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https://github.com/Ghostrider-DbD-/GMS_RC.git
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7273521854
Moved over to $prefix$ and labeled unused files
242 lines
8.8 KiB
Plaintext
242 lines
8.8 KiB
Plaintext
/*
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by Ghostrider [GRG]
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Last Modified 3/14/17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
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///////////////////////////////////////////////
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// prevent the system from being started twice
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//////////////////////////////////////////////
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if !(isNil "GMS_missionSystemRunning") exitWith {"[GMS] Mission System already initialized"};
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GMS_missionSystemRunning = true;
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// Only run this on a dedicated server
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if (hasInterface) exitWith
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{
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"[GMS] Mission system may only be run on a dedicate server or headless client";
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};
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waitUntil {!isNil "GMSCore_Initialized"};
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diag_log format["[GMS] Loading GMS at %1",diag_tickTime];
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diag_log format["[GMS] GMSCore_modtype = %1 | GMSCore_side %2 | GMSCore_unitType %3",GMSCore_modtype,GMSCore_side,GMSCore_unitType];
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// This block waits for the mod to start but is disabled for now
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if ((toLowerANSI GMSCore_modtype) isEqualto "epoch") then {
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//diag_log "[GMS] Waiting until EpochMod is ready...";
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//waitUntil {!isnil "EPOCH_SERVER_READY"};
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//diag_log "[GMS] EpochMod is ready...loading GMS";
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};
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if ((toLowerANSI GMSCore_modtype) isEqualTo "exile") then
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{
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diag_log "[GMS] Waiting until ExileMod is ready ...";
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waitUntil {!isNil "PublicServerIsLoaded"};
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diag_log "[GMS] Exilemod is ready...loading GMS";
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};
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// Just some housekeeping for ghost.
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private _loadingStartTime = diag_tickTime;
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// compile functions
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[] call compileFinal preprocessFileLineNumbers "\x\addons\GMS\Compiles\GMS_functions.sqf";
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diag_log format["[GMS] Loaded Functions at %1",diag_tickTime];
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// Load Configs
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[] call compile preprocessfilelinenumbers "\x\addons\GMS\Configs\GMS_configs.sqf";
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diag_log format["[GMS] Loaded Configs at %1",diag_tickTime];
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waitUntil{(!isNil "GMS_simulationManager") && {(!isNil "GMS_debugLevel") && {!(isNil "GMS_configs_loaded")}}};
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{
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private _var = missionNameSpace getVariable[_x,[]];
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[format["validating classnames and pricing for %1 | count = %2 | _x = %3",_x,count _var, _var]] call GMS_fnc_log;
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_var = [_var,true] call GMSCore_fnc_checkClassnamesArray;
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_var = [_var,true] call GMSCore_fnc_checkClassNamePrices;
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//[format["GMS_init_server: Updated %1 | count = %2 | _x = %3",_x,count _var, _var]] call GMS_fnc_log;
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} forEach [
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"GMS_patrolHelisBlue",
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"GMS_patrolHelisRed",
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"GMS_patrolHelisGreen",
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"GMS_patrolHelisOrange",
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"GMS_AIPatrolVehiclesBlue",
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"GMS_AIPatrolVehiclesRed",
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"GMS_AIPatrolVehiclesGreen",
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"GMS_AIPatrolVehiclesOrange",
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"GMS_tools",
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"GMS_buildingMaterials",
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"GMS_NVG",
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"GMS_specialItems",
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"GMS_ConsumableItems",
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"GMS_vests_blue",
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"GMS_vests_red",
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"GMS_vests_green",
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"GMS_vests_orange",
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"GMS_SkinList_blue",
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"GMS_SkinList_red",
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"GMS_SkinList_green",
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"GMS_SkinList_orange",
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"GMS_headgear_blue",
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"GMS_headgear_red",
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"GMS_headgear_green",
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"GMS_headgear_orange",
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"GMS_backpacks_blue",
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"GMS_backpacks_red",
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"GMS_backpacks_green",
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"GMS_WeaponList_Blue",
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"GMS_WeaponList_Red",
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"GMS_WeaponList_Green",
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"GMS_WeaponList_Orange"
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];
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if ((toLowerANSI GMSCore_modtype) isEqualTo "default") then
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{
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["[GMS] Configuring Mission System for Default Settings..."] call GMS_fnc_log;
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};
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// Load any user-defined specifications or overrides
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// HINT: Use these for map-specific settings
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#include "\x\addons\GMS\Configs\GMS_custom_config.sqf";
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if (GMS_debugLevel > 0) then {[format["DEBUG ON: Custom Configurations Loaded at %1",diag_tickTime]] call GMS_fnc_log};
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if (GMS_debugLevel > 0) then {[format["GMS_debugLevel = %1",GMS_debugLevel]] call GMS_fnc_log};
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// Load vaariables used to store information for the mission system.
