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https://github.com/Ghostrider-DbD-/GMS_RC.git
synced 2024-08-30 16:02:11 +00:00
315aaa67a8
REQUIRES GMSCore version = 1.053; build = 36; buildDate = "10-01-23"; Or Later
61 lines
2.1 KiB
Plaintext
61 lines
2.1 KiB
Plaintext
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params[
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["_coords",[]],
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["_garrisonedUnits",[]],
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["_difficulty","Red"],
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["_uniforms",[]],
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["_headGear",[]],
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["_vests",[]],
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["_backpacks",[]],
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["_weaponList",[]],
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["_sideArms",[]]
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];
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/*
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{
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diag_log format["_spawnGarrisonedUnits: _this %1 = %2",_forEachIndex, _x];
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} forEach _this;
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*/
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if (_weaponList isEqualTo []) then {_weaponList = [_aiDifficultyLevel] call GMS_fnc_selectAILoadout};
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if (_sideArms isEqualTo []) then {_sideArms = [_aiDifficultyLevel] call GMS_fnc_selectAISidearms};
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if (_uniforms isEqualTo []) then {_uniforms = [_aiDifficultyLevel] call GMS_fnc_selectAIUniforms};
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if (_headGear isEqualTo []) then {_headGear = [_aiDifficultyLevel] call GMS_fnc_selectAIHeadgear};
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if (_vests isEqualTo []) then {_vests = [_aiDifficultyLevel] call GMS_fnc_selectAIVests};
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if (_backpacks isEqualTo []) then {_backpacks = [_aiDifficultyLevel] call GMS_fnc_selectAIBackpacks};
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#define unitsToSpawn 1
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/*
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params[
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["_pos",[-1,-1,1]],
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["_numbertospawn",0],
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["_skillLevel","red"],
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["_areaDimensions",[]],
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["_uniforms",[]],
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["_headGear",[]],
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["_vests",[]],
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["_backpacks",[]],
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["_weaponList",[]],
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["_sideArms",[]],
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["_scuba",false]
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];
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*/
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private _group = [[-1,-1,-1],count _garrisonedUnits,_difficulty,[],_uniforms,_headgear,_vests,_backpacks,_weaponList,_sidearms,false] call GMS_fnc_spawnGroup;
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if (isNull _group) exitWith {["Null Group used in GMS_fnc_spawnGarrisonnedUnits","warning"] call GMS_fnc_log};
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for "_i" from 0 to (count waypoints _group - 1) do
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{
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deleteWaypoint [_group, 0];
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};
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private _units = units _group;
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//diag_log format["GMS_fnc_spawnGarrisonedUnits: _coords %3 | _group %1 | _units %2",_group,_units, _coords];
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{
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private _unit = _units select _forEachIndex;
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private _location = _garrisonedUnits select _forEachIndex;
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_location params["_unitRelPos","_unitDir"];
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//diag_log format["GMS_fnc_spawnGarrisonedUnits: _unitRelPos %1 | _unitDir %2 | _location %3",_unitRelPos, _unitDir, _location];
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_unit setPosATL (_unitRelPos vectorAdd _coords);
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_unit setDir _unitDir;
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//_unit disableAI "PATH";
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} forEach _garrisonedUnits;
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