/* Dynamic Mission Generated Using 3DEN Plugin for GMS by Ghostrider GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23 By Ghostrider-GRG- */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf" _defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]]; _maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location _markerLabel = ""; _markerType = ["ELLIPSE",[150,150],"GRID"]; _markerColor = ""; _markerMissionName = "TODO: Set this to an appropriate name"; _startMsg = "TODO: Change approiately"; _endMsg = "TODO: Change Appropriately"; _markerMissionName = ""; _crateLoot = GMS_BoxLoot_Blue; _lootCounts = GMS_lootCountsBlue; _garrisonedBuilding_ATLsystem = [ ]; /* Dynamic Mission Generated Using 3DEN Plugin for GMS by Ghostrider GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23 By Ghostrider-GRG- */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf" _difficulty = "Blue"; _chanceMissionSpawned = 1; _defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]]; _maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location _markerLabel = ""; _markerType = ["ELLIPSE",[50,50],"FDiagonal"]; _markerColor = "ColorWEST"; _markerMissionName = "TODO: Set this to an appropriate name"; _startMsg = "TODO: Change approiately"; _endMsg = "TODO: Change Appropriately"; _markerMissionName = ""; _crateLoot = GMS_BoxLoot_Blue; _lootCounts = GMS_lootCountsBlue; /* Dynamic Mission Generated Using 3DEN Plugin for GMS by Ghostrider GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23 By Ghostrider-GRG- */ #include "\GMS\Compiles\Init\GMS_defines.hpp" #include "\GMS\Missions\GMS_privateVars.sqf" _difficulty = "Blue"; _chanceMissionSpawned = 1; _defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]]; _maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location _markerLabel = "any"; _markerType = ["ELLIPSE",[50,50],"FDiagonal"]; _markerColor = "ColorWEST"; _markerMissionName = "TODO: Set this to an appropriate name"; _startMsg = "TODO: Change approiately"; _endMsg = "TODO: Change Appropriately"; _crateLoot = GMS_BoxLoot_Blue; _lootCounts = GMS_lootCountsBlue; _missionLandscape = [ ["RoadCone_L_F",[-0.00390625,-0.0507813,0.00721931],0,[true,true]], ["Land_MedicalTent_01_aaf_generic_closed_F",[31.8184,17.293,0.0235133],0,[true,true]], ["Land_Research_HQ_F",[17.0625,-18.8281,-0.000879526],0,[true,true]], ["Land_BagBunker_Large_F",[-29.0078,-17.4941,0.0101435],0,[true,true]] ]; _simpleObjects = [ ]; _missionLootVehicles = [ ]; _missionPatrolVehicles = [ ["B_MRAP_01_F",[-4.84375,-26.1211,0.000152588],0] ]; _submarinePatrolParameters = [ ]; _airPatrols = [ //["B_Heli_Light_01_dynamicLoadout_F",[50.4258,2.28125,0.000233173],0] ]; _missionEmplacedWeapons = [ ["B_HMG_01_high_F",[21.4336,-16.1445,3.11827],0], ["B_HMG_01_high_F",[-30.9922,-18.9863,0.202087],0], ["B_HMG_01_high_F",[-34.4316,32.7754,-0.00714135],141.66], ["B_HMG_01_high_F",[-22.7617,40.4707,1.05355],166.401] ]; _missionGroups = [ // [[-33.5879,26.9922,0.00262976],3,6,"Blue"] ]; _missionGarrisonedGroups = [ [[-26.6816,45.0723,1.06332],0,"Blue",""], [[21.418,-13.9297,1.14033],266.755,"Blue",""] ]; _scubaGroupParameters = [ ]; _missionLootBoxes = [ ]; /* Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them */ _chanceHeliPatrol = 0; _noChoppers = 1; _missionHelis = GMS_patrolHelisBlue; _chancePara = GMS_chanceParaBlue; _noPara = 0; _paraTriggerDistance = 400; _chanceLoot = 0.0; _paraLoot = GMS_BoxLoot_Blue; _paraLootCounts = GMS_lootCountsBlue; _missionLandscapeMode = "precise"; _uniforms = GMS_SkinList; _headgear = GMS_headgear; _vests = GMS_vests; _backpacks = GMS_backpacks; _sideArms = GMS_Pistols; //_spawnCratesTiming = "atMissionEndGround"; //_loadCratesTiming = "atMissionCompletion"; //_endCondition = playerNear; _minNoAI = 0; _maxNoAI = 0; _noAIGroups = 0; _noVehiclePatrols = 1; _noEmplacedWeapons = 1; _submarinePatrols = 0; // Default number of submarine patrols at pirate missions _scubaPatrols = 0; // Default number of scuba diver patrols at pirate missions #include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";