GMS_RC/@GMS/addons/GMS/Configs/GMS_custom_config.sqf
Ghostrider [GRG] d7bf03b38c Build 268 Version 7.164
Debugged support for adding money to assets.
Debugged quite a bit regarding spawning of mission assets.
2023-10-12 21:26:29 -04:00

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/*
for ghostridergaming
By Ghostrider [GRG]
Copyright 2016
Last Modified 3-14-17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
["[GMS] Loading Custom Configurations 11/14//20"] call GMS_fnc_log;
switch (toLower (worldName)) do
{
case "altis":
{
/*
GMS_cleanupCompositionTimer = 30;
GMS_AliveAICleanUpTimer = 30;
GMS_vehicleDeleteTimer = 30;
GMS_maxSpawnedMissions = 15;
GMS_TMin_Blue = 7;
GMS_TMin_Red = 10;
GMS_TMin_Green = 13;
GMS_TMin_Orange = 16;
GMS_TMin_Hunter = 20;
GMS_TMin_Scouts = 20;
GMS_TMin_Crashes = 5;
GMS_TMin_UMS = 20;
//Maximum Spawn time between missions in seconds
GMS_TMax_Blue = 12;
GMS_TMax_Red = 15;
GMS_TMax_Green = 17;
GMS_TMax_Orange = 21;
GMS_TMax_Hunter = 22;
GMS_TMax_Scouts = 22;
GMS_TMax_Crashes = 15;
GMS_TMax_UMS = 25;
*/
};
case"tanoa":
{
GMS_maxCrashSites = 2;
};
case"namalsk":
{
private ["_arr","_sunrise","_sunset","_time"];
_arr = date call BIS_fnc_sunriseSunsetTime;
_sunrise = _arr select 0;
_sunset = _arr select 1;
_daylight = _sunset - _sunrise;
_nightTime = abs(24 - _daylight);
_time = dayTime;
_serverUpTime = 8;
GMS_enableOrangeMissions = 1;
GMS_enableGreenMissions = 1;
GMS_enableRedMissions = 1;
GMS_enableBlueMissions = 1;
GMS_enableHunterMissions = 1;
GMS_enableScoutsMissions = 1;
GMS_maxCrashSites = -1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
GMS_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
GMS_timeAccelerationDay = 1.5; // Daytime time accelearation
GMS_timeAccelerationDusk = 6; // Dawn/dusk time accelearation
GMS_timeAccelerationNight = (12); // Nighttim time acceleration
GMS_MinDistanceFromMission = 500;
GMS_minDistanceToBases = 300;
GMS_minDistanceToPlayer = 300;
GMS_minDistanceFromTowns = 100;
};
case "esseker":
{
GMS_numberUnderwaterDynamicMissions = -1;
};
case "panthera3":
{
GMS_maxCrashSites = 2;
};
case "malden":
{
GMS_enableOrangeMissions = 1;
GMS_enableGreenMissions = 1;
GMS_enableRedMissions = 1;
GMS_enableBlueMissions = 1;
GMS_numberUnderwaterDynamicMissions = 3;
GMS_enableHunterMissions = 1;
GMS_enableScoutsMissions = 1;
GMS_maxCrashSites = 3;
};
case "lythium":
{
GMS_enableOrangeMissions = 1;
GMS_enableGreenMissions = 1;
GMS_enableRedMissions = 1;
GMS_enableBlueMissions = 1;
GMS_enableHunterMissions = 1;
GMS_enableScoutsMissions = 1;
GMS_maxCrashSites = 3;
GMS_numberUnderwaterDynamicMissions = -1;
};
case "enoch":
{
GMS_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
GMS_timeAccelerationDay = 5.7; // Daytime time accelearation
GMS_timeAccelerationDusk = 7; // Dawn/dusk time accelearation
GMS_timeAccelerationNight = 8; // Nighttim time acceleration
GMS_enableOrangeMissions = 1;
GMS_enableGreenMissions = 1;
GMS_enableRedMissions = 1;
GMS_enableBlueMissions = 1;
GMS_enableHunterMissions = 1;
GMS_enableScoutsMissions = 1;
GMS_maxCrashSites = 0;
GMS_numberUnderwaterDynamicMissions = 1;
};
};
["[GMS] End of map-specific block of Custom Configurations 11/14/20"] call GMS_fnc_log;
GMS_customConfigsLoaded = 1;
uiSleep 5;
if (GMS_debugLevel > 0) then {
//GMS_MinDistanceFromMission = 1000;
//GMS_minDistanceToBases = 100;
//GMS_minDistanceToPlayer = 1000;
//GMS_minDistanceFromTowns = 100;
//GMS_preciseMapMarkers = true;
//GMS_MissionTimeout = 300;
//GMS_cleanupCompositionTimer = 30;
//GMS_AliveAICleanUpTimer = 30;
//GMS_bodyCleanUpTimer = 30;
