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https://github.com/Ghostrider-DbD-/GMS_RC.git
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156 lines
4.2 KiB
Plaintext
156 lines
4.2 KiB
Plaintext
/*
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Static Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.4 : Build 22 : Build Date 10/16/23
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By Ghostrider-GRG-
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*/
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/*
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Do not touch the code below
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*/
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#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\x\addons\GMS\Missions\GMS_privateVars.sqf"
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_defaultMissionLocations = [[27040.2,21486.4,-0.0183029]];
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/*
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Edit these to suite you specific mission
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*/
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_difficulty = "Green";
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/* Specify the chance this mission is spawned [0 .. 1.0] */
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_chanceMissionSpawned = 1;
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/* Set number of times a mission respawns or use -1 for inifinite respawns */
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_maxMissionRespawns = 0;
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/* Add your Start, End and Timeout Messages Here */
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_startMsg = "Enemy forces are scavenging a solar plant (GREEN)";
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_endMsg = "Patriots have stopped the scavengers at the NE Solar farm";
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_timeoutMsg = "Enemy forces stripped the solar tower of supplies.";
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_markerType = ["ELLIPSE",[300,300],"CROSS"];
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_markerColor = "ColorWhite";
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_markerMissionName = "Solar Scavengers";
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/*
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Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them
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*/
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/*
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The following variables MUST be defined in each mission even if you just set them to 0
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*/
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_minNoAI = GMS_MinAI_Green;
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_maxNoAI = GMS_MaxAI_Green;
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_noAIGroups = GMS_AIGrps_Green;
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_noVehiclePatrols = GMS_SpawnVeh_Green;
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_noEmplacedWeapons = GMS_SpawnEmplaced_Green;
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/*
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It is recommended to used specific settings for the variables below. Defaults were set based on difficulty or standard settings.
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Or just set numerical values to 0 to disable a feature
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*/
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_chanceHeliPatrol = GMS_chanceHeliPatrolGreen;
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_noChoppers = GMS_noPatrolHelisGreen;
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_missionHelis = GMS_patrolHelisGreen;
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_chancePara = GMS_chanceParaGreen;
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_noPara = GMS_noParaGreen;
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_paraTriggerDistance = 400;
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_paraSkill = 0.7;
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_chanceLoot = 0.0;
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_paraLoot = GMS_BoxLoot_Green;
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_paraLootCounts = GMS_lootCountsGreen;
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_missionLandscapeMode = "precise";
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_useMines = GMS_useMines;
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_uniforms = GMS_SkinList;
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_headgear = GMS_headgear;
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_vests = GMS_vests;
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_backpacks = GMS_backpacks;
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_sideArms = GMS_Pistols;
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_spawnCratesTiming = "atMissionSpawnGround";
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_loadCratesTiming = "atMissionSpawn";
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_endCondition = allUnitsKilled;
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_submarinePatrols = 0;
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_scubaPatrols = 0;
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_crateLoot = GMS_BoxLoot_Green;
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_lootCounts = GMS_lootCountsGreen;
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/*
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Do not touch the code below except to comment out rows containing objects you do not wish to have spawned
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*/
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/*
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Depricated Variable Included for Backwards Compatibility with Existing Missions
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*/
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_garrisonedBuilding_ATLsystem = [
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];
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/*
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Depricated Variable Included for Backwards Compatibility with Existing Missions
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*/
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_garrisonedBuildings_BuildingPosnSystem = [
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];
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_missionLandscape = [
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["RoadCone_F",[-14.2715,11.9082,0.0185509],0,[true,true]]
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];
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_simpleObjects = [
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];
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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["B_APC_Wheeled_01_cannon_F",[50.8926,81.0098,0.0183334],0],
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["O_LSV_02_armed_F",[-51.8027,-61.2598,0.0186977],0]
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];
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_missionUGVs = [
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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];
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_missionUAVs = [
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];
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_missionEmplacedWeapons = [
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["B_HMG_01_high_F", [0.253906,0.275391,9.44691], 0, "Green"],
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["B_GMG_01_high_F", [0.525391,-0.388672,48.2155], 0, "Green"],
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["B_HMG_01_high_F", [10.9922,36.3711,10.1367], 0, "Green"],
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["B_HMG_01_high_F", [2.26953,27.8398,10.1442], 0, "Green"],
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["B_HMG_01_high_F", [-8.92383,-28.877,10.1442], 0, "Green"],
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["B_HMG_01_high_F", [-19.5879,-38.791,10.1377], 0, "Green"],
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["B_HMG_01_high_F", [59.623,56.7949,0.0184479], 0, "Green"],
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["B_HMG_01_high_F", [-38.459,-4.69141,0.0228081], 0, "Green"],
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["B_HMG_01_high_F", [43.8867,10.6445,0.0191059], 0, "Green"],
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["B_HMG_01_high_F", [62.9434,43.918,0.0183983], 0, "Green"],
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["B_GMG_01_high_F", [17.793,25.5586,6.40942], 0, "Green"],
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["B_G_Mortar_01_F", [16.0469,18.4434,6.64611], 0, "Green"],
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["B_HMG_01_high_F", [-16.1953,-52.373,0.0191727], 0, "Green"],
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["B_HMG_01_high_F", [61.6445,13.3672,0.018692], 0, "Green"],
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["B_GMG_01_high_F", [-2.67383,3.60938,2.21635], 0, "Green"]
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];
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_missionGroups = [
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];
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_missionGarrisonedGroups = [
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];
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_scubaGroupParameters = [
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];
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_missionLootBoxes = [
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];
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/*
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Do not touch the code below
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*/
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#include "\x\addons\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; |