GMS_RC/@GMS/addons/GMS/Configs/GMS_configs_epoch.sqf
Ghostrider [GRG] 7273521854 Build 275/Ver 7.21
Moved over to $prefix$ and labeled unused files
2023-10-31 21:57:49 -04:00

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/*
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
[format["Loading configurations for Epoch for blckeagls"]] call GMS_fnc_log;
////////////
// Epoch-specific settings
////////////
// list of locations that are protected against mission spawns
switch (toLower(worldName)) do
{
case "altis": {
GMS_locationBlackList append [
//Add location as [[xpos,ypos,0],minimumDistance],
// Note that there should not be a comma after the last item in this table
[[10800,10641,0],1000] // isthmus - missions that spawn here often are glitched.
];
};
case "tanoa": {
GMS_locationBlackList append [ ];
};
};
/*********************************************************************************
AI WEAPONS, UNIFORMS, VESTS AND GEAR
**********************************************************************************/
GMS_crateTypes = ["Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","IG_supplyCrate_F","Box_NATO_Wps_F","I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F"]; // Default crate type.
GMS_allowSalesAtBlackMktTraders = true; // Allow vehicles to be sold at Halvjes black market traders.
GMS_maximumItemPriceInAI_Loadouts = 3500;
GMS_lightlyArmed_ARMA3 = [
"B_G_Offroad_01_armed_F",
"O_G_Offroad_01_armed_F",
"B_MRAP_01_gmg_F",
"B_MRAP_01_hmg_F",
"O_MRAP_02_gmg_F",
"O_MRAP_02_hmg_F",
"I_MRAP_03_hmg_F",
"I_MRAP_03_gmg_F",
"B_APC_Wheeled_01_cannon_F",
"I_APC_Wheeled_03_cannon_F"
];
GMS_tracked_APC_ARMA3 = [
"B_APC_Tracked_01_rcws_F",
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_AA_F",
"O_APC_Tracked_02_cannon_F",
"O_APC_Tracked_02_AA_F",
"O_APC_Wheeled_02_rcws_F",
"I_APC_tracked_03_cannon_F"
];
GMS_Tanks_ARMA3 = [
//"B_MBT_01_arty_F",
"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"O_MBT_02_cannon_F",
//"O_MBT_02_arty_F",
"I_MBT_03_cannon_F"
];
GMS_lightlyArmed_CUP = [
"CUP_C_UAZ_Open_TK_CIV",
"CUP_B_nM1025_M240_NATO",
"CUP_B_nM1025_M2_NATO",
"CUP_B_nM1025_SOV_Mk19_USA_DES",
"CUP_B_UAZ_AGS30_CDF",
"CUP_B_UAZ_MG_CDF",
"CUP_B_LR_MG_GB_W",
"CUP_B_LR_Special_GMG_GB_W"
];
GMS_APC_CUP = [
"CUP_B_Mastiff_GMG_GB_D",
"CUP_B_Mastiff_HMG_GB_D",
"CUP_B_Ridgback_HMG_GB_D",
"CUP_B_Ridgback_GMG_GB_D",
"CUP_B_M1128_MGS_Desert",
"CUP_B_M1135_ATGMV_Desert_Slat",
"CUP_B_M1133_MEV_Desert_Slat",
"CUP_B_LAV25M240_desert_USMC",
"CUP_B_M1129_MC_MK19_Desert_Slat",
"CUP_B_LAV25_HQ_desert_USMC",
"CUP_B_BRDM2_ATGM_CDF",
"CUP_B_BTR60_CDF",
"CUP_B_M1130_CV_M2_Desert_Slat",
"CUP_B_M1126_ICV_MK19_Desert_Slat",
"CUP_O_BTR90_RU",
"CUP_O_GAZ_Vodnik_BPPU_RU",
"CUP_B_M1126_ICV_M2_Desert",
"CUP_B_M1126_ICV_MK19_Desert",
"CUP_B_M1130_CV_M2_Desert",
"CUP_B_M1126_ICV_M2_Desert_Slat",
"CUP_B_M1133_MEV_Desert",
"CUP_O_GAZ_Vodnik_AGS_RU",
"CUP_O_GAZ_Vodnik_PK_RU"
];
GMS_Tanks_CUP = [
"CUP_B_M2A3Bradley_USA_D",
"CUP_B_M113_desert_USA",
"CUP_B_M163_USA",
"CUP_B_M6LineBacker_USA_D",
"CUP_B_M1A1_DES_US_Army",
"CUP_B_M1A2_TUSK_MG_DES_US_Army",
"CUP_B_AAV_USMC",
"CUP_B_M270_DPICM_USA",
"CUP_B_ZSU23_CDF",
"CUP_B_BMP2_CDF",
"CUP_B_T72_CDF",
"CUP_I_T34_NAPA",
"CUP_B_Challenger2_NATO",
"CUP_B_FV432_Bulldog_GB_D_RWS",
"CUP_B_FV432_Bulldog_GB_D",
"CUP_B_FV510_GB_D_SLAT",
"CUP_B_MCV80_GB_D_SLAT",
"CUP_O_2S6_RU",
"CUP_O_BMP3_RU",
"CUP_O_T90_RU",
"CUP_O_T55_SLA",
"CUP_O_BMP1P_TKA",
"CUP_B_M270_DPICM_USA",
"CUP_B_M2Bradley_USA_W",
"CUP_B_FV510_GB_D",
"CUP_B_MCV80_GB_D",
"CUP_B_M7Bradley_USA_D",
"CUP_O_2S6_RU",
"CUP_O_BMP1_TKA"
];
GMS_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; // Type of vehicle spawned to defend AI bases
//GMS_AIPatrolVehicles = GMS_lightlyArmed_CUP;
GMS_AIPatrolVehiclesBlue = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
