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BIN
@epochhive/addons/Ignatz_Server.pbo
Normal file
BIN
@epochhive/addons/Ignatz_Server.pbo
Normal file
Binary file not shown.
1
@epochhive/addons/Ignatz_Server/$PREFIX$
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1
@epochhive/addons/Ignatz_Server/$PREFIX$
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Ignatz_server
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1
@epochhive/addons/Ignatz_Server/PboPrefix.txt
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1
@epochhive/addons/Ignatz_Server/PboPrefix.txt
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Ignatz_server
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85
@epochhive/addons/Ignatz_Server/Server/Server_Autolock.sqf
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85
@epochhive/addons/Ignatz_Server/Server/Server_Autolock.sqf
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if (!isclass (configfile >> 'Ignatz_ServerConfig')) exitwith {
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diag_log "Error: Can not load Config for Ignatz_AutoLock";
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};
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_config = (configfile >> 'Ignatz_ServerConfig');
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_ServerCommand_Password = gettext (_config >> "ServerCommand_Password");
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_config2 = getmissionconfig 'Ignatz_config';
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_AutolockBeforeRestart = getnumber (_config2 >> "AutolockBeforeRestart");
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_AutoKickBeforeRestart = getnumber (_config2 >> "AutoKickBeforeRestart");
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_Restarttime = getnumber (_config2 >> "Restart_Intervall");
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_FirstRestart = getnumber (_config2 >> "FirstRestartOnDay");;
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_AutoAdjust = switch (tolower (gettext (_config2 >> "Restart_AutoAdjust"))) do {case "true": {true};default {false}};
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_SelfRestart = switch (tolower (gettext (_config2 >> "SelfRestart"))) do {case "true": {true};default {false}};
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_SelfShutdown = switch (tolower (gettext (_config2 >> "SelfShutdown"))) do {case "true": {true};default {false}};
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_GetRestartOverrideTime = {
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private ['_RestartOverrideTime'];
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params ["_Restarttime","_FirstRestart"];
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_realdatestr = "epochserver" callExtension "510";
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_realdate = call compile _realdatestr;
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_realdate params ["","","","_hours","_minutes","_seconds"];
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_RestartHours = _Restarttime/3600;
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_RestartOverrideTime = -1000;
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_c = 1;
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while {true} do {
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if (((_c*_RestartHours)+_FirstRestart) > _hours) exitwith {
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_RestartOverrideTime = ((_c*_RestartHours + _FirstRestart - _hours - 1)*60*60) max 0;
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};
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_c = _c+1;
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};
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_RestartOverrideTime = _RestartOverrideTime + (60-_minutes-1)*60;
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_RestartOverrideTime = _RestartOverrideTime + 60-_seconds-1;
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_RestartOverrideTime = _RestartOverrideTime + servertime;
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_RestartOverrideTime
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};
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_Restarttime = _Restarttime*3600;
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_ServerCommand_Password serverCommand "#lock";
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_startTime = diag_tickTime;
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while {(_startTime + 5) > diag_tickTime} do {
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for "_i" from 0 to 102 do {
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_ServerCommand_Password serverCommand format ["#kick %1",_i];
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};
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uisleep 0.5;
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};
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waitUntil {!isNil "EPOCH_SERVER_READY"};
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_ServerCommand_Password serverCommand "#unlock";
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uisleep 300;
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if (_AutoAdjust) then {
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_TimeToRestart = [_Restarttime,_FirstRestart] call _GetRestartOverrideTime;
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if (isnil '_TimeToRestart') exitwith {
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diag_log "#Ignatz_Debug: Restart OverrideTime can not be calculated - Override skipped...";
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};
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_Restarttime = _TimeToRestart;
