/* Mission Template by Ghostrider [GRG] Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf"; //diag_log "[GMS] Spawning Red Mission with template = medicalCamp"; _crateLoot = GMS_BoxLoot_Red; _lootCounts = GMS_lootCountsRed; _startMsg = "A Bandit Medical camp has been spotted. Check the Red marker on your map for its location"; _endMsg = "The Bandit Medical camp at the Red Marker is under survivor control!"; _markerLabel = ""; _markerType = ["ellipse",[200,200],"GRID"]; _markerColor = "ColorRed"; _markerMissionName = "Medical Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ ["Flag_AAF_F",[6,5,0],0,[false,true]], ["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,[true,true]], ["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,[true,true]], ["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,[true,true]], ["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,[true,false]], ["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,[true,true]], ["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,[true,true]], ["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,[false,true]], ["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,[false,true]], ["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,[false,false,true]], ["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,[false,false,true]], ["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,[false,true]], ["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,[false,true]], ["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,[false,true]], ["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,[false,true]], ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,[false,true]], ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,[false,true]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used _minNoAI = GMS_MinAI_Red; _maxNoAI = GMS_MaxAI_Red; _noAIGroups = GMS_AIGrps_Red; _noVehiclePatrols = GMS_SpawnVeh_Red; _noEmplacedWeapons = GMS_SpawnEmplaced_Red; #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";