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48 lines
2.1 KiB
Plaintext
48 lines
2.1 KiB
Plaintext
/*
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AI Mission for Epoch Mod for Arma 3
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By Ghostrider
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Functions used by the mission system.
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
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private _functions = [
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// General functions
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//["GMS_fnc_FindSafePosn","\x\addons\GMS\Compiles\Functions\GMS_fnc_findSafePosn_4.sqf"],
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// Player-related functions
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//["GMS_fnc_handlePlayerUpdates","\x\addons\GMS\Compiles\Units\GMS_fnc_handlePlayerUpdates.sqf"],
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// Mission-related functions
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//["GMS_fnc_garrisonBuilding_RelPosSystem","\x\addons\GMS\Compiles\Missions\GMS_fnc_garrisonBuilding_relPosSystem.sqf"],
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//["GMS_fnc_spawnGarrisonInsideBuilding_ATL","\x\addons\GMS\Compiles\Missions\GMS_fnc_spawnGarrisonInsideBuilding_ATL.sqf"],
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//["GMS_fnc_spawnGarrisonInsideBuilding_relPos","\x\addons\GMS\Compiles\Missions\GMS_fnc_spawnGarrisonInsideBuilding_relPos.sqf"],
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["GMS_fnc_addDyanamicUMS_Mission","\x\addons\GMS\Compiles\Missions\GMS_fnc_addDynamicUMS_Mission.sqf"],
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// Functions specific to vehicles, whether wheeled, aircraft or static
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//["GMS_fnc_configureMissionVehicle","\x\addons\GMS\Compiles\Vehicles\GMS_fnc_configureMissionVehicle.sqf"],
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["GMS_fnc_applyVehicleDamagePenalty","\x\addons\GMS\Compiles\Vehicles\GMS_fnc_applyVehicleDamagePenalty.sqf"],
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//["GMS_fnc_handleVehicleGetOut","\x\addons\GMS\Compiles\Vehicles\GMS_fnc_handleVehicleGetOut.sqf"],
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// functions to support Units
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["GMS_fnc_spawnHostage","\x\addons\GMS\Compiles\Units\GMS_fnc_spawnHostage.sqf"],
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["GMS_fnc_spawnLeader","\x\addons\GMS\Compiles\Units\GMS_fnc_spawnLeader.sqf"],
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["GMS_fnc_spawnCharacter","\x\addons\GMS\Compiles\Units\GMS_fnc_spawnCharacter.sqf"],
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["GMS_fnc_placeCharacterInBuilding","\x\addons\GMS\Compiles\Units\GMS_fnc_placeCharacterInBuilding.sqf"]
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];
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{
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_x params ["_name","_path"];
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missionnamespace setvariable [_name,compileFinal preprocessFileLineNumbers _path];
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} foreach _functions;
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