2017-03-27 13:32:07 +00:00
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private["_pos","_cnt","_group","_unit","_wpn","_opt","_Umale","_Ufemale","_Uciv","_Ukart","_rifles","_riflesGL","_LMGs","_SMGs","_rifleOptics","_smgOptics","_Sniper","_loadoutsAssigned"];
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/*
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File: ai.sqf
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Author: drsubo
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usage : [_uLoc] execVM
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Update 03.01.2015
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Re-written by KiloSwiss
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*/
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/*
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Update 27.03.2017
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By [Ignatz] He-Man
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*/
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_pos = _this select 0;
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_cnt = (if(count _this > 1)then[{(_this select 1) max 4},{7}]); //Unit Count (min 5 - default 7)
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_group = createGroup RESISTANCE;
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while {count (units _group) < _cnt} do {
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2019-02-11 23:37:09 +00:00
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_group createUnit ['I_Soldier_EPOCH', _pos, [], 10, 'NONE'];
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2017-03-27 13:32:07 +00:00
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sleep 0.1;
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};
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{
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_x call SEM_fnc_AIkilledEH;
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_x call SEM_fnc_AIfiredEH;
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_x call SEM_fnc_stripUnit;
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_x setVariable["LASTLOGOUT_EPOCH",99999999];
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} count units _group;
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if(SEM_AIdisableSniperDamage)then{
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units _group call SEM_fnc_broadcastAI;
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};
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diag_log format["#SEM: Spawned %1 units at position %2", count units _group, _pos];
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_Umale = ["U_O_CombatUniform_ocamo","U_O_PilotCoveralls","U_OG_leader"];
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_Ufemale = ["U_Camo_uniform","U_CamoBlue_uniform","U_CamoBrn_uniform","U_CamoRed_uniform"];
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_Uguer = ["U_OG_Guerilla1_1","U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1","U_OG_Guerilla3_2"];
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_Uciv = ["U_C_Poloshirt_stripped","U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_tricolour","U_C_Poloshirt_salmon",
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"U_C_Poloshirt_redwhite","U_C_Poor_1","U_C_WorkerCoveralls","U_C_Journalist","U_C_Scientist","U_OrestesBody"];
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_Ukart = ["U_C_Driver_1","U_C_Driver_2","U_C_Driver_3","U_C_Driver_4","U_C_Driver_1_black","U_C_Driver_1_blue",
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"U_C_Driver_1_green","U_C_Driver_1_red","U_C_Driver_1_white","U_C_Driver_1_yellow","U_C_Driver_1_orange"];
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_rifles = [
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["akm_EPOCH", "30Rnd_762x39_Mag"],
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["m16_EPOCH", "30Rnd_556x45_Stanag_Tracer_Yellow"],
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["m16Red_EPOCH", "30Rnd_556x45_Stanag_Tracer_Green"],
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["m4a3_EPOCH", "30Rnd_556x45_Stanag_Tracer_Red"],
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["Arifle_Katiba_C_F", "30Rnd_65x39_caseless_green_mag_Tracer"],
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["Arifle_Mk20_F", "30Rnd_556x45_Stanag_Tracer_Red"],
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["Arifle_Mk20C_F", "30Rnd_556x45_Stanag_Tracer_Green"],
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["Arifle_Mk20C_plain_F", "30Rnd_556x45_Stanag_Tracer_Red"],
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["Arifle_Mk20_plain_F", "30Rnd_556x45_Stanag_Tracer_Red"],
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["Arifle_MXC_F", "30Rnd_65x39_caseless_mag_Tracer"],
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["Arifle_MXC_Black_F", "30Rnd_65x39_caseless_mag_Tracer"],
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["Arifle_MX_F", "30Rnd_65x39_caseless_mag_Tracer"],
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["Arifle_MX_Black_F", "30Rnd_65x39_caseless_mag_Tracer"],
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["Arifle_SDAR_F", "30Rnd_556x45_Stanag_Tracer_Red"],
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["Arifle_TRG21_F", "30Rnd_556x45_Stanag_Tracer_Green"],
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["Arifle_TRG20_F", "30Rnd_556x45_Stanag_Tracer_Yellow"]
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];
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_riflesGL = [
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["Arifle_Katiba_GL_F", "30Rnd_65x39_caseless_green_mag_Tracer"],
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["Arifle_Mk20_GL_F", "30Rnd_556x45_Stanag_Tracer_Yellow"],
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["Arifle_Mk20_GL_plain_F", "30Rnd_556x45_Stanag_Tracer_Yellow"],
