Added DoorOpener

This commit is contained in:
He-Man 2018-05-01 00:59:28 +02:00
parent 9056c66021
commit e7ee94d87e
7 changed files with 139 additions and 20 deletions

14
CfgActionMenu_self.hpp Normal file
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class Ignatz_DoorOpener
{
condition = "if (dyna_AtHome && dyna_IsDriver) then {['opencheck'] call Ignatz_Client_DoorOpener} else {false};";
action = "['open'] call Ignatz_Client_DoorOpener;";
icon = "addons\pics\Actions\Gate_Open.paa";
tooltip = "Open Gate";
};
class Ignatz_DoorCloser
{
condition = "if (dyna_AtHome && dyna_IsDriver) then {['closecheck'] call Ignatz_Client_DoorOpener} else {false};";
action = "['close'] call Ignatz_Client_DoorOpener;";
icon = "addons\pics\Actions\Gate_Close.paa";
tooltip = "Close Gate";
};

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# Ignatz_Tools # Ignatz_Tools for Arma3-EpochMod
- Earplugs<br/> - Earplugs<br/>
- StatusBar<br/> - StatusBar<br/>
- Autorestart<br/> - Autorestart<br/>
Put your servercomandpassword in @epochhive\addons\ignatz_server\config.cpp<br/> - Autmatic Door Opener<br/>
All other Settings are in Epoch.Mission\ignatz_config.hpp<br/>
- copy the files from epoch.mission into your mission file (if init.sqf already exist, paste the code into this file)<br/>
- Add the following lines from CfgActionMenu_self.hpp into this file: "epoch.mission\epoch_config\Configs\CfgActionMenu\CfgActionMenu_self.hpp"<br/>
- Put your servercomandpassword in @epochhive\addons\ignatz_server\config.cpp<br/>
- All other Settings are in Epoch.Mission\ignatz_config.hpp<br/>

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class Ignatz_config { class Ignatz_config {
// Earplugs // Earplugs
Earplugs_Keybind = 0x3E; /* Key to put in / out the Earplugs (F4) full list: https://community.bistudio.com/wiki/DIK_KeyCodes */ Earplugs_Keybind = 0x3E; /* Key to put in / out the Earplugs (F4) full list: https://community.bistudio.com/wiki/DIK_KeyCodes */
Earplugs_AutoEarplugs = "true"; /* Auto insert / remove Earplugs by entering leaving Vehicles */ Earplugs_AutoEarplugs = "true"; /* Auto insert / remove Earplugs by entering leaving Vehicles */
Earplugs_UseInVehicles = "true"; /* Set it to false to disable manual Earplugs in Vehicles */ Earplugs_UseInVehicles = "true"; /* Set it to false to disable manual Earplugs in Vehicles */
Earplugs_HintsMessages = "true"; /* Show Hint Messages on Auto-Insert / Remove Earplugs */ Earplugs_HintsMessages = "true"; /* Show Hint Messages on Auto-Insert / Remove Earplugs */
Earplugs_Systemchat = "true"; /* Show Systemchat Messages on Auto-Insert / Remove Earplugs */ Earplugs_Systemchat = "true"; /* Show Systemchat Messages on Auto-Insert / Remove Earplugs */
// Statusbar // Statusbar
Statusbar_OnStart = 1; /* Status Bar on Start - 0 = off / 1 = full / 2 = half / 3 = small */ Statusbar_OnStart = 1; /* Status Bar on Start - 0 = off / 1 = full / 2 = half / 3 = small */
Statusbar_UseKeybind = "true"; /* Use SwitchKey to switch between different Status Bars */ Statusbar_UseKeybind = "true"; /* Use SwitchKey to switch between different Status Bars */
Statusbar_Keybind = 0x36; /* Key to switch between the Status Bars (right shift key) full list: https://community.bistudio.com/wiki/DIK_KeyCodes */ Statusbar_Keybind = 0x36; /* Key to switch between the Status Bars (right shift key) full list: https://community.bistudio.com/wiki/DIK_KeyCodes */
// DoorOpener
OpenableObjets[] = { /* Array with Objects handled by the DoorOpener */
"CinderWallGarage_EPOCH"
};
WorkingVehicleTypes[] = {"LandVehicle"}; /* Array with VehicleTypes inside Players can use the Opener */
NeededItems[] = {
{1,"CircuitParts","true"}, /* [count,"itemclass",RemoveOnUse] */
{250,"Energy","true"} /* [count,"itemclass",RemoveOnUse] */
};
// Restart // Restart
FirstRestartOnDay = 0; /* On which time the Server will restart the first time (0 = 00:00 / 2 = 02:00 ...). Only full hour restarts are supported */ FirstRestartOnDay = 0; /* On which time the Server will restart the first time (0 = 00:00 / 2 = 02:00 ...). Only full hour restarts are supported */
Restart_Intervall = 3; /* in hours */ Restart_Intervall = 3; /* in hours */
AutoKickBeforeRestart = 120; /* in seconds */ AutoKickBeforeRestart = 120; /* in seconds */
AutolockBeforeRestart = 180; /* in seconds */ AutolockBeforeRestart = 180; /* in seconds */
Restart_WarningTimes[] = {1,2,5,10}; /* Array of restart-warning (x minutes before Restart) */ Restart_WarningTimes[] = {1,2,5,10}; /* Array of restart-warning (x minutes before Restart) */
Restart_AutoAdjust = "true"; /* Autmatically adjust Restarttime acc. to Realtime */ Restart_AutoAdjust = "true"; /* Autmatically adjust Restarttime acc. to Realtime */
SelfRestart = "false"; /* true = Server will restart himself */ SelfRestart = "false"; /* true = Server will restart himself */
SelfShutdown = "false"; /* true = Server shut down himself (has no effect, if SelfRestart = "true") */ SelfShutdown = "false"; /* true = Server shut down himself (has no effect, if SelfRestart = "true") */
/* You can use SelfShutdown, if you use FireDaemon and have configured to Restart the rogramm on Program Exit (under Lifecycle) */ /* You can use SelfShutdown, if you use FireDaemon and have configured to Restart the rogramm on Program Exit (under Lifecycle) */
}; };

