_pos = getpos player; _alltrees = nearestobjects [_pos,[],25]; { _pinus = ['pinus',str _x] call BIS_fnc_inString; _ficus = ['ficus',str _x] call BIS_fnc_inString; _wreck = ['wreck',str _x] call BIS_fnc_inString; _stone = ['stone',str _x] call BIS_fnc_inString; if (_pinus || _ficus || _wreck || _stone) then { _x hideObjectGlobal true; }; } foreach _alltrees;