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Ignatz_RestartOverrideTime = _TimeToRestart;
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publicvariable 'Ignatz_RestartOverrideTime';
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diag_log format ['#Ignatz_Debug: RestartTimer adjusted to restart at servertime: %1 (actual servertime: %2)',_TimeToRestart,servertime];
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};
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waituntil {uisleep 2; (_Restarttime - _AutolockBeforeRestart) < serverTime};
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_ServerCommand_Password serverCommand "#lock";
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waituntil {uisleep 2; (_Restarttime - _AutoKickBeforeRestart) < serverTime};
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_ServerCommand_Password spawn {
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{
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_playerUID = getPlayerUID _x;
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_this serverCommand format ["#kick %1",_playerUID];
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uisleep 0.2;
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} foreach playableunits;
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for "_i" from 0 to 500 do {
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_this serverCommand format ["#kick %1",_i];
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uisleep 0.01;
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};
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{
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_playerUID = getPlayerUID _x;
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_this serverCommand format ["#kick %1",_playerUID];
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uisleep 0.2;
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} foreach playableunits;
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};
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waituntil {uisleep 2; _Restarttime <= serverTime};
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if (_SelfRestart) exitwith {
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_ServerCommand_Password serverCommand "#restartserver";
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};
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if (_SelfShutdown) then {
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_ServerCommand_Password serverCommand "#shutdown";
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};
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32
@epochhive/addons/Ignatz_Server/config.cpp
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32
@epochhive/addons/Ignatz_Server/config.cpp
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@ -0,0 +1,32 @@
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class CfgPatches
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{
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class Ignatz
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{
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requiredVersion = 0.1;
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requiredAddons[] = {};
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units[] = {};
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weapons[] = {};
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magazines[] = {};
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ammo[] = {};
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author[]= {"He-Man"};
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};
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};
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class CfgFunctions
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{
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class Ignatz
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{
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class main {
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file = "Ignatz_Server";
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class init {
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preInit = 1;
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};
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};
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};
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};
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class Ignatz_ServerConfig {
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ServerCommand_Password = "password";
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};
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1
@epochhive/addons/Ignatz_Server/fn_init.sqf
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1
@epochhive/addons/Ignatz_Server/fn_init.sqf
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[] execVM "\Ignatz_server\Server\Server_Autolock.sqf";
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4
Battleye.txt
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4
Battleye.txt
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scripts.txt:
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7 "BIS_fnc_dynamictext" !="_Ignatz_dyn spawn BIS_fnc_dynamicText"
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7 ctrlCreate !="_display ctrlCreate [\"RscStructuredText\", 10000]"
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24
epoch.Mission/Ignatz_config.hpp
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24
epoch.Mission/Ignatz_config.hpp
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class Ignatz_config {
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// Earplugs