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_config = getmissionconfig 'Ignatz_config';
_OpenableObjets = (getArray (_config >> "OpenableObjets"));
_WorkingVehicleTypes = (getArray (_config >> "WorkingVehicleTypes"));
_NeededItems = [];
{
_x params ["_count","_item","_DoRemove"];
if ((tolower _DoRemove) isequalto "true") then {_DoRemove = true} else {_DoRemove = false};
_NeededItems pushback [_count,_item,_DoRemove];
} foreach (getArray (_config >> "NeededItems"));
params [["_do",'close']];
if ((player == vehicle player) || !(player == (driver (vehicle player)))) exitwith {false};
if !({(vehicle player) iskindof _x} count _WorkingVehicleTypes > 0) exitwith {false};
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
_value = 0;
_lockvalue = 1;
_nearjammers = nearestobjects [player,["Plotpole_EPOCH"],_buildingJammerRange];
if (_nearjammers isEqualTo []) exitwith {false};
_nearestJammer = _nearjammers select 0;
if !((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) exitwith {false};
_NearestDoors = [];
_fnc_CheckDoorsToOpen = {
_NearestDoors = (nearestobjects [_nearestJammer,_OpenableObjets,_buildingJammerRange]) select {
([_x, "VIEW",vehicle player] checkVisibility [eyePos player, [(getposasl _x select 0),(getposasl _x select 1),(getposasl _x select 2) + 1.5]]) > 0.5 && (
_x animationPhase "open_left" < 0.5 && _x animationPhase "open_right" < 0.5 && _x animationPhase "Door_1_rot" < 0.5 && _x animationPhase "Open_Door" < 0.5)
};
_NearestDoors
};
_fnc_CheckDoorsToClose = {
_NearestDoors = (nearestobjects [_nearestJammer,_OpenableObjets,_buildingJammerRange]) select {
([_x, "VIEW",vehicle player] checkVisibility [eyePos player, [(getposasl _x select 0),(getposasl _x select 1),(getposasl _x select 2) + 1.5]]) > 0.5 &&
(_x animationPhase "open_left" > 0.5 || _x animationPhase "open_right" > 0.5 || _x animationPhase "Door_1_rot" > 0.5 || _x animationPhase "Open_Door" > 0.5)
};
_NearestDoors
};
switch _do do {
case "opencheck";
case "open": {
_NearestDoors = call _fnc_CheckDoorsToOpen; _value = 1; _lockvalue = 0;
};
case "closecheck";
case "close": {
_NearestDoors = call _fnc_CheckDoorsToClose; _value = 0; _lockvalue = 1;
};
};
if (_do in ["opencheck","closecheck"]) exitwith {!(_NearestDoors isequalto [])};
if (_NearestDoors isequalto []) exitwith {[format ["No Door found to %1",_do],5] call Epoch_Message;};
_missing = [];
{
_x params ["_count","_item"];
_has = 0;
if (_item isequalto "Energy") then {
_has = Epoch_PlayerEnergy;
}
else {
_has = {_x == _item} count ((magazines player)+(items player));
};
if (_has < _count) then {
_missing pushback [_count-_has,_item];
};
} foreach _NeededItems;
if !(_missing isequalto []) exitwith {
_Msg = 'Missing:';
{
_Msg = _Msg + format [' %1 %2,', _x select 0, (_x select 1) call EPOCH_itemDisplayName];
} foreach _missing;
[_Msg,5] call Epoch_Message;
};
{
_x params ["_count","_item","_remove"];
if (_remove) then {
if (_item isequalto "Energy") then {
["Energy",-_count] call Epoch_GiveAttributes;
}
else {
[player,_item,_count] call BIS_fnc_invRemove;
};
};
} foreach _NeededItems;
_sorted = [_NearestDoors,[],{player distance _x},'ASCEND'] call BIS_fnc_sortBy;
_DoorToHandle = _sorted select 0;
_DoorToHandle animate ['open_left', _value];
_DoorToHandle animate ['open_right', _value];
_DoorToHandle animate ['Door_1_rot', _value];
_DoorToHandle animate ['Open_Door', _value];
_DoorToHandle animate ['lock_cGarage', _lockvalue];
_DoorToHandle animate ['lock_Door', _lockvalue];

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if (hasInterface) then { if (hasInterface) then {
[] execVM "addons\Ignatz_EarPlugs.sqf"; [] execVM "addons\Ignatz_EarPlugs.sqf";
[] execVM "addons\Ignatz_Statusbar.sqf"; [] execVM "addons\Ignatz_Statusbar.sqf";
Ignatz_Client_DoorOpener = compilefinal preprocessfilelinenumbers "addons\Ignatz_Client_DoorOpener.sqf";
}; };