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https://github.com/Ghostrider-DbD-/GMS_RC.git
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d7bf03b38c
Debugged support for adding money to assets. Debugged quite a bit regarding spawning of mission assets.
95 lines
3.6 KiB
Plaintext
95 lines
3.6 KiB
Plaintext
/*
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GMS_fnc_spawnMissionHelis
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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params[
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["_coords",[0,0,0]],
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["_missionHelis",[]],
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["_difficulty","Red"],
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["_uniforms",[]],
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["_headgear",[]],
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["_vests",[]],
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["_backpacks",[]],
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["_weaponList",[]],
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["_sideArms",[]]
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];
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private _helis = [];
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private _units = [];
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//diag_log format["_spawnMissionHelis (19): GMS_monitoringInitPass = %3 | count _missionHelis = %1 | _missionHelis = %2",count _missionHelis,_missionHelis, GMS_monitoringInitPass];
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{
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_x params["_heli","_relPos","_direction"];
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[format["_spawnMissionHelis: _heli = %1 | _relPos = %2 | _direction = %3 | isClass",_heli,_relPos,_direction, isClass(configFile >> "CfgVehicles" >> _heli)]] call GMS_fnc_log;
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if (isClass(configFile >> "CfgVehicles" >> _heli)) then {
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private _noCrew = [_heli,false] call BIS_fnc_crewCount;
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private _spawnPos = _coords vectorAdd _relPos;
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#define patrolArea [500,500]
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/* parameters for call GMS_fnc_spawnGroup;
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params[
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["_pos",[-1,-1,1]],
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["_numbertospawn",0],
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["_skillLevel","red"],
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["_areaDimensions",[]],
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["_uniforms",[]],
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["_headGear",[]],
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["_vests",[]],
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["_backpacks",[]],
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["_weaponList",[]],
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["_sideArms",[]],
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["_scuba",false]
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];
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*/
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#define isScuba false
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private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms,isScuba,GMS_waypointTimeoutAir,"Air"] call GMS_fnc_spawnGroup;
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_crewGroup setVariable["GMS_group",true];
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_units append (units _crewGroup);
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//diag_log format["_spawnMissionHelis(27): _noCrew = %1 | _crewGroup = %2| _heil = %3 | _relPos = %4",_noCrew, _crewGroup, _heli, _relPos];
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#define heliDir 0
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#define heliHeight 100
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#define heliRemoveFuel 0.2
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#define heliDamage 0.5
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#define vehHitCode [GMS_fnc_vehicleHit]
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#define vehKilledCode [GMS_fnc_vehicleKilled]
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private _releaseToPlayers = GMS_allowClaimVehicle;
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// GMSCore_fnc_spawnPatrolAircraft returns the vehicle object spawned (_aircraft)
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/*
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params[
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["_className",""],
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["_group",grpNull],
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["_pos",[0,0,0]],
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["_dir",0],
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["_height",0],
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["_disable",0], // damage value set to this value if less than this value when all crew are dead
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["_removeFuel",0.2], // uel set to this value when all crew dead
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["_releaseToPlayers",true],
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["_deleteTimer",300],
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["_vehHitCode",[]],
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["_vehKilledCode",[]]
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];
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*/
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private _aircraft = [_heli,_crewGroup,_spawnPos,_direction,heliHeight,heliDamage,heliRemoveFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolAircraft;
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[_crewGroup] call GMSCore_fnc_updateWaypointConfigs; // apply any settings related to hunting or searching based on vehicle type
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private _movetoPos = [[[_spawnPos, patrolArea]],[]/* add condition that the spawn is not near a trader*/] call BIS_fnc_randomPos;
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(driver _aircraft) moveTo _movetoPos;
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(driver _aircraft) call GMSCore_fnc_nextWaypointAreaPatrol;
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/*
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[
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_crewGroup,
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[],
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[_spawnPos, patrolArea],
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300,
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0,
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"air",
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true
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] call GMSCore_fnc_initializeWaypointsAreaPatrol;
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*/
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_helis pushBack _aircraft;
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if (GMS_debugLevel > 0) then {[format["_spawnMissionHelis: _heli %1 spawned with pilot %2 and crew %2",typeOf _aircraft, currentPilot _aircraft, _crewGroup]] call GMS_fnc_log};
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} else {
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[format["GMS_fnc_spawnMissionHelis: Invalid classname %1 used in _airPatrols", _heli],"warning"] call GMS_fnc_log;
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};
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} forEach _missionHelis;
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[format["GMS_fnc_spawnMissionHelis: count _units = %1 | count _helis = %2", count _units, count _helis]] call GMS_fnc_log;
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GMS_spawnHelisPass = GMS_spawnHelisPass + 1;
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[_helis,_units] |