mirror of
https://github.com/Ghostrider-DbD-/GMS_RC.git
synced 2024-08-30 16:02:11 +00:00
7273521854
Moved over to $prefix$ and labeled unused files
227 lines
10 KiB
Plaintext
227 lines
10 KiB
Plaintext
/*
|
|
for ghostridergaming
|
|
By Ghostrider [GRG]
|
|
Copyright 2016
|
|
|
|
--------------------------
|
|
License
|
|
--------------------------
|
|
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
|
|
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
|
*/
|
|
|
|
#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
|
|
|
|
GMS_headgearList = [];
|
|
GMS_SkinList = [];
|
|
GMS_vests = [];
|
|
GMS_backpacks = [];
|
|
GMS_Pistols = [];
|
|
GMS_primaryWeapons = [];
|
|
//GMS_throwable = [];
|
|
|
|
_allWeaponRoots = ["Pistol","Rifle","Launcher"];
|
|
_allWeaponTypes = ["AssaultRifle","MachineGun","SniperRifle","Shotgun","Rifle","Pistol","SubmachineGun","Handgun","MissileLauncher","RocketLauncher","Throw","GrenadeCore"];
|
|
_addedBaseNames = [];
|
|
_allBannedWeapons = [];
|
|
_wpnAR = []; //Assault Rifles
|
|
_wpnARG = []; //Assault Rifles with GL
|
|
_wpnLMG = []; //Light Machine Guns
|
|
_wpnSMG = []; //Sub Machine Guns
|
|
_wpnDMR = []; //Designated Marksman Rifles
|
|
_wpnLauncher = [];
|
|
_wpnSniper = []; //Sniper rifles
|
|
_wpnHandGun = []; //HandGuns/Pistols
|
|
_wpnShotGun = []; //Shotguns
|
|
_wpnThrow = []; // throwables
|
|
_wpnUnknown = []; //Misc
|
|
_wpnUnderbarrel = [];
|
|
_wpnMagazines = [];
|
|
_wpnOptics = [];
|
|
_wpnPointers = [];
|
|
_wpnMuzzles = [];
|
|
_allBannedWearables = [];
|
|
_uniforms = [];
|
|
_headgear = [];
|
|
_glasses = [];
|
|
_masks = [];
|
|
_backpacks = [];
|
|
_vests = [];
|
|
_goggles = [];
|
|
_NVG = [];
|
|
_misc = [];
|
|
_baseClasses = [];
|
|
|
|
_classnameList = [];
|
|
diag_log format["GMSCore_modtype = %1",GMSCore_modtype];
|
|
if (toLower(GMSCore_modtype) isEqualTo "epoch") then
|
|
{
|
|
_classnameList = (missionConfigFile >> "CfgPricing" ) call BIS_fnc_getCfgSubClasses;
|
|
};
|
|
if (toLower(GMSCore_modtype) isEqualTo "exile") then
|
|
{
|
|
_classnameList = (missionConfigFile >> "CfgExileArsenal" ) call BIS_fnc_getCfgSubClasses;
|
|
};
|
|
private _dlcList = [];
|
|
private _ffaa = [];
|
|
private _lago = [];
|
|
private _cupw = [];
|
|
diag_log format["_fnc_dynamicConfigsConfigurator: count _classnameList = %1",count _classnameList];
|
|
{
|
|
private _configName = "";
|
|
switch (true) do
|
|
{
|
|
case isClass(configFile >> "CfgMagazines" >> _x): { _configName = "CfgMagazines"; };
|
|
case isClass(configFile >> "CfgVehicles" >> _x): { _configName = "CfgVehicles"; };
|
|
case isClass(configFile >> "CfgAmmo" >> _x): { _configName = "CfgAmmo"; };
|
|
case isClass(configFile >> "CfgGlasses" >> _x): { _configName = "CfgGlasses"; };
|
|
default { _configName = "CfgWeapons"; };
|
|
};
|
|
|
|
private _dlc = getText(configFile >> _configName >> _x >> "DLC");
|
|
|
|
/*
|
|
// Example of code you can use to: a) list the DLCs used; b) generate a list of items from a given DLC;
|
|
// See also the second code block that writes the information to the logs begining on line 161
|
|
|
|
_dlcList pushBackUnique _dlc;
|
|
|
|
if (_dlc isEqualTo "LAGO") then {_lago pushBackUnique _x};
|
|
if (_dlc isEqualTo "FFAA" || _dlc isEqualTo "FFAAMOD") then {_ffaa pushBackUnique _x};
|
|
if (_dlc isEqualTo "CUP_Weapons") then {_cupw pushBackUnique _x};
|
|
*/
|
|
|
|
if !(_dlc in GMS_blackListedMods) then
|
|
{
|
|
private _temp = [_x] call bis_fnc_itemType;
|
|
_itemCategory = _temp select 0;
|
|
_itemType = _temp select 1;
|
|
_price = GMS_maximumItemPriceInAI_Loadouts;
|
|