GMS_AIPatrolVehiclesRed = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here
GMS_AIPatrolVehiclesGreen = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
GMS_AIPatrolVehiclesOrange = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"];
// Blacklisted itesm
GMS_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
// AI Weapons and Attachments
GMS_bipods = ["bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli"];
GMS_Optics_Holo = ["optic_Hamr","optic_MRD","optic_Holosight","optic_Holosight_smg","optic_Aco","optic_ACO_grn","optic_ACO_grn_smg","optic_Aco_smg","optic_Yorris"];
GMS_Optics_Reticule = ["optic_Arco","optic_MRCO"];
GMS_Optics_Scopes = [
"optic_AMS","optic_AMS_khk","optic_AMS_snd",
"optic_DMS",
"optic_KHS_blk","optic_KHS_hex","optic_KHS_old","optic_KHS_tan",
"optic_LRPS",
"optic_Nightstalker",
"optic_NVS",
"optic_SOS",
"optic_tws"
//"optic_tws_mg",
];
GMS_Optics_Apex = [
//Apex
"optic_Arco_blk_F", "optic_Arco_ghex_F",
"optic_DMS_ghex_F",
"optic_Hamr_khk_F",
"optic_ERCO_blk_F","optic_ERCO_khk_F","optic_ERCO_snd_F",
"optic_SOS_khk_F",
"optic_LRPS_tna_F","optic_LRPS_ghex_F",
"optic_Holosight_blk_F","optic_Holosight_khk_F","optic_Holosight_smg_blk_F"
];
GMS_Optics = GMS_Optics_Holo + GMS_Optics_Reticule + GMS_Optics_Scopes;
#ifdef useAPEX
GMS_Optics = GMS_Optics + GMS_Optics_Apex;
#endif
GMS_bipods = [
"bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli",
//Apex
"bipod_01_F_khk"
];
GMS_silencers = [
"muzzle_snds_338_black","muzzle_snds_338_green","muzzle_snds_338_sand","muzzle_snds_93mmg","muzzle_snds_93mmg_tan","muzzle_snds_acp","muzzle_snds_B",
"muzzle_snds_H","muzzle_snds_H_MG","muzzle_snds_H_SW","muzzle_snds_L","muzzle_snds_M",
//Apex
"muzzle_snds_H_khk_F","muzzle_snds_H_snd_F","muzzle_snds_58_blk_F","muzzle_snds_m_khk_F","muzzle_snds_m_snd_F","muzzle_snds_B_khk_F","muzzle_snds_B_snd_F",
"muzzle_snds_58_wdm_F","muzzle_snds_65_TI_blk_F","muzzle_snds_65_TI_hex_F","muzzle_snds_65_TI_ghex_F","muzzle_snds_H_MG_blk_F","muzzle_snds_H_MG_khk_F"
];
GMS_RifleSniper = [
"srifle_EBR_F","srifle_GM6_F","srifle_LRR_F","srifle_DMR_01_F"
];
GMS_RifleAsault_556 = [
"arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","arifle_SDAR_F"
];
GMS_RifleAsault_650 = [
"arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F"
];
GMS_RifleAsault = GMS_RifleAsault_556 + GMS_RifleAsault_650;
GMS_RifleLMG = [
"LMG_Mk200_F","LMG_Zafir_F"
];
GMS_RifleOther = [
"SMG_01_F","SMG_02_F"
];
GMS_Pistols = [
"hgun_PDW2000_F","hgun_ACPC2_F","hgun_Rook40_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Pistol_Signal_F"
];
GMS_Pistols_blue = GMS_Pistols;
GMS_Pistols_red = GMS_Pistols;
GMS_Pistols_green = GMS_Pistols;
GMS_Pistols_orange = GMS_Pistols;
GMS_DLC_MMG = [
"MMG_01_hex_F","MMG_02_sand_F","MMG_01_tan_F","MMG_02_black_F","MMG_02_camo_F"
];
GMS_DLC_Sniper = [
"srifle_DMR_02_camo_F","srifle_DMR_02_F","srifle_DMR_02_sniper_F","srifle_DMR_03_F","srifle_DMR_03_tan_F","srifle_DMR_04_F","srifle_DMR_04_Tan_F","srifle_DMR_05_blk_F","srifle_DMR_05_hex_F","srifle_DMR_05_tan_F","srifle_DMR_06_camo_F","srifle_DMR_06_olive_F"
];
GMS_apexWeapons = ["arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F",
"arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F",
"arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F"];
//This defines the random weapon to spawn on the AI
//https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
GMS_WeaponList_Orange = GMS_RifleSniper + GMS_RifleAsault_650 + GMS_RifleLMG + GMS_DLC_Sniper + GMS_DLC_MMG;
GMS_WeaponList_Green = GMS_RifleSniper + GMS_RifleAsault_650 +GMS_RifleLMG + GMS_DLC_MMG + GMS_apexWeapons;
GMS_WeaponList_Blue = GMS_RifleOther + GMS_RifleAsault_556 +GMS_RifleAsault_650;
GMS_WeaponList_Red = GMS_RifleAsault_556 + GMS_RifleSniper + GMS_RifleAsault_650 + GMS_RifleLMG;
