GMS_RC/@GMS/addons/GMS/Compiles/Missions/fn_spawnMissionHelis.sqf
Ghostrider [GRG] d7bf03b38c Build 268 Version 7.164
Debugged support for adding money to assets.
Debugged quite a bit regarding spawning of mission assets.
2023-10-12 21:26:29 -04:00

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/*
GMS_fnc_spawnMissionHelis
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
params[
["_coords",[0,0,0]],
["_missionHelis",[]],
["_difficulty","Red"],
["_uniforms",[]],
["_headgear",[]],
["_vests",[]],
["_backpacks",[]],
["_weaponList",[]],
["_sideArms",[]]
];
private _helis = [];
private _units = [];
//diag_log format["_spawnMissionHelis (19): GMS_monitoringInitPass = %3 | count _missionHelis = %1 | _missionHelis = %2",count _missionHelis,_missionHelis, GMS_monitoringInitPass];
{
_x params["_heli","_relPos","_direction"];
[format["_spawnMissionHelis: _heli = %1 | _relPos = %2 | _direction = %3 | isClass",_heli,_relPos,_direction, isClass(configFile >> "CfgVehicles" >> _heli)]] call GMS_fnc_log;
if (isClass(configFile >> "CfgVehicles" >> _heli)) then {
private _noCrew = [_heli,false] call BIS_fnc_crewCount;
private _spawnPos = _coords vectorAdd _relPos;
#define patrolArea [500,500]
/* parameters for call GMS_fnc_spawnGroup;
params[
["_pos",[-1,-1,1]],
["_numbertospawn",0],
["_skillLevel","red"],
["_areaDimensions",[]],
["_uniforms",[]],
["_headGear",[]],
["_vests",[]],
["_backpacks",[]],
["_weaponList",[]],
["_sideArms",[]],
["_scuba",false]
];
*/
#define isScuba false
private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms,isScuba,GMS_waypointTimeoutAir,"Air"] call GMS_fnc_spawnGroup;
_crewGroup setVariable["GMS_group",true];
_units append (units _crewGroup);
//diag_log format["_spawnMissionHelis(27): _noCrew = %1 | _crewGroup = %2| _heil = %3 | _relPos = %4",_noCrew, _crewGroup, _heli, _relPos];
#define heliDir 0
#define heliHeight 100
#define heliRemoveFuel 0.2
#define heliDamage 0.5
#define vehHitCode [GMS_fnc_vehicleHit]
#define vehKilledCode [GMS_fnc_vehicleKilled]
private _releaseToPlayers = GMS_allowClaimVehicle;
// GMSCore_fnc_spawnPatrolAircraft returns the vehicle object spawned (_aircraft)
/*
params[
["_className",""],
["_group",grpNull],
["_pos",[0,0,0]],
["_dir",0],
["_height",0],
["_disable",0], // damage value set to this value if less than this value when all crew are dead
["_removeFuel",0.2], // uel set to this value when all crew dead
["_releaseToPlayers",true],
["_deleteTimer",300],
["_vehHitCode",[]],
["_vehKilledCode",[]]
];
*/
private _aircraft = [_heli,_crewGroup,_spawnPos,_direction,heliHeight,heliDamage,heliRemoveFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolAircraft;
[_crewGroup] call GMSCore_fnc_updateWaypointConfigs; // apply any settings related to hunting or searching based on vehicle type
private _movetoPos = [[[_spawnPos, patrolArea]],[]/* add condition that the spawn is not near a trader*/] call BIS_fnc_randomPos;
(driver _aircraft) moveTo _movetoPos;
(driver _aircraft) call GMSCore_fnc_nextWaypointAreaPatrol;
/*
[
_crewGroup,
[],
[_spawnPos, patrolArea],
300,
0,
"air",
true
] call GMSCore_fnc_initializeWaypointsAreaPatrol;
*/
_helis pushBack _aircraft;
if (GMS_debugLevel > 0) then {[format["_spawnMissionHelis: _heli %1 spawned with pilot %2 and crew %2",typeOf _aircraft, currentPilot _aircraft, _crewGroup]] call GMS_fnc_log};
} else {
[format["GMS_fnc_spawnMissionHelis: Invalid classname %1 used in _airPatrols", _heli],"warning"] call GMS_fnc_log;
};
} forEach _missionHelis;
[format["GMS_fnc_spawnMissionHelis: count _units = %1 | count _helis = %2", count _units, count _helis]] call GMS_fnc_log;
GMS_spawnHelisPass = GMS_spawnHelisPass + 1;
[_helis,_units]