if (toLower(GMSCore_modtype) isEqualTo "epoch") then
|
|
{
|
|
_price = getNumber(missionConfigFile >> "CfgPricing" >> _x >> "price");
|
|
};
|
|
if (toLower(GMSCore_modtype) isEqualTo "exile") then
|
|
{
|
|
_price = getNumber(missionConfigFile >> "CfgExileArsenal" >> _x >> "price");
|
|
};
|
|
if (_price < GMS_maximumItemPriceInAI_Loadouts && !(["base",_x] call BIS_fnc_inString)) then
|
|
{
|
|
if (_itemCategory isEqualTo "Weapon") then
|
|
{
|
|
switch (_itemType) do
|
|
{
|
|
case "AssaultRifle": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnAR pushBack _x} else {if (GMS_logBlacklistedItems) then {diag_log format["Assualt Rifle %1 Excluded: blacklisted Item",_x]}}};
|
|
case "MachineGun": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnLMG pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Machine Gun %1 Excluded: blacklisted Item",_x]}}};
|
|
case "SubmachineGun": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnSMG pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Submachinegun %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Shotgun": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnShotGun pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Shotgun %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Rifle": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnAR pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Rifle %1 Excluded: blacklisted Item",_x]}}};
|
|
case "SniperRifle": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnSniper pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Sniper Rifle %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Handgun": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnHandGun pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Handgun %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Launcher": {if !(_x in GMS_blacklistedLaunchersAndSwingWeapons) then {_wpnLauncher pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Launcher %1 Excluded: blacklisted Item",_x]}}};
|
|
case "RocketLauncher": {if !(_x in GMS_blacklistedLaunchersAndSwingWeapons) then {_wpnLauncher pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Rocket Launcer %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Throw": {if !(_x in GMS_blacklistedItems) then {_wpnThrow pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Throw %1 Excluded: blacklisted Item",_x]}}};
|
|
};
|
|
};
|
|
|
|
if (_itemCategory isEqualTo "Item") then
|
|
{
|
|
switch (_itemType) do
|
|
{
|
|
case "AccessoryMuzzle": {if !(_x in GMS_blacklistedAttachments) then {_wpnMuzzles pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Muzzle %1 Excluded: blacklisted Item",_x]}}};
|
|
case "AccessoryPointer": {if !(_x in GMS_blacklistedAttachments) then {_wpnPointers pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Pointer %1 Excluded: blacklisted Item",_x]}}};
|
|
case "AccessorySights": {if !(_x in GMS_blacklistedOptics) then {_wpnOptics pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Optic %1 Excluded: blacklisted Item",_x]}}};
|
|
case "AccessoryBipod": {if !(_x in GMS_blacklistedAttachments) then {_wpnUnderbarrel pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Bipod %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Binocular": {if !(_x in GMS_blacklistedItems) then {_misc pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Binocular/Rangefinder/Binocular %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Compass": {if !(_x in GMS_blacklistedItems) then {_misc pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Compass %1 Excluded: blacklisted Item",_x]}}};
|
|
