Ignatz_Tools/epoch.Mission/Ignatz_config.hpp

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class Ignatz_config {
// Earplugs
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Earplugs_Keybind = 0x3E; /* Key to put in / out the Earplugs (F4) full list: https://community.bistudio.com/wiki/DIK_KeyCodes */
Earplugs_AutoEarplugs = "true"; /* Auto insert / remove Earplugs by entering leaving Vehicles */
Earplugs_UseInVehicles = "true"; /* Set it to false to disable manual Earplugs in Vehicles */
Earplugs_HintsMessages = "true"; /* Show Hint Messages on Auto-Insert / Remove Earplugs */
Earplugs_Systemchat = "true"; /* Show Systemchat Messages on Auto-Insert / Remove Earplugs */
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// Statusbar
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Statusbar_OnStart = 1; /* Status Bar on Start - 0 = off / 1 = full / 2 = half / 3 = small */
Statusbar_UseKeybind = "true"; /* Use SwitchKey to switch between different Status Bars */
Statusbar_Keybind = 0x36; /* Key to switch between the Status Bars (right shift key) full list: https://community.bistudio.com/wiki/DIK_KeyCodes */
// DoorOpener
OpenableObjets[] = { /* Array with Objects handled by the DoorOpener */
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"MetalWallGarage_EPOCH",
"WoodWallGarage_EPOCH",
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"CinderWallGarage_EPOCH"
};
WorkingVehicleTypes[] = {"LandVehicle"}; /* Array with VehicleTypes inside Players can use the Opener */
NeededItems[] = {
{1,"CircuitParts","true"}, /* [count,"itemclass",RemoveOnUse] */
{250,"Energy","true"} /* [count,"itemclass",RemoveOnUse] */
};
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// Restart
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FirstRestartOnDay = 0; /* On which time the Server will restart the first time (0 = 00:00 / 2 = 02:00 ...). Only full hour restarts are supported */
Restart_Intervall = 3; /* in hours */
AutoKickBeforeRestart = 120; /* in seconds */
AutolockBeforeRestart = 180; /* in seconds */
Restart_WarningTimes[] = {1,2,5,10}; /* Array of restart-warning (x minutes before Restart) */
Restart_AutoAdjust = "true"; /* Autmatically adjust Restarttime acc. to Realtime */
SelfRestart = "false"; /* true = Server will restart himself */
SelfShutdown = "false"; /* true = Server shut down himself (has no effect, if SelfRestart = "true") */
/* You can use SelfShutdown, if you use FireDaemon and have configured to Restart the rogramm on Program Exit (under Lifecycle) */
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};