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30 lines
1.2 KiB
Plaintext
30 lines
1.2 KiB
Plaintext
/*
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GMS_fnc_spawnParaUnits
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Author: Ghostrider [GRG]
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Inspiration: blckeagls / A3EAI / VEMF / IgiLoad / SDROP
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License: Attribution-NonCommercial-ShareAlike 4.0 International
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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--------------------------
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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// Acomodate case where para are spawned over water.
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params["_pos","_numAI","_skilllevel",["_uniforms",[]],["_headGear",[]],["_vests",[]],["_backpacks",[]],["_weapons",[]],["_sideArms",[]],["_isScuba",false]];
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if (_numAI < 1) exitWith {grpNull};
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#define offMap [0,0,0]
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#define patrolAreadDimensions [50,50]
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private _paraGroup = [offMap,_numAI,_skilllevel,patrolAreadDimensions,_uniforms,_headGear,_vests,_backpacks,_weapons,_sideArms,_isScuba] call GMS_fnc_spawnGroup;
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if !(isNull _paraGroup) then
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{
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[_paraGroup,_pos] call GMSCore_fnc_dropParatroops;
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GMS_monitoredMissionAIGroups pushback _paraGroup;
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};
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[format["GMS_fnc_spawnParaUnits: _paragroup = %1",_paraGroup]] call GMS_fnc_log;
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_paraGroup
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