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39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
/*
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GMS_fnc_spawnMissionLootVehicles
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by Ghostridere-GRG-
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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params["_coords","_missionLootVehicles",["_loadCrateTiming","atMissionSpawn"],["_lock",0]];
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if (count _coords isEqualTo 2) then {_coords pushBack 0};
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private _vehs = [];
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{
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_x params["_vehType","_vehOffset",["_dir",0],"_lootArray","_lootCounts"];
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_veh = [_vehType, _coords vectorAdd _vehOffset] call GMS_fnc_spawnVehicle;
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[_veh, _dir] call GMS_fnc_setDirUp;
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_veh lock _lock;
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if (_loadCrateTiming isEqualTo "atMissionSpawnGround") then
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{
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[_veh,_lootArray,_lootCounts] call GMS_fnc_fillBoxes;
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_veh setVariable["lootLoaded",true];
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private _crateMoney = missionNamespace getVariable (format["GMS_crateMoney%1",_difficulty]);
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[format["GMS_fnc_spawnMissionLootVehicles (29) _crateMoney = %1",_crateMoney]] call GMS_fnc_log;
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//[_veh,missionNamespace getVariable (format["GMS_crateMoney%1",_difficulty])] call GMS_fnc_setMoney;
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} else {
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_veh setVariable["lootArray",_lootArray];
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_veh setVariable["lootCounts",_lootCounts];
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_veh setVariable["lootLoaded",false];
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};
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_vehs pushback _veh;
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}forEach _missionLootVehicles;
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_vehs
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