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Earplugs_Keybind = 0x3E; /* Key to put in / out the Earplugs (F4) full list: https://community.bistudio.com/wiki/DIK_KeyCodes */
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Earplugs_AutoEarplugs = "true"; /* Auto insert / remove Earplugs by entering leaving Vehicles */
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Earplugs_UseInVehicles = "true"; /* Set it to false to disable manual Earplugs in Vehicles */
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Earplugs_HintsMessages = "true"; /* Show Hint Messages on Auto-Insert / Remove Earplugs */
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Earplugs_Systemchat = "true"; /* Show Systemchat Messages on Auto-Insert / Remove Earplugs */
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// Statusbar
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Statusbar_OnStart = 1; /* Status Bar on Start - 0 = off / 1 = full / 2 = half / 3 = small */
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Statusbar_UseKeybind = "true"; /* Use SwitchKey to switch between different Status Bars */
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Statusbar_Keybind = 0x36; /* Key to switch between the Status Bars (right shift key) full list: https://community.bistudio.com/wiki/DIK_KeyCodes */
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// Restart
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FirstRestartOnDay = 0; /* On which time the Server will restart the first time (0 = 00:00 / 2 = 02:00 ...). Only full hour restarts are supported */
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Restart_Intervall = 3; /* in hours */
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AutoKickBeforeRestart = 120; /* in seconds */
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AutolockBeforeRestart = 180; /* in seconds */
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Restart_WarningTimes[] = {1,2,5,10}; /* Array of restart-warning (x minutes before Restart) */
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Restart_AutoAdjust = "true"; /* Autmatically adjust Restarttime acc. to Realtime */
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SelfRestart = "false"; /* true = Server will restart himself */
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SelfShutdown = "false"; /* true = Server shut down himself (has no effect, if SelfRestart = "true") */
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/* You can use SelfShutdown, if you use FireDaemon and have configured to Restart the rogramm on Program Exit (under Lifecycle) */
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};
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23
epoch.Mission/addons/Ignatz_EarPlugs.sqf
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23
epoch.Mission/addons/Ignatz_EarPlugs.sqf
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// File created by Ignatz - He-Man
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// Last Update: 2017-04-06
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if (!isclass (getmissionconfig 'Ignatz_config')) exitwith {
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systemchat "Error: Can not load Config for Earplugs";
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};
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_config = getmissionconfig 'Ignatz_config';
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Ignatz_KB_Earplug = getnumber (_config >> "Earplugs_Keybind");
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Ignatz_AutoEarplugs = switch (tolower (gettext (_config >> "Earplugs_AutoEarplugs"))) do {case "true": {true};default {false}};
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Ignatz_EnableEarpluginVeh = switch (tolower (gettext (_config >> "Earplugs_UseInVehicles"))) do {case "true": {true};default {false}};
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Ignatz_AutoEarplugsHints = switch (tolower (gettext (_config >> "Earplugs_HintsMessages"))) do {case "true": {true};default {false}};
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Ignatz_EarplugsSystemchat = switch (tolower (gettext (_config >> "Earplugs_Systemchat"))) do {case "true": {true};default {false}};
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Ignatz_Earplugsin = false;
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Ignatz_Client_Earplugger = compilefinal "
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if (Ignatz_Earplugsin) then {
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Ignatz_Earplugsin = false;
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1 fadeSound 1;
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}
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else {
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Ignatz_Earplugsin = true;
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1 fadeSound 0.15;
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};
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";
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477
epoch.Mission/addons/Ignatz_Statusbar.sqf
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477
epoch.Mission/addons/Ignatz_Statusbar.sqf
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|
/*
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|
Status Bar for Epochmod
|
||||||
|
Developed by: Darth_Rogue
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|
Changed By: [Ignatz] He-Man
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|
Date: 2017-04-06
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|
*/
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||||||
|
[] spawn {
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|
if (!isclass (getmissionconfig 'Ignatz_config')) exitwith {