//GMS_vehicleDeleteTimer = 30;
//GMS_maxSpawnedMissions = 15;
//GMS_mainThreadUpdateInterval = 10;
GMS_launchersPerGroup = 1;
GMS_enableOrangeMissions = 0;
GMS_enableGreenMissions = 0; // 10-02-2023 Tested with mission list= "FieldCamp", "FieldHQ", "factory", "fortification", "Camp_Moreell", "lager"
GMS_enableRedMissions = 0; // 10-2-2023 Tested with mission list= "fuelDepot", "junkyardWilly", "TraderBoss", "carThieves", "Ammunition_depot", "IDAP", "Outpost", "Service_Point"
GMS_enableBlueMissions = 1; // 10-2-2023 Tested with mission list= "sniperBase", "survivalSupplies", "Service_point", and "default"
GMS_numberUnderwaterDynamicMissions = 0;
GMS_enableHunterMissions = 0;
GMS_enableScoutsMissions = 1;
GMS_enableStaticMissions = 0;
GMS_maxCrashSites = 1;
GMS_noPatrolHelisBlue = 1;
GMS_noPatrolHelisRed = 1;
GMS_noPatrolHelisGreen = 1;
GMS_noPatrolHelisOrange = 1;
GMS_chanceParaBlue = 0; // [0 - 1] set to 0 to deactivate and 1 to always have paratroops spawn over the center of the mission. This value can be a range as well [0.1,0.3]
GMS_noParaBlue = 0; // [1-N]
GMS_SpawnVeh_Orange = 2; // Number of static weapons at Orange Missions
GMS_SpawnVeh_Green = 2; // Number of static weapons at Green Missions
GMS_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions
GMS_SpawnVeh_Red = 1; // Number of static weapons at Red Missions
GMS_SpawnEmplaced_Orange = 2; // Number of static weapons at Orange Missions
GMS_SpawnEmplaced_Green = 2; // Number of static weapons at Green Missions
GMS_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions
GMS_SpawnEmplaced_Red = 1; // Number of static weapons at Red Missions
GMS_MinAI_Orange = 20;
GMS_MaxAI_Orange = 25;
GMS_AIGrps_Orange = 5;
GMS_MinAI_Green = 16;
GMS_MaxAI_Green = 21;
GMS_AIGrps_Green = 3;
GMS_MinAI_Red = 12;
GMS_MaxAI_Red = 15;
GMS_AIGrps_Red = 3;
GMS_MinAI_Blue = 3;
GMS_MaxAI_Blue = 6;
GMS_AIGrps_Blue = 2;
GMS_TMin_Blue = 7;
GMS_TMin_Red = 10;
GMS_TMin_Green = 13;
GMS_TMin_Orange = 16;
GMS_TMin_Hunter = 60;
GMS_TMin_Scouts = 45;
GMS_TMin_Crashes = 5;
GMS_TMin_UMS = 20;
GMS_TMin_Statics = 60; // minimum time for RESPAWN of static missions
//Maximum Spawn time between missions in seconds
GMS_TMax_Blue = 12;
GMS_TMax_Red = 15;
GMS_TMax_Green = 17;
GMS_TMax_Orange = 21;
GMS_TMax_Hunter = 120;
GMS_TMax_Scouts = 20;
GMS_TMax_Crashes = 15;
GMS_TMax_UMS = 25;
GMS_TMax_Statics = GMS_TMin_Statics + 10; // Maximum time for RESAPWN of static missions
// Be sure the minimum is > than the time at which objects from the previous instance of a static mission are deleted
// That is set in GMS_cleanupCompositionTimer
/*
// Reduce to 1 sec for immediate spawns, or longer if you wish to space the missions out
GMS_TMin_Orange = 480;
GMS_TMin_Green = 420;
GMS_TMin_Blue = 300;
GMS_TMin_Red = 360;
GMS_TMin_UMS = 300;
GMS_TMin_Statics = 60 * 35; // minimum time for RESPAWN of static missions
#ifdef GRGserver
GMS_TMin_Hunter = 340;
GMS_TMin_Scouts = 300;
GMS_TMin_Crashes = 300;
#endif
//Maximum Spawn time between missions in seconds
GMS_TMax_Orange = 560;
GMS_TMax_Green = 500;
GMS_TMax_Blue = 360;
GMS_TMax_Red = 420;
GMS_TMax_UMS = 400;
GMS_TMax_Statics = GMS_TMin_Statics + 60; // Maximum time for RESAPWN of static missions
// Be sure the minimum is > than the time at which objects from the previous instance of a static mission are deleted
// That is set in GMS_cleanupCompositionTimer
#ifdef GRGserver
GMS_TMax_Hunter = 400;
GMS_TMax_Scouts = 360;
GMS_TMax_Crashes = 360;
#endif
*/
["Custom Configs <DEBUG LEVEL > 0> Custom mission timers loaded"] call GMS_fnc_log;
};