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[] call compileFinal preprocessFileLineNumbers "\x\addons\GMS\Compiles\GMS_variables.sqf";
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if (GMS_debugLevel > 0) then {[format["DEBUG ON: Variables loaded at %1",diag_tickTime]] call GMS_fnc_log};
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// configure dynamic simulation management is this is being used.
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if (GMS_simulationManager == 2) then
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{
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"Group" setDynamicSimulationDistance 1800;
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enableDynamicSimulationSystem true;
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};
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// find and set Mapcenter and size
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call compileFinal preprocessFileLineNumbers "\x\addons\GMS\Compiles\init\GMS_fnc_findWorld.sqf";
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if (GMS_debugLevel > 0) then {["DEBUG ON: Map-specific information defined"] call GMS_fnc_log};
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// set up the lists of available missions for each mission category
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#include "\x\addons\GMS\Missions\GMS_missionLists.sqf";
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if (GMS_debugLevel > 0) then {["DEBUG ON: Mission Lists Loaded Successfully"] call GMS_fnc_log};
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// TODO: merge in underwater / sea missions at some point
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switch (GMS_simulationManager) do
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{
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case 2: {["dynamic simulation manager enabled"] call GMS_fnc_log};
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case 1: {["GMS simulation manager enabled"] call GMS_fnc_log};
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case 0: {["GMS simulation management disabled"] call GMS_fnc_log};
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};
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if (GMS_blacklistTraderCities) then
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{
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[] spawn compile preprocessfilelinenumbers "\x\addons\GMS\Compiles\Init\GMS_fnc_getTraderCites.sqf";
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};
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_fn_setupLocationType = {
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params[ "_locationType"];
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private _locations = nearestLocations [getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), [_locationType], worldSize];
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_locations
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};
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if (isNil "GMS_crateMoveAllowed") then {GMS_crateMoveAllowed = true};
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private _villages = ["NameVillage"] call _fn_setupLocationType;
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private _cites = ["NameCity"] call _fn_setupLocationType;
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private _capitals = ["NameCityCapital"] call _fn_setupLocationType;
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private _marine = ["NameMarine"] call _fn_setupLocationType;
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private _other = ["NameLocal"] call _fn_setupLocationType;
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private _airport = ["Airport"] call _fn_setupLocationType;
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GMS_townLocations = _villages + _cites + _capitals + _marine + _other + _airport;
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//Start the mission timers
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if (GMS_enableOrangeMissions > 0) then
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{
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[_missionListOrange,_pathOrange,"OrangeMarker","orange",GMS_TMin_Orange,GMS_TMax_Orange,GMS_enableOrangeMissions] call GMS_fnc_addMissionToQue;
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};
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if (GMS_enableGreenMissions > 0) then
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{
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[_missionListGreen,_pathGreen,"GreenMarker","green",GMS_TMin_Green,GMS_TMax_Green,GMS_enableGreenMissions] call GMS_fnc_addMissionToQue;
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};
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if (GMS_enableRedMissions > 0) then
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{
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[_missionListRed,_pathRed,"RedMarker","red",GMS_TMin_Red,GMS_TMax_Red,GMS_enableRedMissions] call GMS_fnc_addMissionToQue;
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};
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if (GMS_enableBlueMissions > 0) then
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{
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[_missionListBlue,_pathBlue,"BlueMarker","blue",GMS_TMin_Blue,GMS_TMax_Blue,GMS_enableBlueMissions] call GMS_fnc_addMissionToQue;
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};