#ifdef useAPEX
GMS_WeaponList_Orange = GMS_WeaponList_Orange + GMS_apexWeapons;
GMS_WeaponList_Green = GMS_WeaponList_Green + GMS_apexWeapons;
#endif
GMS_backpacks = ["B_Carryall_ocamo","B_Carryall_oucamo","B_Carryall_mcamo","B_Carryall_oli","B_Carryall_khk","B_Carryall_cbr" ];
GMS_ApexBackpacks = [
"B_Bergen_mcamo_F","B_Bergen_dgtl_F","B_Bergen_hex_F","B_Bergen_tna_F","B_AssaultPack_tna_F","B_Carryall_ghex_F",
"B_FieldPack_ghex_F","B_ViperHarness_blk_F","B_ViperHarness_ghex_F","B_ViperHarness_hex_F","B_ViperHarness_khk_F",
"B_ViperHarness_oli_F","B_ViperLightHarness_blk_F","B_ViperLightHarness_ghex_F","B_ViperLightHarness_hex_F","B_ViperLightHarness_khk_F","B_ViperLightHarness_oli_F"
];
#ifdef useAPEX
GMS_backpacks = GMS_backpacks + GMS_ApexBackpacks;
#endif
GMS_backpacks_blue = GMS_backpacks;
GMS_backpacks_red = GMS_backpacks;
GMS_backpacks_green = GMS_backpacks;
GMS_backpacks_orange = GMS_backpacks;
GMS_BanditHeadgear = ["H_Shemag_khk","H_Shemag_olive","H_Shemag_tan","H_ShemagOpen_khk"];
//This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI.
GMS_headgear = [
"H_Cap_blk",
"H_Cap_blk_Raven",
"H_Cap_blu",
"H_Cap_brn_SPECOPS",
"H_Cap_grn",
"H_Cap_headphones",
"H_Cap_khaki_specops_UK",
"H_Cap_oli",
"H_Cap_press",
"H_Cap_red",
"H_Cap_tan",
"H_Cap_tan_specops_US",
"H_Watchcap_blk",
"H_Watchcap_camo",
"H_Watchcap_khk",
"H_Watchcap_sgg",
"H_MilCap_blue",
"H_MilCap_dgtl",
"H_MilCap_mcamo",
"H_MilCap_ocamo",
"H_MilCap_oucamo",
"H_MilCap_rucamo",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_gry",
"H_Bandanna_khk",
"H_Bandanna_khk_hs",
"H_Bandanna_mcamo",
"H_Bandanna_sgg",
"H_Bandanna_surfer",
"H_Booniehat_dgtl",
"H_Booniehat_dirty",
"H_Booniehat_grn",
"H_Booniehat_indp",
"H_Booniehat_khk",
"H_Booniehat_khk_hs",
"H_Booniehat_mcamo",
"H_Booniehat_tan",
"H_Hat_blue",
"H_Hat_brown",
"H_Hat_camo",
"H_Hat_checker",
"H_Hat_grey",
"H_Hat_tan",
"H_StrawHat",
"H_StrawHat_dark",
"H_Beret_02",
"H_Beret_blk",
"H_Beret_blk_POLICE",
"H_Beret_brn_SF",
"H_Beret_Colonel",
"H_Beret_grn",
"H_Beret_grn_SF",
"H_Beret_ocamo",
"H_Beret_red",
"H_Shemag_khk",
"H_Shemag_olive",
"H_Shemag_olive_hs",
"H_Shemag_tan",
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_TurbanO_blk",
//Apex
"H_MilCap_tna_F",
"H_MilCap_ghex_F",
"H_Booniehat_tna_F",
"H_Beret_gen_F",
"H_MilCap_gen_F",
"H_Cap_oli_Syndikat_F",
"H_Cap_tan_Syndikat_F",
"H_Cap_blk_Syndikat_F",
"H_Cap_grn_Syndikat_F"
];
GMS_helmets = [
"H_HelmetB",
"H_HelmetB_black",
"H_HelmetB_camo",
"H_HelmetB_desert",
"H_HelmetB_grass",
"H_HelmetB_light",
"H_HelmetB_light_black",
"H_HelmetB_light_desert",
"H_HelmetB_light_grass",
"H_HelmetB_light_sand",
"H_HelmetB_light_snakeskin",
"H_HelmetB_paint",
"H_HelmetB_plain_blk",
"H_HelmetB_sand",
"H_HelmetB_snakeskin",
"H_HelmetCrew_B",
"H_HelmetCrew_I",
"H_HelmetCrew_O",
"H_HelmetIA",
"H_HelmetIA_camo",
"H_HelmetIA_net",
"H_HelmetLeaderO_ocamo",
"H_HelmetLeaderO_oucamo",
"H_HelmetO_ocamo",
"H_HelmetO_oucamo",
"H_HelmetSpecB",
"H_HelmetSpecB_blk",
"H_HelmetSpecB_paint1",
"H_HelmetSpecB_paint2",
"H_HelmetSpecO_blk",
"H_HelmetSpecO_ocamo",
"H_CrewHelmetHeli_B",
"H_CrewHelmetHeli_I",
"H_CrewHelmetHeli_O",
"H_HelmetCrew_I",
"H_HelmetCrew_B",
"H_HelmetCrew_O",
"H_PilotHelmetHeli_B",
"H_PilotHelmetHeli_I",
"H_PilotHelmetHeli_O",
"H_Helmet_Skate",
"H_HelmetB_TI_tna_F",
// Apex
//"H_HelmetO_ViperSP_hex_F",
//"H_HelmetO_ViperSP_ghex_F",
"H_HelmetB_tna_F",
"H_HelmetB_Enh_tna_F",
"H_HelmetB_Light_tna_F",
"H_HelmetSpecO_ghex_F",
"H_HelmetLeaderO_ghex_F",
"H_HelmetO_ghex_F",
"H_HelmetCrew_O_ghex_F"
];
GMS_headgearList = GMS_headgear + GMS_helmets;
GMS_headgear_blue = GMS_headgearList;
GMS_headgear_red = GMS_headgearList;
GMS_headgear_green = GMS_headgearList;
GMS_headgear_orange = GMS_headgearList;
//This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI.
