_allobj = (allmissionobjects "") select {!(isplayer _x) && !(_x iskindof "logic") && !(_x iskindof "CamCurator") && !(_x iskindof "CBA_NamespaceDummy") && !(_x iskindof "MAN") && !(_x iskindof "Bird") && !(_x iskindof "ThingEffect") && !((typeof _x) isEqualTo "#mark")}; _offset = 0; _ExportObjects = []; { _pos = getposWorld _x; _pos set [2,(_pos select 2)+_offset]; _type = typeof _x; if (_type isequalto "" || (_type find "_IG_Workaround" > -1)) then { _type = (getmodelinfo _x) select 1; }; _obj = [_type,_pos,getdir _x,[vectorDir _x, vectorup _x]]; _ExportObjects pushback _obj; } foreach _allobj; _createcode = " if (!isserver) exitwith {}; { private ['_object']; _x params ['_type','_pos','_dir','_vectordirandup']; _simple = true; _allowdamage = true; _object = objnull; if (_type iskindof 'house') then { if (_type in ['Land_Pier_F']) exitwith { _simple = true; }; _simple = false; } else { { if !(((tolower _type) find (tolower _x)) isequalto -1) exitwith { _simple = false; _allowdamage = false; }; } foreach ['lamp','light','fuel','fire','gate','helipad','weapon']; }; if !(_simple) then { _simulate = true; { if !(((tolower _type) find (tolower _x)) isequalto -1) exitwith { _simulate = false; _allowdamage = false; }; } foreach ['weapon']; _object = createVehicle [_type,[0,0,0],[],0,'CAN_COLLIDE']; if (!_allowdamage) then { _object allowdamage false; }; if (!_simulate) then { _object enablesimulationglobal false; }; } else { _object = createsimpleobject [_type,[0,0,0]]; }; _object setPosWorld _pos; _object setdir _dir; _object setVectorDirAndUp _vectordirandup; } forEach _objects; "; _ExportCode = "_objects = " + (str _ExportObjects) + ";" + _createcode; copytoclipboard _ExportCode;