GMS_RC/@GMS/addons/GMS/Missions/Orange/resupplyCamp.sqf
2023-09-23 10:05:31 -04:00

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/*
Mission Template by Ghostrider [GRG]
Mission Compositions by Bill prepared for ghostridergaming
Copyright 2016
Last modified 3/20/17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#include "\GMS\Missions\GMS_privateVars.sqf";
//diag_log "[GMS] Spawning Orange Mission with template = resupplyCamp";
_crateLoot = GMS_BoxLoot_Orange;
_lootCounts = GMS_lootCountsOrange;
_startMsg = "A Bandit resupply camp has been spotted. Check the Orange marker on your map for its location";
_endMsg = "The Bandit resupply camp at the Orange Marker is under player control";
_markerLabel = "";
_markerType = ["ellipse",[250,250],"GRID"];
_markerColor = "ColorOrange";
_markerMissionName = "Resupply Camp";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
_missionLandscape = [
["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,[true,true]],
["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,[true,true]],
["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,[false,true]],
["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,[false,true]],
["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,[false,true]],
["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,[false,true]],
["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,[false,true]],
["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,[false,true]]
]; // list of objects to spawn as landscape
_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
// Change _useMines to true/false below to enable mission-specific settings.
_useMines = GMS_useMines;
_minNoAI = GMS_MinAI_Orange;
_maxNoAI = GMS_MaxAI_Orange;
_noAIGroups = GMS_AIGrps_Orange;
_noVehiclePatrols = GMS_SpawnVeh_Orange;
_noEmplacedWeapons = GMS_SpawnEmplaced_Orange;
private _lootIndex = selectRandom[1,2,3,4];
private _paralootChoices = [GMS_contructionLoot,GMS_contructionLoot,GMS_highPoweredLoot,GMS_supportLoot];
private _paralootCountsChoices = [[0,0,0,10,10,0],[0,0,0,10,10,0],[10,10,0,0,0,0],[0,0,0,0,15,0]];
_paraLoot = _paralootChoices select _lootIndex;
_paraLootCounts = _paralootCountsChoices select _lootIndex; // Throw in something more exotic than found at a normal blue mission.
#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";