GMS_SkinList_Male = [
//https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
"U_AntigonaBody",
"U_AttisBody",
"U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","U_B_CombatUniform_mcam_vest","U_B_CombatUniform_mcam_worn","U_B_CombatUniform_sgg","U_B_CombatUniform_sgg_tshirt","U_B_CombatUniform_sgg_vest","U_B_CombatUniform_wdl","U_B_CombatUniform_wdl_tshirt","U_B_CombatUniform_wdl_vest",
"U_B_CTRG_1","U_B_CTRG_2","U_B_CTRG_3",
"U_B_GhillieSuit",
"U_B_HeliPilotCoveralls","U_B_PilotCoveralls",
"U_B_SpecopsUniform_sgg",
"U_B_survival_uniform",
"U_B_Wetsuit",
//"U_BasicBody",
"U_BG_Guerilla1_1","U_BG_Guerilla2_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1","U_BG_Guerilla3_2",
"U_BG_leader",
"U_C_Commoner_shorts","U_C_Commoner1_1","U_C_Commoner1_2","U_C_Commoner1_3","U_C_Commoner2_1","U_C_Commoner2_2","U_C_Commoner2_3",
"U_C_Farmer","U_C_Fisherman","U_C_FishermanOveralls","U_C_HunterBody_brn","U_C_HunterBody_grn",
//"U_C_Journalist",
"U_C_Novak",
//"U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour",
"U_C_Poor_1","U_C_Poor_2","U_C_Poor_shorts_1","U_C_Poor_shorts_2","U_C_PriestBody","U_C_Scavenger_1","U_C_Scavenger_2",
//"U_C_Scientist","U_C_ShirtSurfer_shorts","U_C_TeeSurfer_shorts_1","U_C_TeeSurfer_shorts_2",
"U_C_WorkerCoveralls","U_C_WorkerOveralls","U_Competitor",
"U_I_CombatUniform","U_I_CombatUniform_shortsleeve","U_I_CombatUniform_tshirt","U_I_G_resistanceLeader_F",
"U_I_G_Story_Protagonist_F",
"U_I_GhillieSuit",
"U_I_HeliPilotCoveralls",
"U_I_OfficerUniform",
"U_I_pilotCoveralls",
"U_I_Wetsuit",
"U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_IG_Guerilla3_2",
"U_IG_leader",
"U_IG_Menelaos",
//"U_KerryBody",
//"U_MillerBody",
//"U_NikosAgedBody",
//"U_NikosBody",
"U_O_CombatUniform_ocamo","U_O_CombatUniform_oucamo",
"U_O_GhillieSuit",
"U_O_OfficerUniform_ocamo",
"U_O_PilotCoveralls",
"U_O_SpecopsUniform_blk",
"U_O_SpecopsUniform_ocamo",
"U_O_Wetsuit",
"U_OG_Guerilla1_1","U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1","U_OG_Guerilla3_2","U_OG_leader",
//"U_OI_Scientist",
//"U_OrestesBody",
"U_Rangemaster",
// DLC
"U_B_FullGhillie_ard","U_I_FullGhillie_ard","U_O_FullGhillie_ard","U_B_FullGhillie_sard","U_O_FullGhillie_sard","U_I_FullGhillie_sard","U_B_FullGhillie_lsh","U_O_FullGhillie_lsh","U_I_FullGhillie_lsh",
//Apex
"U_B_T_Soldier_F",
"U_B_T_Soldier_AR_F",
"U_B_T_Soldier_SL_F",
//"U_B_T_Sniper_F",
//"U_B_T_FullGhillie_tna_F",
"U_B_CTRG_Soldier_F",
"U_B_CTRG_Soldier_2_F",
"U_B_CTRG_Soldier_3_F",
"U_B_GEN_Soldier_F",
"U_B_GEN_Commander_F",
"U_O_T_Soldier_F",
"U_O_T_Officer_F",
//"U_O_T_Sniper_F",
//"U_O_T_FullGhillie_tna_F",
"U_O_V_Soldier_Viper_F",
"U_O_V_Soldier_Viper_hex_F",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_I_C_Soldier_Para_5_F",
"U_I_C_Soldier_Bandit_1_F",
"U_I_C_Soldier_Bandit_2_F",
"U_I_C_Soldier_Bandit_3_F",
"U_I_C_Soldier_Bandit_4_F",
"U_I_C_Soldier_Bandit_5_F",
"U_I_C_Soldier_Camo_F",
"U_C_man_sport_1_F",
"U_C_man_sport_2_F",
"U_C_man_sport_3_F",
"U_C_Man_casual_1_F",
"U_C_Man_casual_2_F",
"U_C_Man_casual_3_F",
"U_C_Man_casual_4_F",
"U_C_Man_casual_5_F",
"U_C_Man_casual_6_F",
"U_B_CTRG_Soldier_urb_1_F",
"U_B_CTRG_Soldier_urb_2_F",
"U_B_CTRG_Soldier_urb_3_F"