|
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|
systemchat "Error: Can not load Config for Statusbar";
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|
};
|
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|
_config = getmissionconfig 'Ignatz_config';
|
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|
Ignatz_StatusbarSelected = getnumber (_config >> "Statusbar_OnStart");
|
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|
Ignatz_UseStatusBarSwitchKey = switch (tolower (gettext (_config >> "Statusbar_UseKeybind"))) do {case "true": {true};default {false}};
|
||||||
|
Ignatz_StatusBarSwitchKey = getnumber (_config >> "Statusbar_Keybind");
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|
_RestartTime = getnumber (_config >> "Restart_Intervall");
|
||||||
|
_AutoKickBeforeRestart = getnumber (_config >> "AutoKickBeforeRestart");
|
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|
_RestartWarningTimes = getarray (_config >> "Restart_WarningTimes");
|
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|
|
||||||
|
_playersTxt = "<t shadow='1' shadowColor='#000000' color='%17'><img size='1.6' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\players.paa' color='%17'/>%1</t>";
|
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|
_energyTxt = "<t shadow='1' shadowColor='#000000' color='%17'><img size='1.6' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\energy.paa' color='%17'/>%2</t>";
|
||||||
|
_StaminaTxt = "<t shadow='1' shadowColor='#000000' color='%17'><img size='1.6' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\stamina.paa' color='%19'/>%3</t>";
|
||||||
|
_KryptoTxt = "<t shadow='1' shadowColor='#000000' color='%17'><img size='1.6' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\krypto.paa' color='%17'/>%4</t>";
|
||||||
|
_DamageTxt = "<t shadow='1' shadowColor='#000000' color='%20'><img size='1.6' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\damage.paa' color='%20'/>%5%15</t>";
|
||||||
|
_HungerTxt = "<t shadow='1' shadowColor='#000000' color='%21'><img size='1.6' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\hunger.paa' color='%21'/>%6%15</t>";
|
||||||
|
_ThirstTxt = "<t shadow='1' shadowColor='#000000' color='%22'><img size='1.6' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\thirst.paa' color='%22'/>%7%15</t>";
|
||||||
|
_TempTxt = "<t shadow='1' shadowColor='#000000' color='%23'><img size='1.1' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\temp.paa' color='%23'/> %8%16</t>";
|
||||||
|
_ToxicTxt = "<t shadow='1' shadowColor='#000000' color='%24'><img size='1.6' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\toxicity.paa' color='%24'/>%9</t>";
|
||||||
|
_BloodTxt = "<t shadow='1' shadowColor='#000000' color='%25'><img size='1.3' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\blood.paa' color='%25'/>%10</t>";
|
||||||
|
_GPSTxt = "<t shadow='1' shadowColor='#000000' color='%17'><img size='1.0' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\compass.paa' color='%17'/> %11</t>";
|
||||||
|
_FPSTxt = "<t shadow='1' shadowColor='#000000' color='%17'>FPS %12</t>";
|
||||||
|
_RestartTxt = "<t shadow='1' shadowColor='#000000' color='%17'><img size='1.6' shadowColor='#000000' image='addons\pics\Ignatz_Statusbar\restart.paa' color='%17'/>%13:%14</t>";
|
||||||
|
_blanks = " "; /* Blanks for adjust the distance between the Icons */
|
||||||
|
|
||||||
|
_StatusbarTxt1 =
|
||||||
|
_playersTxt + _blanks +
|
||||||
|
_StaminaTxt + _blanks +
|
||||||
|
_KryptoTxt + _blanks +
|
||||||
|
_DamageTxt + _blanks +
|
||||||
|
_HungerTxt + _blanks +
|
||||||
|
_ThirstTxt + _blanks +
|
||||||
|
_TempTxt + _blanks +
|
||||||
|
_ToxicTxt + _blanks +
|
||||||
|
_BloodTxt + _blanks +
|
||||||
|
_GPSTxt + _blanks +
|
||||||
|
_FPSTxt + _blanks +
|
||||||
|
_RestartTxt;
|
||||||
|
|
||||||
|
_StatusbarTxt2 =
|
||||||
|
_StaminaTxt + _blanks +
|
||||||
|
_DamageTxt + _blanks +
|
||||||
|
_HungerTxt + _blanks +
|
||||||
|
_ThirstTxt + _blanks +
|
||||||
|
_TempTxt + _blanks +
|
||||||
|
_ToxicTxt + _blanks +
|
||||||
|
_BloodTxt + _blanks +
|
||||||
|
_GPSTxt + _blanks +
|
||||||
|
_RestartTxt;
|
||||||
|
|
||||||
|
_StatusbarTxt3 =
|
||||||
|
_StaminaTxt + _blanks +
|
||||||
|
_DamageTxt + _blanks +
|
||||||
|
_HungerTxt + _blanks +
|
||||||
|
_ThirstTxt + _blanks +
|
||||||
|
_RestartTxt;
|
||||||
|
|
||||||
|
_StatusbarPosY = safezoneY+safezoneH-0.1; /* 10% from the bottom */
|
||||||
|
_StatusbarHeight = 0.07;
|
||||||
|
_StatusbarWidth1 = 1.2;
|
||||||
|
_StatusbarWidth2 = 0.9;
|
||||||
|
_StatusbarWidth3 = 0.55;
|
||||||
|
_BackgrundColor = [0,0,0,0.4]; /* [RR,GG,BB,TRANSPARENCY] RGB in 0-1!!! */
|
||||||
|
|
||||||
|
/*
|
||||||
|
1 count playableunits,
|
||||||
|
2 _energyPercent,
|
||||||
|
3 _stamina,
|
||||||
|
4 _wallet,
|
||||||
|
5 _damage,
|
||||||
|
6 _hunger,
|
||||||
|
7 _thirst,
|
||||||
|
8 _temp,
|
||||||
|
9 _toxPercent,
|
||||||
|
10 _bloodpressure,
|
||||||
|
11 format['%1/%2',_xx,_yy],
|
||||||
|
12 round diag_fps,
|
||||||
|
13 _hours,
|
||||||
|
14 _minutes,
|
||||||
|
15 '%',
|
||||||
|
16 '°C',
|
||||||
|
17 _colourDefault,
|
||||||
|
18 _colourEnergy,
|
||||||
|
19 _colourStamina,
|
||||||
|
20 _colourDamage,
|
||||||
|
21 _colourHunger,
|
||||||
|
22 _colourThirst,
|
||||||
|
23 _colourTemp,
|
||||||
|
24 _colourToxicity,
|
||||||
|
25 _colourBloodP
|
||||||
|
/*
|
||||||
|
End Config
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
*/
|
||||||
|
waituntil {!isnull (finddisplay 46) && alive player};
|
||||||
|
disableSerialization;
|
||||||
|
_display = finddisplay 46;
|
||||||
|
_Ignatz_StatusbarActive = 0;
|
||||||
|
_tempblink = false;
|
||||||
|
_damageblink = false;
|
||||||
|
_hungerblink = false;
|
||||||
|
_thirstblink = false;
|
||||||
|
_toxicblink = false;
