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37 lines
1.4 KiB
Plaintext
37 lines
1.4 KiB
Plaintext
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/*
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By Ghostrider-GRG-
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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params["_building","_group","_statics","_men",["_aiDifficultyLevel","Red"], ["_uniforms",[]],["_headGear",[]],["_vests",[]],["_backpacks",[]],["_launcher","none"],["_weaponList",[]],["_sideArms",[]]];
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private["_staticsSpawned","_return","_obj","_unit","_u"];
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_staticsSpawned = [];
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{
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_x params["_staticClassName","_staticRelPos","_staticDir"];
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_obj = [_staticClassName, [0,0,0]] call GMS_fnc_spawnVehicle;
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_obj setVariable["GRG_vehType","emplaced"];
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_staticsSpawned pushBack _obj;
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_obj setPosATL (_staticRelPos vectorAdd getPosATL _building);
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_obj setDir _staticDir;
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_unit = [[0,0,0],_group,_aiDifficultyLevel,_uniforms,_headGear,_vests,_backpacks,_launcher,_weaponList,_sideArms,false,true] call GMS_fnc_spawnUnit;
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_unit moveInGunner _obj;
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}forEach _statics;
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{
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_u = _x;
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_u params["_unitRelPos","_unitDir"];
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_unit = [[0,0,0],_group,_aiDifficultyLevel,_uniforms,_headGear,_vests,_backpacks,_launcher,_weaponList,_sideArms,false,true] call GMS_fnc_spawnUnit;
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_unit setPosATL (_unitRelPos vectorAdd (getPosATL _building));
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_unit setDir _unitDir;
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_unit disableAI "PATH";
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}forEach _men;
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_staticsSpawned
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