];
GMS_femaleUniformsEpoch = [
"U_CamoBlue_uniform", "U_CamoBrn_uniform", "U_CamoPinkPolka_uniform","U_CamoPink_uniform","U_CamoOutback_uniform",
"U_CamoBubblegum_uniform","U_CamoBiker_uniform","U_CamoAloha_uniform","U_CamoRed_uniform"
];
GMS_femaleWetsuitsEpoch = [
"U_Wetsuit_uniform","U_Wetsuit_White","U_Wetsuit_Blue","U_Wetsuit_Purp","U_Wetsuit_Camo"
];
GMS_SkinList = GMS_femaleUniformsEpoch + GMS_femaleWetsuitsEpoch + GMS_SkinList_Male;
GMS_SkinList_blue = GMS_SkinList;
GMS_SkinList_red = GMS_SkinList;
GMS_SkinList_green = GMS_SkinList;
GMS_SkinList_orange = GMS_SkinList;
GMS_vests = [
"V_1_EPOCH","V_2_EPOCH","V_3_EPOCH","V_4_EPOCH","V_5_EPOCH","V_6_EPOCH","V_7_EPOCH","V_8_EPOCH","V_9_EPOCH","V_10_EPOCH","V_11_EPOCH","V_12_EPOCH","V_13_EPOCH","V_14_EPOCH","V_15_EPOCH","V_16_EPOCH","V_17_EPOCH","V_18_EPOCH","V_19_EPOCH","V_20_EPOCH",
"V_21_EPOCH","V_22_EPOCH","V_23_EPOCH","V_24_EPOCH","V_25_EPOCH","V_26_EPOCH","V_27_EPOCH","V_28_EPOCH","V_29_EPOCH","V_30_EPOCH","V_31_EPOCH","V_32_EPOCH","V_33_EPOCH","V_34_EPOCH","V_35_EPOCH","V_36_EPOCH","V_37_EPOCH","V_38_EPOCH","V_39_EPOCH","V_40_EPOCH",
// DLC Vests
"V_PlateCarrierSpec_blk","V_PlateCarrierSpec_mtp","V_PlateCarrierGL_blk","V_PlateCarrierGL_mtp","V_PlateCarrierIAGL_oli"
];
GMS_vests_blue = GMS_vests;
GMS_vests_red = GMS_vests;
GMS_vests_green = GMS_vests;
GMS_vests_orange = GMS_vests;
GMS_UMS_uniforms =
[
"U_I_Wetsuit",
"U_O_Wetsuit",
"U_B_Wetsuit"
];
GMS_UMS_headgear =
[
"G_Diving",
"G_B_Diving",
"G_O_Diving",
"G_I_Diving"
];
GMS_UMS_vests =
[
"V_RebreatherB",
"V_RebreatherIA",
"V_RebreatherIR"
];
GMS_UMS_weapons =
[
"arifle_SDAR_F"
];
GMS_UMS_submarines = ["B_SDV_01_EPOCH"];
GMS_UMS_crates = GMS_crateTypes;
//GMS_UMS_crates = ["container_epoch"];
if ((toLower GMSCore_modtype) isEqualTo "default") then
{
GMS_UMS_submarines = ["B_SDV_01_EPOCH"];
GMS_UMS_crates = GMS_crateTypes;
};
GMS_UMS_unarmedSurfaceVessels =
[
"B_Boat_Transport_01_F",
"I_Boat_Transport_01_F"
];
GMS_UMS_armedSurfaceVessels =
[
"B_Boat_Armed_01_minigun_F",
"I_Boat_Armed_01_minigun_F"
];
GMS_UMS_surfaceVessels = GMS_UMS_unarmedSurfaceVessels + GMS_UMS_armedSurfaceVessels;
GMS_UMS_shipWrecks =
[
"Land_Boat_06_wreck_F",
"Land_Boat_05_wreck_F",
"Land_Boat_04_wreck_F",
"Land_Boat_02_abandoned_F",
"Land_Boat_01_abandoned_red_F",
"Land_Boat_01_abandoned_blue_F"
];
//CraftingFood
GMS_Meats=[
"SnakeCarcass_EPOCH","RabbitCarcass_EPOCH","ChickenCarcass_EPOCH","GoatCarcass_EPOCH","SheepCarcass_EPOCH","DogCarcass_EPOCH","ItemTrout","ItemSeaBass","ItemTuna"
];
GMS_Drink = [
"WhiskeyNoodle","ItemSodaAlpineDude","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","ItemSodaRbull","FoodWalkNSons"
];
GMS_Food = [
"HotAxeSauce_epoch","gyro_wrap_epoch","icecream_epoch","redburger_epoch","bluburger_epoch","krypto_candy_epoch","ItemBakedBeans","ItemRiceBox","ItemPowderMilk","ItemCereals",
"FoodBioMeat","FoodMeeps","FoodSnooter","sardines_epoch","meatballs_epoch","scam_epoch","sweetcorn_epoch","honey_epoch","CookedSheep_EPOCH","CookedGoat_EPOCH","SnakeMeat_EPOCH",
"CookedRabbit_EPOCH","CookedChicken_EPOCH","CookedDog_EPOCH","ItemTroutCooked","ItemSeaBassCooked","ItemTunaCooked","TacticalBacon"
];
