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https://github.com/Ghostrider-DbD-/GMS_RC.git
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7273521854
Moved over to $prefix$ and labeled unused files
63 lines
2.2 KiB
Plaintext
63 lines
2.2 KiB
Plaintext
/*
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AI Mission for Epoch Mod for Arma 3
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For the Mission System originally coded by blckeagls
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By Ghostrider
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Functions and global variables used by the mission system.
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
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if (GMS_debugLevel > 0) then {diag_log "[GMS] loading variables"};
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GMS_minFPS = 12;
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// radius within whih missions are triggered. The trigger causes the crate and AI to spawn.
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//GMS_TriggerDistance = 1500;
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////////////////////////////////////////////////
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// Do Not Touch Anything Below This Line
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///////////////////////////////////////////////
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GMS_townLocations = []; //nearestLocations [GMS_mapCenter, ["NameCity","NameCityCapital"], 30000];
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GMS_ActiveMissionCoords = [];
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GMS_recentMissionCoords = [];
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GMS_monitoredVehicles = [];
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GMS_livemissionai = [];
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GMS_monitoredMissionAIGroups = []; // Used to track groups in active missions for whatever purpose
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GMS_hiddenTerrainObjects = [];
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GMS_missionsRunning = 0;
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GMS_missionsRun = 0;
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GMS_missionMarkerRootName = "GMS_marker";
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DMS_missionMarkerRootName = "DMS_MissionMarker";
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GMS_missionLabelMarkers = [];
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GMS_mainThreadUpdateInterval = 60;
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GMS_monitoring = false;
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GMS_monitoringInitPass = 0;
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GMS_spawnHelisPass = 0;
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//GMS_playerIsNear = false;
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//GMS_aiKilled = false;
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GMS_triggered = false;
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GMS_revealMode = "detailed"; //""basic" /*group or vehicle level reveals*/,detailed /*unit by unit reveals*/";
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GMS_MissionsSpawned = 0;
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GMS_missionData = [];
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GMS_initializedMissionsList = [];
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GMS_landVehiclePatrols = [];
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GMS_aircraftPatrols = [];
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GMS_blackListedLocations = []; // [ [marker, time]]
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GMS_validEndStates = [allUnitsKilled, playerNear, allKilledOrPlayerNear,assetSecured];
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GMS_validLootSpawnTimings = ["atMissionSpawnGround","atMissionSpawnAir","atMissionEndGround","atMissionEndAir"];
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GMS_validLootLoadTimings = ["atMissionCompletion", "atMissionSpawn"];
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GMS_skillsIndex_Blue = 0;
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GMS_skillsIndex_Red = 1;
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GMS_skillsIndex_Green = 2;
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GMS_skillsIndex_Orange = 3;
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if (GMS_debugLevel > 0) then {diag_log "[GMS] Variables Loaded"};
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