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24 lines
1.2 KiB
Plaintext
24 lines
1.2 KiB
Plaintext
/*
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by Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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params["_SDV","_pos","_difficulty","_numberAI","_patrolRadius","_respawnTime"];
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#define SDVpatrolAreadDimensions [50,50]
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// params[["_pos",[0,0,0]], ["_numbertospawn",0], ["_skillLevel","red"], ["_configureWaypoints",true], ["_uniforms",[]], ["_headGear",[]],["_vests",[]],["_backpacks",[]],["_weaponList",[]],["_sideArms",[]], ["_scuba",false]];
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private _backpacks = [];
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private _sidearms = [];
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private _group = [_pos,_numberAI,_difficulty,SDVpatrolAreadDimensions,GMS_UMS_uniforms,GMS_UMS_headgear,GMS_UMS_vests, _backpacks,GMS_UMS_weapons,_sidearms,true] call GMS_fnc_spawnGroup;
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private _vehicle = [[_pos select 0, _pos select 1,0],[_pos select 0, _pos select 1,0],_vehType,_patrolRadius - 2,_patrolRadius,_group] call GMS_fnc_spawnVehiclePatrol;
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private _diveDepth = 0.5 * ([_pos] call GMS_fnc_findWaterDepth);
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(driver _vehicle) swiminDepth (_diveDepth select 2);
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_group
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