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["Arifle_MX_GL_F", "30Rnd_65x39_caseless_mag_Tracer"],
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["Arifle_MX_GL_Black_F", "30Rnd_65x39_caseless_mag_Tracer"],
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["Arifle_TRG21_GL_F", "30Rnd_556x45_Stanag_Tracer_Green"]
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];
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_LMGs = [
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["m249_EPOCH", "200Rnd_556x45_M249"],
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["m249Tan_EPOCH", "200Rnd_556x45_M249"],
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["LMG_Mk200_F", "200Rnd_65x39_cased_Box_Tracer"],
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["Arifle_MX_SW_F", "100Rnd_65x39_caseless_mag_Tracer"],
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["Arifle_MX_SW_Black_F", "100Rnd_65x39_caseless_mag_Tracer"],
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["LMG_Zafir_F", "150Rnd_762x54_Box_Tracer"]
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];
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_rifleOptics = ["optic_Aco","optic_ACO_grn","optic_Holosight"]; //"optic_Hamr","optic_Arco"
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_SMGs = [
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["SMG_02_F", "30Rnd_9x21_Mag"],
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["SMG_01_F", "30Rnd_45ACP_Mag_SMG_01"],
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["Hgun_PDW2000_F", "30Rnd_9x21_Mag"]
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];
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_smgOptics = ["optic_Aco_smg","optic_ACO_grn_smg","optic_Holosight_smg"];
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_DMRs = [
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["M14_EPOCH", "20Rnd_762x51_Mag"],
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["M14Grn_EPOCH", "20Rnd_762x51_Mag"],
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["srifle_EBR_F", "20Rnd_762x51_Mag"],
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["srifle_DMR_01_F", "10Rnd_762x51_Mag"],
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["arifle_MXM_F", "30Rnd_65x39_caseless_mag_Tracer"],
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["arifle_MXM_Black_F", "30Rnd_65x39_caseless_mag_Tracer"]
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];
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//"optic_Nightstalker", "optic_SOS", "optic_LRPS", "optic_DMS"
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_Sniper = [
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["m107_EPOCH", "5Rnd_127x108_Mag"],
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["m107Tan_EPOCH", "5Rnd_127x108_Mag"],
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["Srifle_GM6_F", "5Rnd_127x108_Mag"],
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["Srifle_LRR_F", "7Rnd_408_Mag"]
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];
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if(sunOrMoon < 0.1)then{{_x addWeapon "NVG_EPOCH"}count units _group};
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//Special Hunter (leader)
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_unit = units _group select 0;
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_unit setSkill 1;
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if (surfaceiswater (getpos _unit)) then {
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_unit forceAddUniform "U_O_Wetsuit";
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_unit addVest "V_19_EPOCH";
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_unit addMagazines ["30Rnd_556x45_Stanag_Tracer_Red", 3];
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_unit addWeapon "Arifle_SDAR_F";
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}
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else {
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_unit forceAddUniform "U_OG_leader";
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_unit addVest format["V_%1_EPOCH", ceil(random 40)];
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_wpn = _DMRs select (random (count _DMRs -1));
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_unit addMagazines [(_wpn select 1), 6];
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_unit addWeapon (_wpn select 0);
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};
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_unit addHeadgear format["H_%1_EPOCH", ceil(random 104)];
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_unit addPrimaryWeaponItem "optic_Arco";
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//Sniper
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_unit = units _group select 1;
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_unit setSkill 1;
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if (surfaceiswater (getpos _unit)) then {
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_unit forceAddUniform "U_O_Wetsuit";
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_unit addVest "V_19_EPOCH";
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_unit addMagazines ["30Rnd_556x45_Stanag_Tracer_Red", 3];
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_unit addWeapon "Arifle_SDAR_F";
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}
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else {
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_unit forceAddUniform "U_O_GhillieSuit";
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_unit addVest format["V_%1_EPOCH", ceil(random 40)];
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_wpn = _Sniper select (random (count _Sniper -1));
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_unit addMagazines [(_wpn select 1), 4];
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_unit addWeapon (_wpn select 0);
