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227 lines
10 KiB
Plaintext
227 lines
10 KiB
Plaintext
/*
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for ghostridergaming
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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GMS_headgearList = [];
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GMS_SkinList = [];
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GMS_vests = [];
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GMS_backpacks = [];
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GMS_Pistols = [];
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GMS_primaryWeapons = [];
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//GMS_throwable = [];
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_allWeaponRoots = ["Pistol","Rifle","Launcher"];
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_allWeaponTypes = ["AssaultRifle","MachineGun","SniperRifle","Shotgun","Rifle","Pistol","SubmachineGun","Handgun","MissileLauncher","RocketLauncher","Throw","GrenadeCore"];
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_addedBaseNames = [];
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_allBannedWeapons = [];
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_wpnAR = []; //Assault Rifles
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_wpnARG = []; //Assault Rifles with GL
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_wpnLMG = []; //Light Machine Guns
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_wpnSMG = []; //Sub Machine Guns
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_wpnDMR = []; //Designated Marksman Rifles
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_wpnLauncher = [];
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_wpnSniper = []; //Sniper rifles
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_wpnHandGun = []; //HandGuns/Pistols
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_wpnShotGun = []; //Shotguns
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_wpnThrow = []; // throwables
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_wpnUnknown = []; //Misc
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_wpnUnderbarrel = [];
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_wpnMagazines = [];
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_wpnOptics = [];
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_wpnPointers = [];
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_wpnMuzzles = [];
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_allBannedWearables = [];
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_uniforms = [];
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_headgear = [];
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_glasses = [];
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_masks = [];
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_backpacks = [];
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_vests = [];
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_goggles = [];
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_NVG = [];
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_misc = [];
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_baseClasses = [];
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_classnameList = [];
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diag_log format["GMSCore_modtype = %1",GMSCore_modtype];
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if (toLower(GMSCore_modtype) isEqualTo "epoch") then
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{
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_classnameList = (missionConfigFile >> "CfgPricing" ) call BIS_fnc_getCfgSubClasses;
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};
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if (toLower(GMSCore_modtype) isEqualTo "exile") then
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{
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_classnameList = (missionConfigFile >> "CfgExileArsenal" ) call BIS_fnc_getCfgSubClasses;
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};
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private _dlcList = [];
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private _ffaa = [];
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private _lago = [];
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private _cupw = [];
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diag_log format["_fnc_dynamicConfigsConfigurator: count _classnameList = %1",count _classnameList];
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{
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private _configName = "";
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switch (true) do
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{
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case isClass(configFile >> "CfgMagazines" >> _x): { _configName = "CfgMagazines"; };
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case isClass(configFile >> "CfgVehicles" >> _x): { _configName = "CfgVehicles"; };
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case isClass(configFile >> "CfgAmmo" >> _x): { _configName = "CfgAmmo"; };
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case isClass(configFile >> "CfgGlasses" >> _x): { _configName = "CfgGlasses"; };
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default { _configName = "CfgWeapons"; };
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};
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private _dlc = getText(configFile >> _configName >> _x >> "DLC");
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/*
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// Example of code you can use to: a) list the DLCs used; b) generate a list of items from a given DLC;
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// See also the second code block that writes the information to the logs begining on line 161
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_dlcList pushBackUnique _dlc;
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if (_dlc isEqualTo "LAGO") then {_lago pushBackUnique _x};
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if (_dlc isEqualTo "FFAA" || _dlc isEqualTo "FFAAMOD") then {_ffaa pushBackUnique _x};
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if (_dlc isEqualTo "CUP_Weapons") then {_cupw pushBackUnique _x};
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*/
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if !(_dlc in GMS_blackListedMods) then
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{
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private _temp = [_x] call bis_fnc_itemType;
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_itemCategory = _temp select 0;
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_itemType = _temp select 1;
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_price = GMS_maximumItemPriceInAI_Loadouts;
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if (toLower(GMSCore_modtype) isEqualTo "epoch") then
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{
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_price = getNumber(missionConfigFile >> "CfgPricing" >> _x >> "price");
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};
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if (toLower(GMSCore_modtype) isEqualTo "exile") then
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{
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_price = getNumber(missionConfigFile >> "CfgExileArsenal" >> _x >> "price");
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};
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if (_price < GMS_maximumItemPriceInAI_Loadouts && !(["base",_x] call BIS_fnc_inString)) then
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{
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if (_itemCategory isEqualTo "Weapon") then
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{
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switch (_itemType) do
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{
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case "AssaultRifle": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnAR pushBack _x} else {if (GMS_logBlacklistedItems) then {diag_log format["Assualt Rifle %1 Excluded: blacklisted Item",_x]}}};
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case "MachineGun": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnLMG pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Machine Gun %1 Excluded: blacklisted Item",_x]}}};
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case "SubmachineGun": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnSMG pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Submachinegun %1 Excluded: blacklisted Item",_x]}}};
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case "Shotgun": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnShotGun pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Shotgun %1 Excluded: blacklisted Item",_x]}}};
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case "Rifle": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnAR pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Rifle %1 Excluded: blacklisted Item",_x]}}};
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case "SniperRifle": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnSniper pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Sniper Rifle %1 Excluded: blacklisted Item",_x]}}};
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case "Handgun": {if !(_x in GMS_blacklistedSecondaryWeapons) then {_wpnHandGun pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Handgun %1 Excluded: blacklisted Item",_x]}}};