|
||||||
|
_bloodpblink = false;
|
||||||
|
|
||||||
|
_colourDefault = parseText '#ADADAD';
|
||||||
|
_colour100 = parseText '#336600';
|
||||||
|
_colour90 = parseText '#339900';
|
||||||
|
_colour80 = parseText '#33CC00';
|
||||||
|
_colour70 = parseText '#33FF00';
|
||||||
|
_colour60 = parseText '#66FF00';
|
||||||
|
_colour50 = parseText '#CCFF00';
|
||||||
|
_colour40 = parseText '#CCCC00';
|
||||||
|
_colour30 = parseText '#CC9900';
|
||||||
|
_colour20 = parseText '#CC6600';
|
||||||
|
_colour10 = parseText '#CC3300';
|
||||||
|
_colour0 = parseText '#CC0000';
|
||||||
|
_colourDead = parseText '#000000';
|
||||||
|
_colourTempLowest = parseText '#0000CC';
|
||||||
|
_colourTempLower = parseText '#9600CC';
|
||||||
|
_colourTempMid = parseText '#336600';
|
||||||
|
_colourTempHigher = parseText '#CC0055';
|
||||||
|
_colourTempHighest = parseText '#FF0000';
|
||||||
|
|
||||||
|
_Statusbar = _display ctrlCreate ["RscStructuredText", 10000];
|
||||||
|
_statusbar ctrlsetbackgroundcolor _BackgrundColor;
|
||||||
|
_Statusbar ctrlSetPosition [
|
||||||
|
safezoneX + safezoneW / 2 - 0,
|
||||||
|
_StatusbarPosY,
|
||||||
|
0,
|
||||||
|
_StatusbarHeight
|
||||||
|
];
|
||||||
|
_Statusbar ctrlCommit 0.5;
|
||||||
|
|
||||||
|
_minutes = -1;
|
||||||
|
_restart = false;
|
||||||
|
|
||||||
|
while {true} do {
|
||||||
|
if (_Ignatz_StatusbarActive != Ignatz_StatusbarSelected) then {
|
||||||
|
switch Ignatz_StatusbarSelected do {
|
||||||
|
case 0:{
|
||||||
|
_Ignatz_StatusbarActive = 0;
|
||||||
|
_Statusbar ctrlSetPosition [
|
||||||
|
safezoneX + safezoneW / 2 - 0,
|
||||||
|
_StatusbarPosY,
|
||||||
|
0,
|
||||||
|
_StatusbarHeight
|
||||||
|
];
|
||||||
|
};
|
||||||
|
case 1:{
|
||||||
|
_Ignatz_StatusbarActive = 1;
|
||||||
|
_Statusbar ctrlShow true;
|
||||||
|
_Statusbar ctrlSetPosition [
|
||||||
|
safezoneX + safezoneW / 2 - _StatusbarWidth1/2,
|
||||||
|
_StatusbarPosY,
|
||||||
|
_StatusbarWidth1,
|
||||||
|
_StatusbarHeight
|
||||||
|
];
|
||||||
|
};
|
||||||
|
case 2:{
|
||||||
|
_Ignatz_StatusbarActive = 2;
|
||||||
|
_Statusbar ctrlShow true;
|
||||||
|
_Statusbar ctrlSetPosition [
|
||||||
|
safezoneX + safezoneW / 2 - _StatusbarWidth2/2,
|
||||||
|
_StatusbarPosY,
|
||||||
|
_StatusbarWidth2,
|
||||||
|
_StatusbarHeight
|
||||||
|
];
|
||||||
|
};
|
||||||
|
case 3:{
|
||||||
|
_Ignatz_StatusbarActive = 3;
|
||||||
|
_Statusbar ctrlShow true;
|
||||||
|
_Statusbar ctrlSetPosition [
|
||||||
|
safezoneX + safezoneW / 2 - _StatusbarWidth3/2,
|
||||||
|
_StatusbarPosY,
|
||||||
|
_StatusbarWidth3,
|
||||||
|
_StatusbarHeight
|
||||||
|
];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
_Statusbar ctrlCommit 0.5;
|
||||||
|
uisleep 0.5;
|
||||||
|
if (_Ignatz_StatusbarActive == 0) then {
|
||||||
|
_Statusbar ctrlShow false;
|
||||||
|
_Statusbar ctrlSetText '';
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
uisleep 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
_time = (round(_RestartTime*3600-_AutoKickBeforeRestart-serverTime)) max 0;
|
||||||
|
if (!isnil 'Ignatz_RestartOverrideTime') then {
|
||||||
|
_time = (Ignatz_RestartOverrideTime-_AutoKickBeforeRestart-serverTime) max 0;
|
||||||
|
};
|
||||||
|
_hours = (floor(_time/3600));
|
||||||
|
_minutes = (floor ((_time - _hours*3600)/60));
|
||||||
|
if (_restart) exitwith {
|
||||||
|
_txt = 'SERVER IS SHUTTING DOWN NOW - PLEASE LOGOUT!';
|
||||||
|
_logouttime = 40 + (random 15);
|
||||||
|
_randomwait = random _logouttime;
|
||||||
|
TitleText [_txt,'BLACK OUT',40];
|
||||||
|
uisleep _randomwait;
|
||||||
|
true call EPOCH_pushCustomVar;
|
||||||
|
uisleep ((_logouttime - _randomwait) max 1);
|
||||||
|
[] spawn {_result = ["Server Restart! - You will be kicked in a few seconds ...","Restart"] call BIS_fnc_guiMessage;};
|
||||||
|
uisleep 0.5;
|
||||||
|
(finddisplay 46) closedisplay 0;
|
||||||
|
};
|
||||||
|
if ((_hours*60+_minutes) == 0) then {
|
||||||
|
_restart = true;
|
||||||
|
};
|
||||||
|
if ((_hours*60+_minutes) in _RestartWarningTimes)then {
|
||||||
|
if ((_hours*60+_minutes) == 1) then {
|
||||||
|
_msg = format ["<t size='1' color='#DA1700' align='center'>RESTART IN %1 MINUTE<br/>PLEASE LOGOUT NOW!</t>",_minutes];
|
||||||
|
_Ignatz_dyn = [_msg,0,safezoneY + safezoneH/2,5,0.5];
|
||||||
|
_Ignatz_dyn spawn BIS_fnc_dynamicText;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
_msg = format ["<t size='0.7' color='#DA1700' align='left'>RESTART IN %1 MINUTES</t>",_minutes];
|
||||||
|
_Ignatz_dyn = [_msg,safezoneX+safezoneW/1.5,safezoneY+safezoneH/1.5,5,0.5];
|
||||||
|
_Ignatz_dyn spawn BIS_fnc_dynamicText;
|
||||||
|
};
|
||||||
|
_RestartWarningTimes = _RestartWarningTimes - [_hours*60+_minutes];
|
||||||
|
};
|
||||||
|
if (_minutes < 10) then {
|
||||||
|
_minutes = "0" + (str _minutes);
|
||||||
|
};
|
||||||
|
|
||||||
|
if !(_Ignatz_StatusbarActive == 0) then {
|
||||||
|
_temp = round((EPOCH_playerTemp-32)/1.8*10)/10;
|
||||||
|
_highestDMG = 0;
|
||||||
|
{
|
||||||
|
_currentDMG = _x;
|
||||||
|
if (_currentDMG > _highestDMG) then{
|
||||||
|
_highestDMG = _currentDMG;
|
||||||
|
};
|
||||||
|
} forEach (((getAllHitPointsDamage player) param[2,[]]) + [damage player]);
|
||||||
|
_damage = round ((1 - _highestDMG) * 100);
|
||||||
|
_hunger = round((EPOCH_playerHunger/5000) * 100);
|
||||||
|
_thirst = round((EPOCH_playerThirst/2500) * 100);
|
||||||
|
_wallet = EPOCH_playerCrypto;
|
||||||
|
_stamina = round(EPOCH_playerStamina);
|
||||||
|
_toxPercent = round (EPOCH_playerToxicity);
|
||||||
|
_bloodpressure = round (EPOCH_playerBloodP);
|
||||||
|
_energy = round(EPOCH_playerEnergy);
|
||||||
|
_energyPercent = floor(_energy);
|
||||||
|
_grid = mapGridPosition player;
|
||||||
|
_xx = (format[_grid]) select [0,3];
|
||||||
|
_yy = (format[_grid]) select [3,3];
