/* By Ghostrider [GRG] Copyright 2016 -------------------------- License -------------------------- All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ */ private["_pathBlue","_missionListBlue","_pathRed","_missionListRed","_pathGreen","_missionListGreen","_pathOrange","_missionListOrange"]; private _pathScouts = "Scouts"; private _missionListScouts = ["Scouts"]; // OK Build 224 private _pathHunters = "Hunters"; private _missionListHunters = ["Hunters"]; // OK Build 224 private _pathBlue = "Blue"; private _missionListBlue = [ //"hostage1", // OK //"captive1", // OK "sniperBase", // Spawns OK does not clear 249 "survivalSupplies", // Spawns OK Debug = 4 Build 246 //"derbunker", // OK, an interesting mission, better as a red / green though //"forgotten_HQ", // ok BUT TOO TOUGH FOR BLUE OR RED //"garrison", // OK but do not use. //"IDAP", // OK but too difficult for a blue mission "Service_point", // OK build 224 //"Toxin", // OK but too difficult for a blue mission "default" // Spawns OK Debug = 4 Build 246 ]; private _pathRed = "Red"; private _missionListRed = [ //"default", // OK Build 224 //"medicalCamp", //"hostage1", //"captive1", "fuelDepot", // Spawns OK Debug = 4 Build 246 "junkyardWilly", // Spawns OK Debug = 4 Build 246 "TraderBoss", // OK build 224 "carThieves", // Spawns OK Debug = 4 Build 246 "Ammunition_depot", // Spawns OK Debug = 4 Build 246 //"Camp_Moreell", //"charlston", //"dashq", //"derbunker", // OK, better suited for green or orange mission //"factory", // Does not clear //"forgotten_HQ", //"garrison", "IDAP", // Spawns OK But not sure where the crate spawns. //"lager", //"Operations_Command", "Outpost", // Spawns OK Debug = 4 Build 246 "Service_Point" //Spawns OK Debug = 4 Build 246 //"tko_camp", //"Toxin" // Spawns OK Debug = 4 Build 246 ]; private _pathGreen = "Green"; private _missionListGreen = [/*"default","default2",/*"medicalCamp","redCamp","resupplyCamp","banditVillage",*/ "FieldCamp", // Spawns OK Build 246 Debug == 4 "FieldHQ", // Spawns OK Build 246 Debug == 4 //"weaponsResearch", // OK build 224 //"munitionsResearch" // Spawns OK Build 246 Debug == 4 //"colonelsBase", // OK Build 224 "factory", // Spawns with some walls above ground level for unclear reasons. "fortification", // Spawns OK Debug = 4 Build 246 //"banditVillage", // OK but do not use. "Camp_Moreell", // Spawns OK Build 246 Debug == 4 //"charlston", // Spawns OK but crate glitched under a building //"derbunker", // OK //"forgotten_HQ", // OK, but can't complete "lager" // Spawns OK but crate glitched under a building //"Operations_Command", // OK bEST SUITED FOR GREEN/ORANGE // Nees R3F or crate spawned by parachute at mission start //"Outpost", // OK //"tko_camp" // OK //"factory" ]; private _pathOrange = "Orange"; private _missionListOrange = [/*"default","default2","medicalCamp","redCamp","resupplyCamp","officeComplex",*/ "CommandersComplex", // Spawns OK Debug = 4 Build 246 "generalsCamp", // Spawns OK Debug = 4 Build 246 //"colonel2", // Spawns OK Debug = 4 Build 246 //"stronghold", // Spawns OK Debug = 4 Build 246 but too big for the Exile.Altis server as of Build 253 "operationShutdown", // Spawns OK Debug = 4 Build 246 "operationTakeover", // Spawns OK Debug = 4 Build 246 "dashq", // OK Build 252 "derbunker", // Spawns OK Build 252 //"Ammunition_depot" // OK Build 252; need to update vics, only 12 AI for some reason //"Camp_Moreell" // OK Build 252 with crate drop from 50 meters //"Operations_Command" // OK Build 252 "tko_camp" // // OK Build 252 ///// UNUSED FOR ONE REASON OR ANOTHER //"Outpost" // dOES NOT COMPLETE, ODD LOOT CHEST PLACEMENT /*,"temple"*/ ]; private _pathUMS = "UMS\dynamicMissions"; private _missionListUMS = ["default"]; private _pathHeliCrashes = "HeliCrashes";