GMS_ConsumableItems = GMS_Meats + GMS_Drink + GMS_Food;
GMS_throwableExplosives = ["HandGrenade","MiniGrenade"];
GMS_otherExplosives = ["1Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag"];
GMS_explosives = GMS_throwableExplosives + GMS_otherExplosives;
GMS_medicalItems = ["ItemVitamins", "morphine_epoch", "iodide_pills_epoch", "adrenaline_epoch",
"caffeinepills_epoch", "orlistat_epoch", "ItemCanteen_Empty", "ItemCanteen_Clean", "ItemBottlePlastic_Empty",
"ItemBottlePlastic_Clean", "atropine_epoch", "ItemWaterPurificationTablets", "ItemPainKillers", "ItemDefibrillator",
"ItemBloodBag_Empty", "ItemBloodBag_Full", "ItemAntibiotic", "nanite_cream_epoch", "nanite_pills_epoch"];
GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems;
GMS_binocs = ["Binocular","Rangefinder","Laserdesignator"];
GMS_NVG = ["NVG_EPOCH"];
GMS_loot = [];
GMS_epochValuables = ["PartOreGold","PartOreSilver","PartOre","ItemGoldBar","ItemSilverBar",
"ItemGoldBar10oz","ItemTopaz","ItemOnyx","ItemSapphire","ItemAmethyst",
"ItemEmerald","ItemCitrine","ItemRuby","ItemQuartz","ItemJade",
"ItemGarnet","ItemKiloHemp"];
GMS_epochBuildingSupplies = ["PartPlankPack","ItemPlywoodPack","CinderBlocks","MortarBucket","ItemScraps","ItemComboLock",
"ItemCorrugated","ItemCorrugatedLg","CircuitParts","WoodLog_EPOCH","ItemRope","ItemStick","ItemRock","ItemBurlap","ItemBulb","ItemSolar","ItemCables","ItemBattery","Pelt_EPOCH","JackKit","ItemCanvas","ItemSeedBag","ItemPipe"];
GMS_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass",
"ItemDuctTape","VehicleRepair"];
GMS_buildingMaterials = GMS_epochBuildingSupplies + GMS_epochVehicleRepair;
/***************************************************************************************
DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays
for examples of how you can do this see \Major\Compositions.sqf
***************************************************************************************/
// values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively.
GMS_lootCountsOrange = [6,0,6,10,10,0]; // Orange
GMS_lootCountsGreen = [5,0,5,8,8,0]; // Green
GMS_lootCountsRed = [4,0,4,6,6,0]; // Red
GMS_lootCountsBlue = [4,0,3,5,5,0]; // Blue
private _weapons = [
"MultiGun",
"M14_EPOCH",
"M14Grn_EPOCH",
"M14_EPOCH",
"M14Grn_EPOCH",
"m107_EPOCH",
"m107Tan_EPOCH",
"CUP_Famas_F1_Rail",
"CUP_Famas_F1_Rail_Wood",
"CUP_Famas_F1_Rail_Arid",
"CUP_srifle_LeeEnfield_rail",
"CUP_smg_MP5A5_Rail",
"CUP_arifle_SR3M_Vikhr_top_rail",
"CUP_arifle_AKMN_railed",
"CUP_arifle_AKMN_railed_afg",
"CUP_arifle_AKMN_railed_desert",
"CUP_arifle_AKMN_railed_afg_desert",
"CUP_arifle_AKM_top_rail",
"CUP_arifle_AKMS_top_rail",
"CUP_arifle_AKS74U_top_rail",
"CUP_arifle_AKS74U_railed",
"CUP_arifle_AK47_top_rail",
"CUP_arifle_AKS_top_rail",
"CUP_arifle_AKS74_top_rail",
"CUP_arifle_AK74M_top_rail",
"CUP_arifle_AK74M_railed",
"CUP_arifle_AK74M_railed_afg",
"CUP_arifle_AK74M_top_rail_desert",
"CUP_arifle_AK74M_railed_desert",
"CUP_arifle_AK74M_railed_afg_desert",
"CUP_arifle_AK74M_top_rail_camo",
"CUP_arifle_AK74M_railed_camo",
"CUP_arifle_AK74M_railed_afg_camo",
"CUP_arifle_AK101_top_rail",
"CUP_arifle_AK101_railed",
"CUP_arifle_AK103_top_rail",
"CUP_arifle_AK103_railed",
