class Ignatz_config { // Statusbar Statusbar_OnStart = 1; /* Status Bar on Start - 0 = off / 1 = full / 2 = half / 3 = small */ Statusbar_UseKeybind = "true"; /* Use SwitchKey to switch between different Status Bars */ Statusbar_Keybind = 0x36; /* Key to switch between the Status Bars (right shift key) full list: https://community.bistudio.com/wiki/DIK_KeyCodes */ // DoorOpener OpenableObjets[] = { /* Array with Objects handled by the DoorOpener */ "MetalWallGarage_EPOCH", "WoodWallGarage_EPOCH", "CinderWallGarage_EPOCH" }; WorkingVehicleTypes[] = {"LandVehicle"}; /* Array with VehicleTypes inside Players can use the Opener */ NeededItems[] = { {1,"CircuitParts","true"}, /* [count,"itemclass",RemoveOnUse] */ {250,"Energy","true"} /* [count,"itemclass",RemoveOnUse] */ }; // Restart FirstRestartOnDay = 0; /* On which time the Server will restart the first time (0 = 00:00 / 2 = 02:00 ...). Only full hour restarts are supported */ Restart_Intervall = 3; /* in hours */ AutoKickBeforeRestart = 120; /* in seconds */ AutolockBeforeRestart = 180; /* in seconds */ Restart_WarningTimes[] = {1,2,5,10}; /* Array of restart-warning (x minutes before Restart) */ Restart_AutoAdjust = "true"; /* Autmatically adjust Restarttime acc. to Realtime */ SelfRestart = "false"; /* true = Server will restart himself */ SelfShutdown = "false"; /* true = Server shut down himself (has no effect, if SelfRestart = "true") */ /* You can use SelfShutdown, if you use FireDaemon and have configured to Restart the rogramm on Program Exit (under Lifecycle) */ };