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https://github.com/Ghostrider-DbD-/GMS_RC.git
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7273521854
Moved over to $prefix$ and labeled unused files
67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
/*
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GMS_fnc_addMissionToQue
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Adds the basic list of parameters that define a mission such as the marker name, mission list, mission path, AI difficulty, and timer settings, to the arrays that the main thread inspects.
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By Ghostrider-GRG-
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Copyright 2016
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*/
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#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
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params[["_missionList",[]],["_path",""],["_marker",""],["_difficulty","Red"],["_tMin",60],["_tMax",120],["_noMissions",1],["_isStatic",false]];
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//diag_log format["_addMissionToQue: _this = %1",_this];
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//{
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// diag_log format["_addMissionToQue: _this %1 = %2",_forEachIndex, _this select _forEachIndex];
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//} forEach _this;
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private "_waitTime";
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if (_isStatic) then {
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_waitTime = 60;
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} else {
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_waitTime = diag_tickTime + (_tMin) + random((_tMax) - (_tMin));
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};
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//diag_log format["_addMissionToQue: _waitTime = %1",_waitTime];
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private "_missionFile";
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private _missionsData = []; // Parameters definine each of the missions for this difficulty are stored as arrays here.
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{
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_missionFile = format["\x\addons\GMS\Missions\%1\%2.sqf",_path,_x];
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if (GMS_debugLevel > 0) then {[format["_addMissionToQue: adding %1 mission with fileName %2",_difficulty,_missionFile]] call GMS_fnc_log};
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private _missionCode = compileFinal preprocessFileLinenumbers _missionFile;//return all of the values that define how the mission is spawned as an array of values
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if !(isNil "_missionCode") then
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{
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private _data = [_marker,_difficulty] call _missionCode;
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if !(isNil "_data") then
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{
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_missionsData pushBack _data;
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//diag_log format["_addMissionToQue: _data = %1",_data];
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};
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} else {
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//diag_log format["bad path\mission combination %1",_missionFile];
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};
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} forEach _missionList;
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private _key = round(random(10000));
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private _missions = [
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_key,
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_difficulty,
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_noMissions, // Max no missions of this category
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0, // Number active
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_tMin, // Used to calculate waittime in the future
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_tMax, // as above
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_waitTime, // time at which a mission should be spawned
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_missionsData, // Array of data about individual missions that could be spawned. The data table for each mission is defined in _missionSpawner
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_isStatic,
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_missionFile
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];
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//diag_log format["_addMissionToQue (55): _missions = %1",_missions];
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GMS_missionData pushBack _missions;
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