"CUP_arifle_AK107_top_rail",
"CUP_arifle_AK107_railed",
"CUP_arifle_AK108_top_rail",
"CUP_arifle_AK108_railed",
"CUP_arifle_AK109_top_rail",
"CUP_arifle_AK109_railed",
"CUP_arifle_AK102_top_rail",
"CUP_arifle_AK102_railed",
"CUP_arifle_AK104_top_rail",
"CUP_arifle_AK104_railed",
"CUP_arifle_AK105_top_rail",
"CUP_arifle_AK105_railed",
"CUP_arifle_SAIGA_MK03_top_rail",
"CUP_arifle_SIAGE_MK03_Wood_top_rail",
"CUP_arifle_TYPE_56_2_top_rail",
"CUP_smg_vityaz_top_rail",
"CUP_smg_vityaz_vfg_top_rail",
"CUP_smg_vityaz_vfg_front_rail",
"CUP_arifle_FNFAL_railed_desert",
"CUP_arifle_FNFAL_railed_sand",
"CUP_arifle_FNFAL_railed_woodland",
"CUP_arifle_FNFAL5060_railed",
"CUP_arifle_FNFAL5060_railed_desert",
"CUP_arifle_FNFAL5060_railed_sand",
"CUP_arifle_FNFAL5060_railed_woodland",
"CUP_arifle_FNFAL5061_railed",
"CUP_arifle_FNFAL_OSW_railed",
"CUP_arifle_IMI_Romat_railed",
"CUP_arifle_Steyr_Stg58_railed",
"CUP_arifle_Gewehr1_railed",
"CUP_SKS_rail",
"CUP_arifle_XM8_Compact_Rail",
"CUP_arifle_XM8_Railed",
// Assault Rifles with GL
"CUP_arifle_AKM_GL_top_rail",
"CUP_arifle_AKMS_GL_top_rail",
"CUP_arifle_AK47_GL_top_rail",
"CUP_arifle_AK74_GL_top_rail",
"CUP_arifle_AKS74_GL_top_rail",
"CUP_arifle_AK74M_GL_top_rail",
"CUP_arifle_AK74M_GL_railed",
"CUP_arifle_AK74M_GL_top_rail_desert",
"CUP_arifle_AK74M_GL_railed_desert",
"CUP_arifle_AK74M_GL_top_rail_camo",
"CUP_arifle_AK74M_GL_railed_camo",
"CUP_arifle_AK101_GL_top_rail",
"CUP_arifle_AK101_GL_railed",
"CUP_arifle_AK103_GL_top_rail",
"CUP_arifle_AK103_GL_railed",
"CUP_arifle_AK107_GL_top_rail",
"CUP_arifle_AK107_GL_railed",
"CUP_arifle_AK108_GL_top_rail",
"CUP_arifle_AK108_GL_railed",
"CUP_arifle_AK109_GL_top_rail",
"CUP_arifle_AK109_GL_railed",
// LMGs
"CUP_lmg_MG3_rail",
"CUP_lmg_M249_E2",
"CUP_lmg_minimi_railed",
"CUP_lmg_PKM_top_rail",
"CUP_lmg_Pecheneg_top_rail",
"CUP_arifle_RPK74_top_rail",
"CUP_arifle_RPK74_45_top_rail",
"CUP_arifle_RPK74M_top_rail",
"CUP_arifle_RPK74M_railed",
"CUP_smg_Mac10_rail",
"CUP_lmg_minimi_railed",
"CUP_lmg_PKM_top_rail",
"CUP_lmg_PKM_front_rail_B50_vfg",
"CUP_lmg_PKM_top_rail_B50_vfg",
"CUP_lmg_Pecheneg_top_rail",
"CUP_lmg_Pecheneg_top_rail_B50_vfg",
// SMGs
"CUP_smg_Mac10_rail",
// Snipers
"CUP_srifle_SVD_top_rail",
"CUP_srifle_SVD_des_top_rail",
"CUP_srifle_SVD_wdl_top_rail",
"CUP_srifle_VSSVintorez_top_rail",
"CUP_srifle_VSSVintorez_VFG_top_rail",
"CUP_arifle_AS_VAL_top_rail",
"CUP_arifle_AS_VAL_VFG_top_rail",
"CUP_srifle_CZ550_rail",
"CUP_srifle_SVD_top_rail",
"CUP_srifle_SVD_des_top_rail",
"CUP_srifle_SVD_wdl_top_rail",
"CUP_srifle_VSSVintorez_top_rail",
"CUP_srifle_VSSVintorez_VFG_top_rail",
"CUP_arifle_AS_VAL_top_rail",
"CUP_arifle_AS_VAL_VFG_top_rail",
"CUP_srifle_CZ550_rail",
"CUP_lmg_minimi_railed"
];
GMS_CUP_weapons = _weapons;
private _epochAndOtherItems = [
["Heal_EPOCH",1,2],["Defib_EPOCH",1,2],["Repair_EPOCH",1,4],["FAK",1,4],["VehicleRepair",1,3],["Rangefinder",1,3],["ItemJade",1,2],["ItemQuartz",1,2],["ItemRuby",1,2],["ItemSapphire",1,2],
["ItemKiloHemp",1,2],["ItemRuby",1,2],["ItemSilverBar",1,2],["ItemEmerald",1,2],["ItemTopaz",1,2],["ItemOnyx",1,2],["ItemSapphire",1,2],["ItemAmethyst",1,2],
