GMS_RC/@GMS/addons/GMS/Compiles/Units/fn_spawnParaUnits.sqf
2023-09-23 10:05:31 -04:00

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/*
GMS_fnc_spawnParaUnits
Author: Ghostrider [GRG]
Inspiration: blckeagls / A3EAI / VEMF / IgiLoad / SDROP
License: Attribution-NonCommercial-ShareAlike 4.0 International
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
--------------------------
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
// Acomodate case where para are spawned over water.
params["_pos","_numAI","_skilllevel",["_uniforms",[]],["_headGear",[]],["_vests",[]],["_backpacks",[]],["_weapons",[]],["_sideArms",[]],["_isScuba",false]];
if (_numAI < 1) exitWith {grpNull};
#define offMap [0,0,0]
#define patrolAreadDimensions [50,50]
private _paraGroup = [offMap,_numAI,_skilllevel,patrolAreadDimensions,_uniforms,_headGear,_vests,_backpacks,_weapons,_sideArms,_isScuba] call GMS_fnc_spawnGroup;
if !(isNull _paraGroup) then
{
[_paraGroup,_pos] call GMSCore_fnc_dropParatroops;
GMS_monitoredMissionAIGroups pushback _paraGroup;
};
[format["GMS_fnc_spawnParaUnits: _paragroup = %1",_paraGroup]] call GMS_fnc_log;
_paraGroup