|
||||||
|
|
||||||
|
_colourBloodP = _colourDefault;
|
||||||
|
if (_bloodpressure > 140 && _bloodpblink) then {
|
||||||
|
_bloodpblink = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
switch true do {
|
||||||
|
case (_bloodpressure < 110) : {_colourBloodP = _colour100;};
|
||||||
|
case ((_bloodpressure >= 110) && (_bloodpressure < 120)) : {_colourBloodP = _colour90;};
|
||||||
|
case ((_bloodpressure >= 120) && (_bloodpressure < 130)) : {_colourBloodP = _colour80;};
|
||||||
|
case ((_bloodpressure >= 130) && (_bloodpressure < 140)) : {_colourBloodP = _colour70;};
|
||||||
|
case ((_bloodpressure >= 140) && (_bloodpressure < 150)) : {_colourBloodP = _colour50;};
|
||||||
|
case ((_bloodpressure >= 150) && (_bloodpressure < 160)) : {_colourBloodP = _colour40;};
|
||||||
|
case ((_bloodpressure >= 160) && (_bloodpressure < 170)) : {_colourBloodP = _colour30;};
|
||||||
|
case ((_bloodpressure >= 170) && (_bloodpressure < 180)) : {_colourBloodP = _colour20;};
|
||||||
|
case ((_bloodpressure >= 180) && (_bloodpressure < 190)) : {_colourBloodP = _colour10;};
|
||||||
|
case (_bloodpressure >= 190) : {_colourBloodP = _colourDead;};
|
||||||
|
};
|
||||||
|
if (_bloodpressure > 150) then {
|
||||||
|
_bloodpblink = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
_bloodpblink = false;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_colourTemp = _colourDefault;
|
||||||
|
if ((_temp <= 35.5 || _temp > 38.5) && _tempblink) then {
|
||||||
|
_tempblink = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
switch true do {
|
||||||
|
case (_temp < 35.5) : {_colourTemp = _colourTempLowest;};
|
||||||
|
case ((_temp >= 35.5) && (_temp < 36.5)) : {_colourTemp = _colourTempLower;};
|
||||||
|
case ((_temp >= 36.5) && (_temp < 37.5)) : {_colourTemp = _colourTempMid;};
|
||||||
|
case ((_temp >= 37.5) && (_temp < 38.5)) : {_colourTemp = _colourTempHigher;};
|
||||||
|
case (_temp > 38.5) : {_colourTemp = _colourTempHighest;};
|
||||||
|
};
|
||||||
|
if (_temp <= 35.5 || _temp > 38.5) then {
|
||||||
|
_tempblink = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
_tempblink = false;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_colourDamage = _colourDefault;
|
||||||
|
if (_damage < 30 && _damageblink) then {
|
||||||
|
_damageblink = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
switch true do {
|
||||||
|
case(_damage >= 100) : {_colourDamage = _colour100;};
|
||||||
|
case((_damage >= 90) && (_damage < 100)) : {_colourDamage = _colour90;};
|
||||||
|
case((_damage >= 80) && (_damage < 90)) : {_colourDamage = _colour80;};
|
||||||
|
case((_damage >= 70) && (_damage < 80)) : {_colourDamage = _colour70;};
|
||||||
|
case((_damage >= 60) && (_damage < 70)) : {_colourDamage = _colour60;};
|
||||||
|
case((_damage >= 50) && (_damage < 60)) : {_colourDamage = _colour50;};
|
||||||
|
case((_damage >= 40) && (_damage < 50)) : {_colourDamage = _colour40;};
|
||||||
|
case((_damage >= 30) && (_damage < 40)) : {_colourDamage = _colour30;};
|
||||||
|
case((_damage >= 20) && (_damage < 30)) : {_colourDamage = _colour20;};
|
||||||
|
case((_damage >= 10) && (_damage < 20)) : {_colourDamage = _colour10;};
|
||||||
|
case((_damage >= 1) && (_damage < 10)) : {_colourDamage = _colour0;};
|
||||||
|
case(_damage < 1) : {_colourDamage = _colourDead;};
|
||||||
|
};
|
||||||
|
if (_damage < 30) then {
|
||||||
|
_damageblink = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
_damageblink = false;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_colourHunger = _colourDefault;
|
||||||
|
if (_hunger < 10 && _hungerblink) then {
|
||||||
|
_hungerblink = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
switch true do {
|
||||||
|
case(_hunger >= 100) : {_colourHunger = _colour100;};
|
||||||
|
case((_hunger >= 90) && (_hunger < 100)) : {_colourHunger = _colour90;};
|
||||||
|
case((_hunger >= 80) && (_hunger < 90)) : {_colourHunger = _colour80;};
|
||||||
|
case((_hunger >= 70) && (_hunger < 80)) : {_colourHunger = _colour70;};
|
||||||
|
case((_hunger >= 60) && (_hunger < 70)) : {_colourHunger = _colour60;};
|
||||||
|
case((_hunger >= 50) && (_hunger < 60)) : {_colourHunger = _colour50;};
|
||||||
|
case((_hunger >= 40) && (_hunger < 50)) : {_colourHunger = _colour40;};
|
||||||
|
case((_hunger >= 30) && (_hunger < 40)) : {_colourHunger = _colour30;};
|
||||||
|
case((_hunger >= 20) && (_hunger < 30)) : {_colourHunger = _colour20;};
|
||||||
|
case((_hunger >= 10) && (_hunger < 20)) : {_colourHunger = _colour10;};
|
||||||
|
case((_hunger >= 1) && (_hunger < 10)) : {_colourHunger = _colour0;};
|
||||||
|
case(_hunger < 1) : {_colourHunger = _colourDead;};
|
||||||
|
};
|
||||||
|
if (_hunger < 10) then {
|
||||||
|
_hungerblink = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
_hungerblink = false;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
_colourThirst = _colourDefault;
|
||||||
|
if (_thirst < 10 && _thirstblink) then {
|
||||||
|
_thirstblink = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
switch true do{
|
||||||
|
case(_thirst >= 100) : {_colourThirst = _colour100;};
|
||||||
|
case((_thirst >= 90) && (_thirst < 100)) : {_colourThirst = _colour90;};
|
||||||
|
case((_thirst >= 80) && (_thirst < 90)) : {_colourThirst = _colour80;};
|
||||||
|
case((_thirst >= 70) && (_thirst < 80)) : {_colourThirst = _colour70;};
|
||||||
|
case((_thirst >= 60) && (_thirst < 70)) : {_colourThirst = _colour60;};
|
||||||
|
case((_thirst >= 50) && (_thirst < 60)) : {_colourThirst = _colour50;};
|
||||||
|
case((_thirst >= 40) && (_thirst < 50)) : {_colourThirst = _colour40;};
|
||||||
|
case((_thirst >= 30) && (_thirst < 40)) : {_colourThirst = _colour30;};
|
||||||
|
case((_thirst >= 20) && (_thirst < 30)) : {_colourThirst = _colour20;};
|
||||||
|