["ItemSodaRbull",1,3],["ItemSodaOrangeSherbet",1,3],["ItemSodaPurple",1,3],["ItemSodaMocha",1,3],["ItemSodaBurst",1,3],
["CookedChicken_EPOCH",1,3],["CookedGoat_EPOCH",1,3],["CookedSheep_EPOCH",1,3],["FoodSnooter",1,3],["FoodMeeps",1,3],["FoodBioMeat",1,3],["ItemTuna",1,3],["ItemSeaBass",1,3],["ItemTrout",1,3],
"Towelette" , "ItemVitamins", "morphine_epoch", "iodide_pills_epoch", "adrenaline_epoch", "caffeinepills_epoch", "orlistat_epoch", "ItemCanteen_Empty", "ItemCanteen_Clean", "ItemBottlePlastic_Empty",
"ItemBottlePlastic_Clean", "atropine_epoch", "ItemWaterPurificationTablets", "ItemPainKillers", "ItemDefibrillator",
"ItemBloodBag_Empty", "ItemBloodBag_Full", "ItemAntibiotic", "nanite_cream_epoch", "nanite_pills_epoch","ItemKeyKit"
];
private _kitsPartsMaterials = [
["CinderBlocks",5,15],
["jerrycan_epoch",1,2],
["lighter_epoch",1,2],
["CircuitParts",2,3],
["WoodLog_EPOCH",5,10],
["ItemCorrugatedLg",1,6],
["ItemCorrugated",3,10],
["ItemMixOil",1,2],
["MortarBucket",5,10],
["PartPlankPack",10,19],
["ItemLockbox",1,2],
["ItemSolar",1,2],
["ItemCables",1,2],
["ItemBattery",1,2],
["Pelt_EPOCH",1,2],
["EnergyPackLg",1,3],
["ItemCopperBar",1,3],
["ItemCopperBar10oz",1,2],
["ItemGoldBar",1,3],
["ItemAluminumBar",1,3],
["ItemAluminumBar10oz",1,2],
["ItemTinBar",1,3],
["ItemTinBar10oz",1,2],
["ItemCanvas",2,4],
["ItemComboLock",1,2],
["ItemBulb",1,2],
["ItemPipe",1,4],
["SeedPacket_Hemp",1,2],
["SeedPacket_GoldenSeal",1,2],
["SeedPacket_Poppy",1,2],
["SeedPacket_Pumpkin",1,2],
["SeedPacket_Sunflower",1,2],
["ItemKiloHemp",1,3],
["ItemRope",1,3],
["ItemBurlap",1,3],
["ItemCanvas",1,3],
["ItemCorrugated",1,3],
["VehicleRepairLg",1,3],
["EngineParts",1,3],
["FuelTank",1,3],
["ItemGlass",2,4],
["CSGAS",1,2],
["SpareTire",2,4],
["ItemRotor",1,2],
["EngineBlock",1,2],
["ItemDuctTape",1,3],
["SmeltingTools_EPOCH",1,2]
];
private _optics = [ // Optics
["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],
["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
];
private _backpacks = [ // Backpacks
["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2],
["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],
["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],
["B_TacticalPack_rgr",1,2],["smallbackpack_red_epoch",1,2],["smallbackpack_green_epoch",1,2],["smallbackpack_teal_epoch",1,2],["smallbackpack_pink_epoch",1,2]
];
private _launchers = [
//["CUP_OG7_M",2,4],
//["CUP_PG7V_M",2,4]
];
GMS_BoxLoot_Orange =
// Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on.
// Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added.
[
GMS_WeaponList_Orange,
[] + _launchers,
_optics,
_kitsPartsMaterials,
_epochAndOtherItems,
_backpacks
];
GMS_BoxLoot_Green =
[
GMS_WeaponList_Green,
[] + _launchers,
_optics,
_kitsPartsMaterials,
_epochAndOtherItems,
_backpacks
];
GMS_BoxLoot_Blue =
[
GMS_WeaponList_Blue,
[],
_optics,
_kitsPartsMaterials,
_epochAndOtherItems,
_backpacks
];
GMS_BoxLoot_Red =
[
GMS_WeaponList_Red,
[],
_optics,
_kitsPartsMaterials,
_epochAndOtherItems,
_backpacks
];
GMS_contructionLoot = GMS_BoxLoot_Orange;
GMS_highPoweredLoot = GMS_BoxLoot_Orange;
GMS_supportLoot = GMS_BoxLoot_Orange;
GMS_configs_loaded = true;
["Configurations for Epoch Loaded"] call GMS_fnc_log;