GMS_RC/GMS/Compiles/Units/GMS_fnc_placeCharacterInBuilding.sqf
2022-07-31 14:58:38 -04:00

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/*
by Ghostrider
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
params["_character","_center","_characterBuildingConfigs"];
private ["_obj"];
if !(_characterBuildingConfigs isEqualTo []) then
{
_obj = createVehicle[(_characterBuildingConfigs select 0),_center vectorAdd (_characterBuildingConfigs select 1),[],0,"CAN_COLLIDE"];
_obj setDir (_characterBuildingConfigs select 2);
_obj allowDamage true;
_obj enableDynamicSimulation true;
_character setPosATL (_obj buildingPos (round(random((count ([_obj] call BIS_fnc_buildingPositions)) -1))));
};
_obj