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28 lines
1009 B
Plaintext
28 lines
1009 B
Plaintext
//////////////////////////////////////////////////////
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// Test whether one object (e.g., a player) is within a certain range of any of an array of other objects
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/*
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GMS_fnc_playerInRangeArray
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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params["_locations","_dist",["_onFootOnly",false]];
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private _nearLocations = _locations select {[_x,_dist,_onFootOnly] call GMS_fnc_playerInRange};
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//diag_log format["_fnc_playerInRangeArray: _locations = %1 | _dist = %2 | _nearLocations = %3",_locations,_dist,_nearLocations];
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private _return = if (_nearLocations isEqualTo []) then {false} else {true};
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_return
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/*
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{
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_result = [_x,_dist,_onFootOnly] call GMS_fnc_playerInRange;
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if (_result) exitWith {};
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} forEach _locations;
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_result
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