mirror of
https://github.com/Ghostrider-DbD-/GMS_RC.git
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d7bf03b38c
Debugged support for adding money to assets. Debugged quite a bit regarding spawning of mission assets.
247 lines
7.5 KiB
Plaintext
247 lines
7.5 KiB
Plaintext
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/*
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for ghostridergaming
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By Ghostrider [GRG]
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Copyright 2016
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Last Modified 3-14-17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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["[GMS] Loading Custom Configurations 11/14//20"] call GMS_fnc_log;
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switch (toLower (worldName)) do
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{
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case "altis":
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{
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/*
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GMS_cleanupCompositionTimer = 30;
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GMS_AliveAICleanUpTimer = 30;
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GMS_vehicleDeleteTimer = 30;
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GMS_maxSpawnedMissions = 15;
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GMS_TMin_Blue = 7;
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GMS_TMin_Red = 10;
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GMS_TMin_Green = 13;
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GMS_TMin_Orange = 16;
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GMS_TMin_Hunter = 20;
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GMS_TMin_Scouts = 20;
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GMS_TMin_Crashes = 5;
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GMS_TMin_UMS = 20;
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//Maximum Spawn time between missions in seconds
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GMS_TMax_Blue = 12;
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GMS_TMax_Red = 15;
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GMS_TMax_Green = 17;
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GMS_TMax_Orange = 21;
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GMS_TMax_Hunter = 22;
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GMS_TMax_Scouts = 22;
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GMS_TMax_Crashes = 15;
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GMS_TMax_UMS = 25;
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*/
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};
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case"tanoa":
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{
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GMS_maxCrashSites = 2;
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};
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case"namalsk":
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{
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private ["_arr","_sunrise","_sunset","_time"];
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_arr = date call BIS_fnc_sunriseSunsetTime;
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_sunrise = _arr select 0;
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_sunset = _arr select 1;
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_daylight = _sunset - _sunrise;
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_nightTime = abs(24 - _daylight);
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_time = dayTime;
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_serverUpTime = 8;
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GMS_enableOrangeMissions = 1;
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GMS_enableGreenMissions = 1;
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GMS_enableRedMissions = 1;
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GMS_enableBlueMissions = 1;
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GMS_enableHunterMissions = 1;
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GMS_enableScoutsMissions = 1;
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GMS_maxCrashSites = -1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
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GMS_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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GMS_timeAccelerationDay = 1.5; // Daytime time accelearation
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GMS_timeAccelerationDusk = 6; // Dawn/dusk time accelearation
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GMS_timeAccelerationNight = (12); // Nighttim time acceleration
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GMS_MinDistanceFromMission = 500;
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GMS_minDistanceToBases = 300;
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GMS_minDistanceToPlayer = 300;
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GMS_minDistanceFromTowns = 100;
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};
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case "esseker":
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{
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GMS_numberUnderwaterDynamicMissions = -1;
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};
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case "panthera3":
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{
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GMS_maxCrashSites = 2;
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};
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case "malden":
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{
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GMS_enableOrangeMissions = 1;
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GMS_enableGreenMissions = 1;
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GMS_enableRedMissions = 1;
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GMS_enableBlueMissions = 1;
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GMS_numberUnderwaterDynamicMissions = 3;
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GMS_enableHunterMissions = 1;
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GMS_enableScoutsMissions = 1;
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GMS_maxCrashSites = 3;
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};
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case "lythium":
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{
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GMS_enableOrangeMissions = 1;
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GMS_enableGreenMissions = 1;
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GMS_enableRedMissions = 1;
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GMS_enableBlueMissions = 1;
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GMS_enableHunterMissions = 1;
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GMS_enableScoutsMissions = 1;
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GMS_maxCrashSites = 3;
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GMS_numberUnderwaterDynamicMissions = -1;
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};
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case "enoch":
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{
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GMS_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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GMS_timeAccelerationDay = 5.7; // Daytime time accelearation
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GMS_timeAccelerationDusk = 7; // Dawn/dusk time accelearation
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GMS_timeAccelerationNight = 8; // Nighttim time acceleration
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GMS_enableOrangeMissions = 1;
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GMS_enableGreenMissions = 1;
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GMS_enableRedMissions = 1;
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GMS_enableBlueMissions = 1;
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GMS_enableHunterMissions = 1;
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GMS_enableScoutsMissions = 1;
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GMS_maxCrashSites = 0;
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GMS_numberUnderwaterDynamicMissions = 1;
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};
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};
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["[GMS] End of map-specific block of Custom Configurations 11/14/20"] call GMS_fnc_log;
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GMS_customConfigsLoaded = 1;
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uiSleep 5;