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};
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_unit addPrimaryWeaponItem "optic_SOS";
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_unit selectWeapon (primaryWeapon _unit);
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_unit addMagazines ["9rnd_45X88_magazine", 4];
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_unit addWeapon "1911_pistol_EPOCH";
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//Rifleman
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_unit = units _group select 2;
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_unit setSkill 1;
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if (surfaceiswater (getpos _unit)) then {
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_unit forceAddUniform "U_O_Wetsuit";
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_unit addVest "V_19_EPOCH";
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_unit addMagazines ["30Rnd_556x45_Stanag_Tracer_Red", 3];
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_unit addWeapon "Arifle_SDAR_F";
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}
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else {
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_unit forceAddUniform (_Uguer select (random (count _Uguer -1)));
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_unit addVest format["V_%1_EPOCH", ceil(random 40)];
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_wpn = _riflesGL select (random (count _riflesGL -1));
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_unit addMagazines ["3Rnd_HE_Grenade_shell", 2];
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_unit addMagazines [(_wpn select 1), 4];
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_unit addWeapon (_wpn select 0);
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};
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_unit addHeadgear format["H_%1_EPOCH", ceil(random 104)];
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_unit addPrimaryWeaponItem (_rifleOptics select (random (count _rifleOptics -1)));
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//Anti Tank
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_unit = units _group select 3;
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_unit setSkill 1;
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if (surfaceiswater (getpos _unit)) then {
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_unit forceAddUniform "U_O_Wetsuit";
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_unit addVest "V_19_EPOCH";
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_unit addMagazines ["30Rnd_556x45_Stanag_Tracer_Red", 3];
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_unit addWeapon "Arifle_SDAR_F";
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}
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else {
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_unit forceAddUniform "U_O_CombatUniform_ocamo";
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_unit addVest format["V_%1_EPOCH", ceil(random 40)];
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_wpn = _SMGs select (random (count _SMGs -1));
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_unit addMagazines [(_wpn select 1), 3];
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_unit addWeapon (_wpn select 0);
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};
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_unit addHeadgear format["H_%1_EPOCH", ceil(random 104)];
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_unit addBackPack "B_Carryall_ocamo";
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_unit addMagazines ["RPG32_HE_F", 1];
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_unit addMagazines ["RPG32_F", 1];
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_unit addWeapon "launch_RPG32_F";
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_opt = _smgOptics select (random (count _smgOptics -1));
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_unit addPrimaryWeaponItem _opt;
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_unit selectWeapon (secondaryWeapon _unit);
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if(_cnt > 4)then{
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if(_cnt > 9)then [{ //Group over 10 - spawn some elite soldiers
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//Rifleman
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_unit = units _group select 5;
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_unit setSkill 1;
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if (surfaceiswater (getpos _unit)) then {
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_unit forceAddUniform "U_O_Wetsuit";
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_unit addVest "V_19_EPOCH";
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_unit addMagazines ["30Rnd_556x45_Stanag_Tracer_Red", 3];
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_unit addWeapon "Arifle_SDAR_F";
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}
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else {
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_unit forceAddUniform (_Uguer select (random (count _Uguer -1)));
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_unit addVest format["V_%1_EPOCH", ceil(random 40)];
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_wpn = _riflesGL select (random (count _riflesGL -1));
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_unit addMagazines [(_wpn select 1), 6];
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_unit addMagazines ["1Rnd_HE_Grenade_shell", 6];
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_unit addWeapon (_wpn select 0);
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};
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_unit addHeadgear format["H_%1_EPOCH", ceil(random 104)];