case "GPS": {if !(_x in GMS_blacklistedItems) then {_misc pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["GPS %1 Excluded: blacklisted Item",_x]}}};
|
|
case "NVGoggles": {if !(_x in GMS_blacklistedItems) then {_NVG pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["NVG %1 Excluded: blacklisted Item",_x]}}};
|
|
};
|
|
};
|
|
|
|
|
|
if (_itemCategory isEqualTo "Equipment") then
|
|
{
|
|
switch (_itemType) do
|
|
{
|
|
case "Glasses": {if !(_x in GMS_blacklistedItems) then {_glasses pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Glasses %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Headgear": {if !(_x in GMS_blacklistedHeadgear) then {_headgear pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Headgear %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Vest": {if !(_x in GMS_blacklistedVests) then {_vests pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Vest %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Uniform": {if !(_x in GMS_blacklistedUniforms) then {_uniforms pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Uniform %1 Excluded: blacklisted Item",_x]}}};
|
|
case "Backpack": {if !(_x in GMS_blacklistedBackpacks) then {_backpacks pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Backpack %1 Excluded: blacklisted Item",_x]}}};
|
|
};
|
|
};
|
|
} else {
|
|
//if (["base",_x] call BIS_fnc_inString) then {diag_log format["_dynamicConfigs: excluding class %1",_x]};
|
|
};
|
|
};
|
|
} forEach _classnameList;
|
|
private _allWep = _wpnAR + _wpnLMG + _wpnSMG + _wpnShotGun + _wpnSniper + _wpnHandGun;
|
|
|
|
/*
|
|
// Example of code you can use to: a) list DLCs; b) list items from specific DLCs
|
|
{
|
|
diag_log format["_dlcList %1 = %2",_forEachIndex,_x];
|
|
} forEach _dlcList;
|
|
|
|
{
|
|
diag_log format["_ffaa %1 = %2",_forEachIndex,_x];
|
|
}forEach _ffaa;
|
|
{
|
|
diag_log format["_lago %1 = %2",_forEachIndex,_x];
|
|
} forEach _lago;
|
|
{
|
|
diag_log format["_cupw %1 = %2",_forEachIndex,_x];
|
|
} forEach _cupw;
|
|
*/
|
|
|
|
GMS_primaryWeapons = _wpnAR + _wpnLMG + _wpnSMG + _wpnShotGun + _wpnSniper;
|
|
GMS_WeaponList_Blue = GMS_primaryWeapons;
|
|
GMS_WeaponList_Red = GMS_primaryWeapons;
|
|
GMS_WeaponList_Green = GMS_primaryWeapons;
|
|
GMS_WeaponList_Orange = GMS_primaryWeapons;
|
|
|
|
/*
|
|
//here is an example for checking that weapons in the FFAA mod were added to the list of primary weapons
|
|
|
|
private _absentWep = [];
|
|
{
|
|
if !(_x in _allWep) then {diag_log format["_absentWep %1 = %2",_forEachIndex,_x];};
|
|
} forEach _ffaa + _lago + _cupw;
|
|
*/
|
|
|
|
GMS_pistols = _wpnHandGun;
|
|
GMS_Pistols_blue = GMS_Pistols;
|
|
GMS_Pistols_red = GMS_Pistols;
|
|
GMS_Pistols_green = GMS_Pistols;
|
|
GMS_Pistols_orange = GMS_Pistols;
|
|
|
|
GMS_headgearList = _headgear;
|
|
GMS_headgear_blue = GMS_headgearList;
|
|
GMS_headgear_red = GMS_headgearList;
|
|
GMS_headgear_green = GMS_headgearList;
|
|
GMS_headgear_orange = GMS_headgearList;
|
|
|
|
GMS_SkinList = _uniforms;
|
|
GMS_SkinList_blue = GMS_SkinList;
|
|
GMS_SkinList_red = GMS_SkinList;
|
|
GMS_SkinList_green = GMS_SkinList;
|
|
GMS_SkinList_orange = GMS_SkinList;
|
|
|
|
GMS_vests = _vests;
|
|
GMS_vests_blue = GMS_vests;
|
|
GMS_vests_red = GMS_vests;
|
|
GMS_vests_green = GMS_vests;
|
|
GMS_vests_orange = GMS_vests;
|
|
|
|
GMS_backpacks = _backpacks;
|
|
GMS_backpacks_blue = GMS_backpacks;
|
|
GMS_backpacks_red = GMS_backpacks;
|
|
GMS_backpacks_green = GMS_backpacks;
|
|
GMS_backpacks_orange = GMS_backpacks;
|
|
|
|
GMS_explosives = _wpnThrow;
|
|
|
|
diag_log format["Compilation of dynamic AI Loadouts complete at %1",diag_tickTime];
|