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if (GMS_debugLevel > 0) then {
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//GMS_MinDistanceFromMission = 1000;
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//GMS_minDistanceToBases = 100;
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//GMS_minDistanceToPlayer = 1000;
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//GMS_minDistanceFromTowns = 100;
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//GMS_preciseMapMarkers = true;
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//GMS_MissionTimeout = 300;
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//GMS_cleanupCompositionTimer = 30;
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//GMS_AliveAICleanUpTimer = 30;
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//GMS_bodyCleanUpTimer = 30;
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//GMS_vehicleDeleteTimer = 30;
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//GMS_maxSpawnedMissions = 15;
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//GMS_mainThreadUpdateInterval = 10;
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GMS_launchersPerGroup = 1;
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GMS_enableOrangeMissions = 0;
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GMS_enableGreenMissions = 0; // 10-02-2023 Tested with mission list= "FieldCamp", "FieldHQ", "factory", "fortification", "Camp_Moreell", "lager"
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GMS_enableRedMissions = 0; // 10-2-2023 Tested with mission list= "fuelDepot", "junkyardWilly", "TraderBoss", "carThieves", "Ammunition_depot", "IDAP", "Outpost", "Service_Point"
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GMS_enableBlueMissions = 1; // 10-2-2023 Tested with mission list= "sniperBase", "survivalSupplies", "Service_point", and "default"
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GMS_numberUnderwaterDynamicMissions = 0;
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GMS_enableHunterMissions = 0;
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GMS_enableScoutsMissions = 1;
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GMS_enableStaticMissions = 0;
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GMS_maxCrashSites = 1;
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GMS_noPatrolHelisBlue = 1;
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GMS_noPatrolHelisRed = 1;
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GMS_noPatrolHelisGreen = 1;
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GMS_noPatrolHelisOrange = 1;
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GMS_chanceParaBlue = 0; // [0 - 1] set to 0 to deactivate and 1 to always have paratroops spawn over the center of the mission. This value can be a range as well [0.1,0.3]
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GMS_noParaBlue = 0; // [1-N]
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GMS_SpawnVeh_Orange = 2; // Number of static weapons at Orange Missions
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GMS_SpawnVeh_Green = 2; // Number of static weapons at Green Missions
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GMS_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions
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GMS_SpawnVeh_Red = 1; // Number of static weapons at Red Missions
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GMS_SpawnEmplaced_Orange = 2; // Number of static weapons at Orange Missions
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GMS_SpawnEmplaced_Green = 2; // Number of static weapons at Green Missions
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GMS_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions
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GMS_SpawnEmplaced_Red = 1; // Number of static weapons at Red Missions
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GMS_MinAI_Orange = 20;
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GMS_MaxAI_Orange = 25;
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GMS_AIGrps_Orange = 5;
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GMS_MinAI_Green = 16;
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GMS_MaxAI_Green = 21;
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GMS_AIGrps_Green = 3;
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GMS_MinAI_Red = 12;
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GMS_MaxAI_Red = 15;
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GMS_AIGrps_Red = 3;
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GMS_MinAI_Blue = 3;
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GMS_MaxAI_Blue = 6;
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GMS_AIGrps_Blue = 2;
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GMS_TMin_Blue = 7;
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GMS_TMin_Red = 10;
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GMS_TMin_Green = 13;
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GMS_TMin_Orange = 16;
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GMS_TMin_Hunter = 60;
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GMS_TMin_Scouts = 45;
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GMS_TMin_Crashes = 5;
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GMS_TMin_UMS = 20;
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GMS_TMin_Statics = 60; // minimum time for RESPAWN of static missions
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//Maximum Spawn time between missions in seconds
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GMS_TMax_Blue = 12;
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GMS_TMax_Red = 15;
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GMS_TMax_Green = 17;
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GMS_TMax_Orange = 21;
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GMS_TMax_Hunter = 120;
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GMS_TMax_Scouts = 20;
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GMS_TMax_Crashes = 15;
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GMS_TMax_UMS = 25;
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GMS_TMax_Statics = GMS_TMin_Statics + 10; // Maximum time for RESAPWN of static missions
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// Be sure the minimum is > than the time at which objects from the previous instance of a static mission are deleted
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// That is set in GMS_cleanupCompositionTimer
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/*
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// Reduce to 1 sec for immediate spawns, or longer if you wish to space the missions out
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GMS_TMin_Orange = 480;
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GMS_TMin_Green = 420;
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GMS_TMin_Blue = 300;
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GMS_TMin_Red = 360;
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GMS_TMin_UMS = 300;
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GMS_TMin_Statics = 60 * 35; // minimum time for RESPAWN of static missions
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#ifdef GRGserver
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GMS_TMin_Hunter = 340;
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GMS_TMin_Scouts = 300;
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GMS_TMin_Crashes = 300;
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#endif
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//Maximum Spawn time between missions in seconds
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GMS_TMax_Orange = 560;
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GMS_TMax_Green = 500;
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GMS_TMax_Blue = 360;
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GMS_TMax_Red = 420;
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GMS_TMax_UMS = 400;
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GMS_TMax_Statics = GMS_TMin_Statics + 60; // Maximum time for RESAPWN of static missions
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// Be sure the minimum is > than the time at which objects from the previous instance of a static mission are deleted
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// That is set in GMS_cleanupCompositionTimer
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#ifdef GRGserver
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GMS_TMax_Hunter = 400;
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GMS_TMax_Scouts = 360;
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GMS_TMax_Crashes = 360;
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#endif
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*/
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["Custom Configs <DEBUG LEVEL > 0> Custom mission timers loaded"] call GMS_fnc_log;
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}; |