case((_thirst >= 10) && (_thirst < 20)) : {_colourThirst = _colour10;};
|
||||||
|
case((_thirst >= 1) && (_thirst < 10)) : {_colourThirst = _colour0;};
|
||||||
|
case(_thirst < 1) : {_colourThirst = _colourDead;};
|
||||||
|
};
|
||||||
|
if (_thirst < 10) then {
|
||||||
|
_thirstblink = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
_thirstblink = false;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_colourEnergy = _colourDefault;
|
||||||
|
switch true do {
|
||||||
|
case(_energyPercent >= 100) : {_colourEnergy = _colour100;};
|
||||||
|
case((_energyPercent >= 90) && (_energyPercent < 100)) : {_colourEnergy = _colour90;};
|
||||||
|
case((_energyPercent >= 80) && (_energyPercent < 90)) : {_colourEnergy = _colour80;};
|
||||||
|
case((_energyPercent >= 70) && (_energyPercent < 80)) : {_colourEnergy = _colour70;};
|
||||||
|
case((_energyPercent >= 60) && (_energyPercent < 70)) : {_colourEnergy = _colour60;};
|
||||||
|
case((_energyPercent >= 50) && (_energyPercent < 60)) : {_colourEnergy = _colour50;};
|
||||||
|
case((_energyPercent >= 40) && (_energyPercent < 50)) : {_colourEnergy = _colour40;};
|
||||||
|
case((_energyPercent >= 30) && (_energyPercent < 40)) : {_colourEnergy = _colour30;};
|
||||||
|
case((_energyPercent >= 20) && (_energyPercent < 30)) : {_colourEnergy = _colour20;};
|
||||||
|
case((_energyPercent >= 10) && (_energyPercent < 20)) : {_colourEnergy = _colour10;};
|
||||||
|
case((_energyPercent >= 1) && (_energyPercent < 10)) : {_colourEnergy = _colour0;};
|
||||||
|
case(_energyPercent < 1) : {_colourEnergy = _colour0;};
|
||||||
|
};
|
||||||
|
|
||||||
|
_colourToxicity = _colourDefault;
|
||||||
|
if (_toxPercent > 80 && _toxicblink) then {
|
||||||
|
_toxicblink = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
switch true do {
|
||||||
|
case(_toxPercent >= 100) : {_colourToxicity = _colourDead;};
|
||||||
|
case((_toxPercent >= 90) && (_toxPercent < 100)) : {_colourToxicity = _colour0;};
|
||||||
|
case((_toxPercent >= 80) && (_toxPercent < 90)) : {_colourToxicity = _colour10;};
|
||||||
|
case((_toxPercent >= 70) && (_toxPercent < 80)) : {_colourToxicity = _colour20;};
|
||||||
|
case((_toxPercent >= 60) && (_toxPercent < 70)) : {_colourToxicity = _colour30;};
|
||||||
|
case((_toxPercent >= 50) && (_toxPercent < 60)) : {_colourToxicity = _colour40;};
|
||||||
|
case((_toxPercent >= 40) && (_toxPercent < 50)) : {_colourToxicity = _colour50;};
|
||||||
|
case((_toxPercent >= 30) && (_toxPercent < 40)) : {_colourToxicity = _colour60;};
|
||||||
|
case((_toxPercent >= 20) && (_toxPercent < 30)) : {_colourToxicity = _colour70;};
|
||||||
|
case((_toxPercent >= 10) && (_toxPercent < 20)) : {_colourToxicity = _colour80;};
|
||||||
|
case((_toxPercent >= 1) && (_toxPercent < 10)) : {_colourToxicity = _colour90;};
|
||||||
|
case(_toxPercent < 1) : {_colourToxicity = _colour100;};
|
||||||
|
};
|
||||||
|
if (_toxPercent > 80) then {
|
||||||
|
_toxicblink = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
_toxicblink = false;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
_colourStamina = _colourDefault;
|
||||||
|
|
||||||
|
_bartext = switch _Ignatz_StatusbarActive do {
|
||||||
|
case 0:{
|
||||||
|
"";
|
||||||
|
};
|
||||||
|
case 1:{
|
||||||
|
_StatusbarTxt1;
|
||||||
|
};
|
||||||
|
case 2:{
|
||||||
|
_StatusbarTxt2;
|
||||||
|
};
|
||||||
|
case 3:{
|
||||||
|
_StatusbarTxt3;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_Statusbar ctrlSetStructuredText parseText format ["<t align='center'>" + _bartext + "</t>",
|
||||||
|
count playableunits,
|
||||||
|
_energyPercent,
|
||||||
|
_stamina,
|
||||||
|
_wallet,
|
||||||
|
_damage,
|
||||||
|
_hunger,
|
||||||
|
_thirst,
|
||||||
|
_temp,
|
||||||
|
_toxPercent,
|
||||||
|
_bloodpressure,
|
||||||
|
format['%1/%2',_xx,_yy],
|
||||||
|
round diag_fps,
|
||||||
|
_hours,
|
||||||
|
_minutes,
|
||||||
|
'%',
|
||||||
|
'°C',
|
||||||
|
_colourDefault,
|
||||||
|
_colourEnergy,
|
||||||
|
_colourStamina,
|
||||||
|
_colourDamage,
|
||||||
|
_colourHunger,
|
||||||
|
_colourThirst,
|
||||||
|
_colourTemp,
|
||||||
|
_colourToxicity,
|
||||||
|
_colourBloodP
|
||||||
|
];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/Flag.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/Flag.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/blood.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/blood.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/compass.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/compass.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/damage.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/damage.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/energy.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/energy.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/hunger.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/hunger.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/krypto.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/krypto.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/players.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/players.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/restart.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/restart.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/stamina.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/stamina.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/temp.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/temp.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/thirst.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/thirst.paa
Normal file
Binary file not shown.
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/toxicity.paa
Normal file
BIN
epoch.Mission/addons/pics/Ignatz_Statusbar/toxicity.paa
Normal file
Binary file not shown.
