mirror of
https://github.com/Ghostrider-DbD-/GMS_RC.git
synced 2024-08-30 16:02:11 +00:00
59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
/*
|
|
GMS_fnc_spawnCompositionObjects
|
|
|
|
--------------------------
|
|
License
|
|
--------------------------
|
|
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
|
|
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
|
*/
|
|
#include "\GMS\Compiles\Init\GMS_defines.hpp"
|
|
|
|
params["_center","_objects"];
|
|
private ["_dam","_sim","_obj"];
|
|
if (count _center == 2) then {_center pushBack 0};
|
|
private _newObjs = [];
|
|
private _hiddenObjs = [];
|
|
|
|
{
|
|
_x params["_className","_relPos","_dir","_booleans"];
|
|
if ((_booleans) isEqualType []) then // assum simulation and damage settings are defined in the old way as [bool,bool]
|
|
{
|
|
_dam = (_booleans) select 0;
|
|
_sim = (_booleans) select 1;
|
|
};
|
|
if ((typeName _booleans) isEqualTo "BOOL") then // assume simulation and damage settings are defined in the new way as , bool, bool, ...
|
|
{
|
|
_sim = _x select 4;
|
|
_dam = _x select 3;
|
|
};
|
|
|
|
private _objPos = _center vectorAdd _relPos;
|
|
|
|
if (_className isKindOf "House" && {GMS_hideRocksAndPlants}) then
|
|
{
|
|
private _shrubs = nearestTerrainObjects[_objPos,["TREE", "SMALL TREE", "BUSH","FENCE", "WALL","ROCK"], sizeOf _className];
|
|
if !(_shrubs isEqualTo []) then
|
|
{
|
|
_hiddenObjs append _shrubs;
|
|
{_x hideObjectGlobal true} forEach _shrubs;
|
|
};
|
|
};
|
|
_obj = createVehicle[_className,[0,0,0],[],0,"CAN_COLLIDE"];
|
|
|
|
_obj setPosATL _objPos;
|
|
[_obj] call GMSCore_fnc_emptyObjectInventory;
|
|
[_obj, _dir] call GMSCore_fnc_setDirUp;
|
|
_obj enableDynamicSimulation _sim;
|
|
_obj allowDamage _dam;
|
|
if ((typeOf _obj) isKindOf "LandVehicle" || {(typeOf _obj) isKindOf "Air" || {(typeOf _obj) isKindOf "Ship"}}) then
|
|
{
|
|
[_obj] call GMS_fnc_configureMissionVehicle;
|
|
};
|
|
_newObjs pushback _obj;
|
|
} forEach _objects;
|
|
|
|
[_newObjs,_hiddenObjs];
|
|
|