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if (GMS_numberUnderwaterDynamicMissions > 0) then
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{
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if !(GMS_maxSeaSearchDistance == 0) then {
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[_missionListUMS,_pathUMS,"UMSMarker","Red",GMS_TMin_UMS,GMS_TMax_UMS,GMS_numberUnderwaterDynamicMissions] call GMS_fnc_addMissionToQue;
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};
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};
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if (GMS_enableScoutsMissions > 0) then
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{
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[_missionListScouts,_pathScouts,"ScoutsMarker","red",GMS_TMin_Scouts,GMS_TMax_Scouts,GMS_enableScoutsMissions] call GMS_fnc_addMissionToQue;
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};
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if (GMS_enableHunterMissions > 0) then
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{
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[_missionListHunters,_pathHunters,"HunterMarker","green",GMS_TMin_Hunter,GMS_TMax_Hunter,GMS_enableHunterMissions] call GMS_fnc_addMissionToQue;
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};
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// Running new version of Crash sites.
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if (GMS_maxCrashSites > 0) then
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{
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[] execVM "\x\addons\GMS\Missions\HeliCrashs\Crashes2.sqf";
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};
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if (GMS_enableStaticMissions > 0 && !(_missionLIstStatics isEqualTo [])) then // GMS_enableStaticMissions should be an integer between 1 and N
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{
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diag_log format["fn_init: _pathStatics = %1",_pathStatics];
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private _staticsToSpawn = [];
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private _isStatic = true;
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private _numberStatics = count _missionListStatics;
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{
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[format["_init (206): _missionListStatics %1 = %2",_forEachIndex, _x]] call GMS_fnc_log;
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} forEach _missionListStatics;
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while {(count _staticsToSpawn) < (count _missionListStatics) && ((count _staticsToSpawn) < (GMS_enableStaticMissions))} do
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{
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private _mission = selectRandom _missionListStatics;
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_staticsToSpawn pushBackUnique _mission;
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[format["GMS_fnc_init (209): _mission = %1 | count _staticsToSpawn = %2",_mission, count _staticsToSpawn]] call GMS_fnc_log;
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};
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/*
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params[
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["_missionList",[]],
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["_path",""],
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["_marker",""],
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["_difficulty","Red"],
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["_tMin",60],
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["_tMax",120],
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["_noMissions",1],
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["_isStatic",false]];
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*/
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diag_log format["_init: count _staticsToSpawn = %1 | GMS_enableStaticMissions = %2:",count _staticsToSpawn,GMS_enableStaticMissions];
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[_staticsToSpawn,_pathStatics,"StaticsMarker","orange",GMS_TMin_Statics,GMS_TMax_Statics,GMS_enableStaticMissions,_isStatic] call GMS_fnc_addMissionToQue;
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};
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// start the main thread for the mission system which monitors missions running and stuff to be cleaned up
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[] spawn GMS_fnc_mainThread;
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private _version = getText(configFile >> "GMSBuild" >> "Version");
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private _build = getText(configFile >> "GMSBuild" >> "Build");
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private _date = getText(configFile >> "GMSBuild" >> "Date");
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[format["Version %1 Build %2 Date %4 Loaded in %3 seconds",
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_version,
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_build,
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diag_tickTime - _loadingStartTime,
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_date]
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] call GMS_fnc_log;
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