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7273521854
Moved over to $prefix$ and labeled unused files
44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
/*
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GMS_fnc_spawnVehiclePatrol
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By Ghostrider [GRG]
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Copyright 2016
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spawns a vehicle of _vehType and mans it with units in _group.
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returns _veh, the vehicle spawned.
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
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params["_center","_pos",["_vehType","I_G_Offroad_01_armed_F"],["_minDis",40],["_maxDis",60],["_group",grpNull],["_setWaypoints",true],["_crewCount",4],["_patrolRadius",150],["_waypointTimeout",[5,7.5,10]]];
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if (_group isEqualTo grpNull) exitWith
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{
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diag_log format["_fnc_spawnVehiclePatrol(30): <ERROR> Function can not accept a null group"];
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};
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private _veh = objNull;
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_veh = [_vehType,_pos] call GMS_fnc_spawnVehicle;
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_veh setVariable["GMS_vehicleSearchRadius",GMS_playerDetectionRangeGroundVehicle];
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_veh setVariable["GMS_vehiclePlayerDetectionOdds",GMS_vehiclePlayerDetectionOdds];
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private _maxCrew = [_crewCount] call GMSS_fnc_getNumberFromRange;
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[_veh,_group,_maxCrew] call GMS_fnc_loadVehicleCrew;
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[_veh,2] call GMS_fnc_configureMissionVehicle;
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// TODO: Use GMS_fnc waypoint initiation
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if (_setWaypoints) then
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{
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[_center,_minDis,_maxDis,_group,"perimeter","SAD","vehicle",_patrolRadius,_waypointTimeout] spawn GMS_fnc_setupWaypoints;
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};
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_veh
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