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_unit addPrimaryWeaponItem "optic_Arco";
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//MG
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_unit = units _group select 6;
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_unit setSkill 1;
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if (surfaceiswater (getpos _unit)) then {
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_unit forceAddUniform "U_O_Wetsuit";
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_unit addVest "V_19_EPOCH";
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_unit addMagazines ["30Rnd_556x45_Stanag_Tracer_Red", 3];
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_unit addWeapon "Arifle_SDAR_F";
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}
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else {
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_unit forceAddUniform "U_O_CombatUniform_ocamo";
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_unit addVest format["V_%1_EPOCH", ceil(random 40)];
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_wpn = _LMGs select (random (count _LMGs -1));
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_unit addMagazines [(_wpn select 1), 3];
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_unit addWeapon (_wpn select 0);
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};
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_unit addHeadgear format["H_%1_EPOCH", ceil(random 104)];
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_unit addPrimaryWeaponItem "optic_Hamr";
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//Anti Tank
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_unit = units _group select 7;
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_unit setSkill 1;
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if (surfaceiswater (getpos _unit)) then {
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_unit forceAddUniform "U_O_Wetsuit";
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_unit addVest "V_19_EPOCH";
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_unit addMagazines ["30Rnd_556x45_Stanag_Tracer_Red", 3];
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_unit addWeapon "Arifle_SDAR_F";
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}
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else {
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_unit forceAddUniform "U_O_CombatUniform_ocamo";
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_unit addVest format["V_%1_EPOCH", ceil(random 40)];
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_wpn = _SMGs select (random (count _SMGs -1));
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_unit addMagazines [(_wpn select 1), 3];
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_unit addWeapon (_wpn select 0);
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};
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_unit addHeadgear format["H_%1_EPOCH", ceil(random 104)];
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_unit addBackPack "B_Carryall_ocamo";
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_unit addMagazines ["RPG32_HE_F", 1];
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_unit addMagazines ["RPG32_F", 1];
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_unit addWeapon "launch_RPG32_F";
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_opt = _smgOptics select (random (count _smgOptics -1));
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_unit addPrimaryWeaponItem _opt;
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_unit selectWeapon (secondaryWeapon _unit);
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_loadoutsAssigned = 7},{_loadoutsAssigned = 4}];
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//spawn additional hunters
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for "_i" from _loadoutsAssigned to (count units _group -1) step 1 do{
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private "_unit";
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call compile format ["
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_unit = units _group select %1;
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_unit setSkill 1;
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if (surfaceiswater (getpos _unit)) then {
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_unit forceAddUniform 'U_O_Wetsuit';
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_unit addVest 'V_19_EPOCH';
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_unit addMagazines ['30Rnd_556x45_Stanag_Tracer_Red', 3];
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_unit addWeapon 'Arifle_SDAR_F';
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}
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else {
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_unit forceAddUniform (%2 select (random (count %2 -1)));
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_unit addVest 'V_%3_EPOCH';
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_unit addMagazines [(%5 select 1),(3+(random 3))];
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_unit addWeapon (%5 select 0);
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};
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_unit addHeadgear 'H_%4_EPOCH';
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_unit addPrimaryWeaponItem (%6 select (random (count %6 -1)));
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", _i, _Uguer, ceil(random 40), ceil(random 104), (_rifles select (random (count _rifles -1))), _rifleOptics];
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};
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};
|
|
|
|
|
|
|
|
{_x setskill ["courage",1]}count (units _group);
|
|
|
|
_group allowFleeing 0;
|
|
|
|
|
|
|
|
_group selectLeader (units _group select 0);
|
|
|
|
|
|
|
|
_group
|