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42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
/*
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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// TODO: Test that vehicles that are either scheduled for deletion are for deletion pending change in owner are proparly handled (kept in the list, deleted when the time arrives).
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private _serverIDs = ([2] + (entities "HeadlessClient_F"));
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for "_i" from 1 to (count GMS_monitoredVehicles) do
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{
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if (_i > (count GMS_monitoredVehicles)) exitWith {};
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private _veh = GMS_monitoredVehicles deleteAt 0;
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if !(_veh isEqualTo objNull) then
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{
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// if the owner is a player do not add back for further monitoring
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if ((owner _veh) in (_serverIDs)) then
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{
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if ((_veh getVariable ["GMS_deleteAtTime",0]) > 0) then
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{
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if (diag_tickTime > ( _veh getVariable ["GMS_deleteAtTime",0])) then
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{
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[_veh] call GMSCore_fnc_destroyVehicleAndCrew;
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} else {
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GMS_monitoredVehicles pushBack _veh;
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};
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} else {
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[_veh] call GMS_fnc_checkForEmptyVehicle;
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GMS_monitoredVehicles pushBack _veh;
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};
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} else {
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};
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};
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};
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