00143862],180.296,true,true], ["Land_PhoneBooth_02_F",[13.0166,4.56494,-0.00143862],88.942,true,true], ["Land_TreeBin_F",[10.8608,6.75049,-0.00143862],0,true,true], ["Land_MedicalTent_01_digital_closed_F",[15.7261,-12.5034,-0.00143862],89.6654,true,true], ["Land_dp_transformer_F",[16.1001,18.46,18.5181],0.287473,true,true] ]; _missionLootBoxes = [ ["B_supplyCrate_F",[-11.3999,-6.08643,-0.00144053],_crateLoot,_lootCounts,0.00167282], ["Box_NATO_Equip_F",[-10.7598,-8.19092,-0.00143862],_crateLoot,_lootCounts,360] ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ ]; _submarinePatrolParameters = [ ]; _airPatrols = [ ]; _missionEmplacedWeapons = [ #ifdef GMS_milServer ["B_HMG_01_high_F",[-20.272,10.5488,-0.013556],0.000288916], ["B_HMG_01_high_F",[-19.6602,-14.4653,-0.0135574],359.999], ["B_HMG_01_high_F",[-1.26904,8.39893,-0.0135574],359.998], ["B_Radar_System_01_F",[-5.94189,-6.08398,-0.0288944],265.977] #else [selectRandom GMS_staticWeapons,[-20.272,10.5488,-0.013556],0.000288916], [selectRandom GMS_staticWeapons,[-19.6602,-14.4653,-0.0135574],359.999], [selectRandom GMS_staticWeapons,[-1.26904,8.39893,-0.0135574],359.998], [selectRandom GMS_staticWeapons,[-5.94189,-6.08398,-0.0288944],265.977] #endif ]; _missionGroups = [ //[[-20.4487,-1.36377,4.76837e-007],3,6,"Green",30,45], //[[5.51904,-2.09229,4.76837e-007],3,6,"Green",30,45], //[[-8.24609,-10.6689,4.76837e-007],3,6,"Green",30,45] ]; _scubaGroupParameters = [ ]; ////////// // The lines below define additional variables you may wish to configure. // Change _useMines to true/false below to enable mission-specific settings. _useMines = GMS_useMines; _minNoAI = GMS_MinAI_Green; _maxNoAI = GMS_MaxAI_Green; _noAIGroups = GMS_AIGrps_Green; _noVehiclePatrols = GMS_SpawnVeh_Green; _noEmplacedWeapons = GMS_SpawnEmplaced_Green; _useMines = GMS_useMines; // Setting this in the mission file overrides the defaults #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";