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case "Launcher": {if !(_x in GMS_blacklistedLaunchersAndSwingWeapons) then {_wpnLauncher pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Launcher %1 Excluded: blacklisted Item",_x]}}};
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case "RocketLauncher": {if !(_x in GMS_blacklistedLaunchersAndSwingWeapons) then {_wpnLauncher pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Rocket Launcer %1 Excluded: blacklisted Item",_x]}}};
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case "Throw": {if !(_x in GMS_blacklistedItems) then {_wpnThrow pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Throw %1 Excluded: blacklisted Item",_x]}}};
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};
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};
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if (_itemCategory isEqualTo "Item") then
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{
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switch (_itemType) do
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{
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case "AccessoryMuzzle": {if !(_x in GMS_blacklistedAttachments) then {_wpnMuzzles pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Muzzle %1 Excluded: blacklisted Item",_x]}}};
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case "AccessoryPointer": {if !(_x in GMS_blacklistedAttachments) then {_wpnPointers pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Pointer %1 Excluded: blacklisted Item",_x]}}};
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case "AccessorySights": {if !(_x in GMS_blacklistedOptics) then {_wpnOptics pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Optic %1 Excluded: blacklisted Item",_x]}}};
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case "AccessoryBipod": {if !(_x in GMS_blacklistedAttachments) then {_wpnUnderbarrel pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Bipod %1 Excluded: blacklisted Item",_x]}}};
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case "Binocular": {if !(_x in GMS_blacklistedItems) then {_misc pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Binocular/Rangefinder/Binocular %1 Excluded: blacklisted Item",_x]}}};
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case "Compass": {if !(_x in GMS_blacklistedItems) then {_misc pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Compass %1 Excluded: blacklisted Item",_x]}}};
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case "GPS": {if !(_x in GMS_blacklistedItems) then {_misc pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["GPS %1 Excluded: blacklisted Item",_x]}}};
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case "NVGoggles": {if !(_x in GMS_blacklistedItems) then {_NVG pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["NVG %1 Excluded: blacklisted Item",_x]}}};
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};
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};
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if (_itemCategory isEqualTo "Equipment") then
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{
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switch (_itemType) do
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{
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case "Glasses": {if !(_x in GMS_blacklistedItems) then {_glasses pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Glasses %1 Excluded: blacklisted Item",_x]}}};
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case "Headgear": {if !(_x in GMS_blacklistedHeadgear) then {_headgear pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Headgear %1 Excluded: blacklisted Item",_x]}}};
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case "Vest": {if !(_x in GMS_blacklistedVests) then {_vests pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Vest %1 Excluded: blacklisted Item",_x]}}};
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case "Uniform": {if !(_x in GMS_blacklistedUniforms) then {_uniforms pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Uniform %1 Excluded: blacklisted Item",_x]}}};
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case "Backpack": {if !(_x in GMS_blacklistedBackpacks) then {_backpacks pushBack _x}else {if (GMS_logBlacklistedItems) then {diag_log format["Backpack %1 Excluded: blacklisted Item",_x]}}};
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};
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};
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} else {
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//if (["base",_x] call BIS_fnc_inString) then {diag_log format["_dynamicConfigs: excluding class %1",_x]};
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};
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};
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} forEach _classnameList;
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private _allWep = _wpnAR + _wpnLMG + _wpnSMG + _wpnShotGun + _wpnSniper + _wpnHandGun;
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/*
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// Example of code you can use to: a) list DLCs; b) list items from specific DLCs
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{
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diag_log format["_dlcList %1 = %2",_forEachIndex,_x];
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} forEach _dlcList;
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{
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diag_log format["_ffaa %1 = %2",_forEachIndex,_x];
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}forEach _ffaa;
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{
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diag_log format["_lago %1 = %2",_forEachIndex,_x];
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} forEach _lago;
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{
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diag_log format["_cupw %1 = %2",_forEachIndex,_x];
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} forEach _cupw;
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*/
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GMS_primaryWeapons = _wpnAR + _wpnLMG + _wpnSMG + _wpnShotGun + _wpnSniper;
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GMS_WeaponList_Blue = GMS_primaryWeapons;
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GMS_WeaponList_Red = GMS_primaryWeapons;
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GMS_WeaponList_Green = GMS_primaryWeapons;
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GMS_WeaponList_Orange = GMS_primaryWeapons;
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/*
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//here is an example for checking that weapons in the FFAA mod were added to the list of primary weapons
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private _absentWep = [];
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{
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if !(_x in _allWep) then {diag_log format["_absentWep %1 = %2",_forEachIndex,_x];};
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} forEach _ffaa + _lago + _cupw;
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*/
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GMS_pistols = _wpnHandGun;
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GMS_Pistols_blue = GMS_Pistols;
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GMS_Pistols_red = GMS_Pistols;
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GMS_Pistols_green = GMS_Pistols;
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GMS_Pistols_orange = GMS_Pistols;
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GMS_headgearList = _headgear;
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GMS_headgear_blue = GMS_headgearList;
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GMS_headgear_red = GMS_headgearList;
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GMS_headgear_green = GMS_headgearList;
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GMS_headgear_orange = GMS_headgearList;
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GMS_SkinList = _uniforms;
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GMS_SkinList_blue = GMS_SkinList;
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GMS_SkinList_red = GMS_SkinList;
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GMS_SkinList_green = GMS_SkinList;
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GMS_SkinList_orange = GMS_SkinList;
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GMS_vests = _vests;
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GMS_vests_blue = GMS_vests;
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GMS_vests_red = GMS_vests;
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GMS_vests_green = GMS_vests;
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GMS_vests_orange = GMS_vests;
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GMS_backpacks = _backpacks;
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GMS_backpacks_blue = GMS_backpacks;
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GMS_backpacks_red = GMS_backpacks;
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GMS_backpacks_green = GMS_backpacks;
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GMS_backpacks_orange = GMS_backpacks;
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GMS_explosives = _wpnThrow;
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diag_log format["Compilation of dynamic AI Loadouts complete at %1",diag_tickTime];
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