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https://github.com/Ghostrider-DbD-/GMS_RC.git
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7273521854
Moved over to $prefix$ and labeled unused files
128 lines
5.2 KiB
Plaintext
128 lines
5.2 KiB
Plaintext
/*
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GMS_fnc_spawnMissionVehiclePatrols
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by Ghostrider [GRG]
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returns [] if no groups could be created
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returns [_AI_Vehicles,_missionAI] otherwise;
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
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params[
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["_coords",[]],
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["_skillAI","Red"],
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["_missionPatrolVehicles",[]],
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["_uniforms",[]],
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["_headGear",[]],
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["_vests",[]],
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["_backpacks",[]],
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["_weaponList",[]],
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["_sideArms",[]],
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["_isScubaGroup",false],
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["_crewCount",4]
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];
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private["_spawnPos"];
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private _vehicles = [];
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private _missionAI = [];
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private _patrolsThisMission = +_missionPatrolVehicles;
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//diag_log format["_coords = %3 | _spawnMissionVehiclePatrols(35): count _patrolsThisMission = %1 | _patrolsThisMission = %2",count _patrolsThisMission, _patrolsThisMission, _coords];
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//{
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// diag_log format["_spawnMissionPatrolVehicles(37): vehicle definition = %1",_x];
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//} forEach _patrolsThisMission;
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#define configureWaypoints false
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{
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//diag_log format["_spawnMissionVehiclePatrols(41): _x = %1",_x];
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_x params[["_vehName",""],["_pos",[]],["_dir",0]];
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//diag_log format["_spawnMissionVehiclePatrols(43): _vehName = %1 | _pos = %2 | _dir = %3 | isClass _vehName = %4",_vehName,_pos,_dir, isClass(configFile >> "CfgVehicles" >> _vehName)];
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_pos = _coords vectorAdd _pos; // else {_pos = (_coords vectorAdd _pos) findEmptyPosition[0,50,_vehName]};
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//diag_log format["_spawnMissionVehiclePatrols(45): _pos updated to %1",_pos];
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if (isClass(configFile >> "CfgVehicles" >> _vehName)) then {
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if !(_pos isEqualTo []) then {
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#define vehiclePatrolAreaDimensions [100,100]
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private _maxCrewConfigs = [_vehName,true] call BIS_fnc_crewCount;
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private _maxCrewBlck = missionNamespace getVariable[format["GMS_vehCrew_%1",_skillAI],3];
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private _crewCount = _maxCrewBlck min _maxCrewConfigs;
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//#define offMap [-1,-1,1]
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private _vehGroup = [_pos,_crewCount,_skillAI,vehiclePatrolAreaDimensions,_uniforms, _headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaGroup,GMS_waypointTimeoutVehicle,"Vehicle"] call GMS_fnc_spawnGroup;
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_missionAI append (units _vehGroup);
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GMS_monitoredMissionAIGroups pushBack _vehGroup;
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#define height 0
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#define dir 0
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#define maxDamage 0.5
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#define removeFuel 0.2
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#define vehHitCode [GMS_fnc_vehicleHit]
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#define vehKilledCode [GMS_fnc_vehicleKilled]
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private _damage = 0.5;
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private _releaseToPlayers = GMS_allowClaimVehicle;
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/*
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params[
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["_className",""], // Clasname of vehicle to be spawned
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["_spawnPos",[0,0,0]], // selfevident
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["_dir",0], // selfevident
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["_height",0],
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["_disable",0], // damage value set to this value if less than this value when all crew are dead
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["_removeFuel",0.2], // fuel set to this value when all crew dead
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["_releaseToPlayers",true],
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["_deleteTimer",300],
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["_vehHitCode",[]],
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["_vehKilledCode",[]]
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];
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*/
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private _vehicle = [_vehName,_pos,dir,height,maxDamage,removeFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolVehicle;
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[_vehicle,_vehGroup] call GMSCore_fnc_loadVehicleCrew;
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_vehGroup setVariable["GMS_group",true];
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[_vehicle,GMS_forbidenWeapons,GMS_forbidenMagazines] call GMSCore_fnc_disableVehicleWeapons;
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[_vehicle,GMS_disabledSensors] call GMSCore_fnc_disableVehicleSensors;
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if (GMS_disableInfrared) then {_vehicle disableTIEquipment true};
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_vehicles pushback _vehicle;
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/* // From GMSAI
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private _movetoPos = [[[getMarkerPos _patrolArea,markerSize _patrolArea]],[]] call BIS_fnc_randomPos;
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(driver _vehicle) moveTo _movetoPos;
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[
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_group,
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_blacklisted,
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_patrolArea,
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_timeout,
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GMSAI_chanceToGarisonBuilding,
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"vehicle",
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_markerDelete
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] call GMSCore_fnc_initializeWaypointsAreaPatrol;
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*/
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[_vehGroup] call GMSCore_fnc_updateWaypointConfigs; // apply any settings related to hunting or searching based on vehicle type
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private _movetoPos = [[[_pos, vehiclePatrolAreaDimensions]],[]/* add condition that the spawn is not near a trader*/] call BIS_fnc_randomPos;
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(driver _vehicle) moveTo _movetoPos;
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(driver _vehicle) call GMSCore_fnc_nextWaypointAreaPatrol;
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/*
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[
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_crewCount,
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[],
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[_pos, vehiclePatrolAreaDimensions],
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180,
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0,
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"vehicle",
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true
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] call GMSCore_fnc_initializeWaypointsAreaPatrol;
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*/
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GMS_landVehiclePatrols pushBack _vehicle;
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if (GMS_debugLevel > 0) then {[format["_spawnMissionVehiclePatrols: _vehName %1 spawned with driver %2 and crew %3",_vehName,driver _vehicle, _vehGroup]] call GMS_fnc_log};
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};
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} else {
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[format["GMS_fnc_spawnMissionVehiclePatrols: Invalid classname %1 used in __missionPatrolVehicles", _vehName],"warning"] call GMS_fnc_log;
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};
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} forEach _patrolsThisMission;
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GMS_landVehiclePatrols append _vehicles;
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GMS_monitoredVehicles append _vehicles;
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//[format["GMS_fnc_spawnMissionVehiclePatrols: count _missionAI = %1 | count _vehicles = %2", count _missionAI, count _vehicles]] call GMS_fnc_log;
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[_vehicles, _missionAI];
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