4
epoch.Mission/description.ext
Normal file
4
epoch.Mission/description.ext
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
// Epoch Survival Gamemode
|
||||||
|
#include "epoch_config\sandbox_config.hpp"
|
||||||
|
#include "Ignatz_config.hpp"
|
||||||
|
|
@ -0,0 +1,28 @@
|
|||||||
|
/*
|
||||||
|
Author: Aaron Clark - EpochMod.com
|
||||||
|
|
||||||
|
Contributors: [Ignatz] He-Man
|
||||||
|
|
||||||
|
Description:
|
||||||
|
Custom A3 Epoch GetInMan Eventhandler
|
||||||
|
|
||||||
|
Licence:
|
||||||
|
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||||
|
|
||||||
|
Github:
|
||||||
|
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/custom/EPOCH_custom_EH_GetInMan.sqf
|
||||||
|
*/
|
||||||
|
params ["_unit","_position","_vehicle"];
|
||||||
|
|
||||||
|
// Start Ignatz_Earplugs
|
||||||
|
if (Ignatz_AutoEarplugs) then {
|
||||||
|
if (Ignatz_AutoEarplugsHints) then {
|
||||||
|
hint 'Earplugs have been auto inserted';
|
||||||
|
};
|
||||||
|
if (Ignatz_EarplugsSystemchat) then {
|
||||||
|
systemchat 'Earplugs have been auto-inserted...';
|
||||||
|
};
|
||||||
|
Ignatz_Earplugsin = false;
|
||||||
|
[] call Ignatz_Client_Earplugger;
|
||||||
|
};
|
||||||
|
// End Ignatz_Earplugs
|
@ -0,0 +1,28 @@
|
|||||||
|
/*
|
||||||
|
Author: Aaron Clark - EpochMod.com
|
||||||
|
|
||||||
|
Contributors: [Ignatz] He-Man
|
||||||
|
|
||||||
|
Description:
|
||||||
|
Custom A3 Epoch GetOutMan Eventhandler
|
||||||
|
|
||||||
|
Licence:
|
||||||
|
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||||
|
|
||||||
|
Github:
|
||||||
|
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/custom/EPOCH_custom_EH_GetOutMan.sqf
|
||||||
|
*/
|
||||||
|
params ["_unit","_position","_vehicle"];
|
||||||
|
|
||||||
|
// Start Ignatz_Earplugs
|
||||||
|
if (Ignatz_AutoEarplugs) then {
|
||||||
|
if (Ignatz_AutoEarplugsHints) then {
|
||||||
|
hint 'Earplugs have been auto-removed';
|
||||||
|
};
|
||||||
|
if (Ignatz_EarplugsSystemchat) then {
|
||||||
|
systemchat 'Earplugs have been auto-removed...';
|
||||||
|
};
|
||||||
|
Ignatz_Earplugsin = true;
|
||||||
|
[] call Ignatz_Client_Earplugger;
|
||||||
|
};
|
||||||
|
// End Ignatz_Earplugs
|
48
epoch.Mission/epoch_code/customs/EPOCH_custom_EH_KeyDown.sqf
Normal file
48
epoch.Mission/epoch_code/customs/EPOCH_custom_EH_KeyDown.sqf
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
/*
|
||||||
|
Author: Aaron Clark - EpochMod.com
|
||||||
|
|
||||||
|
Contributors: [Ignatz] He-Man
|
||||||
|
|
||||||
|
Description:
|
||||||
|
Custom A3 Epoch KeyUp Eventhandler
|
||||||
|
|
||||||
|
Licence:
|
||||||
|
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||||
|
|
||||||
|
Github:
|
||||||
|
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/custom/EPOCH_custom_EH_KeyDown.sqf
|
||||||
|
*/
|
||||||
|
params ["_display","_dikCode","_shift","_ctrl","_alt"];
|
||||||
|
_handled = false;
|
||||||
|
// Start Ignatz_StatusBar
|
||||||
|
if (Ignatz_UseStatusBarSwitchKey) then {
|
||||||
|
if (_dikCode == Ignatz_StatusBarSwitchKey) then {
|
||||||
|
Ignatz_StatusbarSelected = switch Ignatz_StatusbarSelected do {
|
||||||
|
case 0: {1};
|
||||||
|
case 1: {2};
|
||||||
|
case 2: {3};
|
||||||
|
case 3: {0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
// End Ignatz_StatusBar
|
||||||
|
|
||||||
|
// Start Ignatz_Earplugs
|
||||||
|
if (!isnil 'Ignatz_KB_Earplug') then {
|
||||||
|
if (_dikCode == Ignatz_KB_Earplug) then {
|
||||||
|
if (Ignatz_EnableEarpluginVeh || player == vehicle player) then {
|
||||||
|
if (Ignatz_EarplugsSystemchat) then {
|
||||||
|
if (Ignatz_Earplugsin) then {
|
||||||
|
systemchat 'Earplugs have been removed...';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
systemchat 'Earplugs have been inserted...';
|
||||||
|
};
|
||||||
|
};
|
||||||
|
[] call Ignatz_Client_Earplugger;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
// End Ignatz_Earplugs
|
||||||
|
|
||||||
|
_handled
|
6
epoch.Mission/init.sqf
Normal file
6
epoch.Mission/init.sqf
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
// File created by Ignatz - He-Man
|
||||||
|
|
||||||
|
if (hasInterface) then {
|
||||||
|
[] execVM "addons\Ignatz_EarPlugs.sqf";
|
||||||
|
[] execVM "addons\Ignatz_Statusbar.sqf";
|
||||||
|
};
|
Loading…
Reference in New Issue
Block a user