mirror of
https://github.com/Ignatz-HeMan/SEM
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124 lines
5.3 KiB
Plaintext
124 lines
5.3 KiB
Plaintext
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/*
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SEM - "Simple Epoch Missions" configuration file
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By KiloSwiss
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*/
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/*
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Update 27.03.2017
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By [Ignatz] He-Man
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*/
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/* Mission start/timer settings */
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SEM_MinPlayerStatic = 1; // Minimum number of online players for basic missions to spawn.
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SEM_MinPlayerDynamic = 1; // Minimum number of online players for additional/parallel running missions.
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SEM_MaxPlayers = 40;
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SEM_TimerStart = 5; // Minutes to start first Mission.
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SEM_MissionTimerMin = 10; // Minimum minutes between missions.
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SEM_MissionTimerMax = 20; // Maximum minutes between missions.
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/* Reward/punish settings */
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SEM_reward_AIkill = true; // Defines if players get some Krypto as reward for each AI they kill.
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SEM_punish_AIroadkill = true; // Defines if players should be punished for killing AI units by driving them over with cars.
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SEM_damage_AIroadkill = true; // Defines if the players car should be damaged when driving over an AI unit.
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SEM_Krypto_AIroadkill = 20; // How much Krypto will be removed by punishing players for AI roadkills.
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/* Advanced mission settings */
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// Minutes after a finished mission where all mission objects (including AI) will be deleted.
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SEM_MissionCleanup = 10; // 0 or -1 equals never.
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// Allow captured Vehicles do be permanent (saved to Database).
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SEM_permanentVehicles = false; // true or false
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// Chance of AI dropping their guns and keeping their gear (vests, backpacks and magazines) when killed.
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SEM_AIdropGearChance = 40; // Values: 0-100% Where 0 means all gear gets removed from dead AI units.
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// Disable Damage over a specific distance so players can't snipe the mission AI from safe distance.
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SEM_AIdisableSniperDamage = true; // Set to false to allow sniper damage from any distance.
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SEM_AIsniperDamageDistance = 700; // Max. distance (in meters) where AI takes damage (min. 300 - max. 1000).
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/* ################# */ /* ################# */ /* ################# */
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/* Advanced settings */ /* Advanced settings */ /* Advanced settings */
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/* ################# */ /* ################# */ /* ################# */
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SEM_removeWeaponsFromDeadAI = []; // Weapons that should be removed from killed AI
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SEM_removeMagazinesFromDeadAI = []; // Magazines that should be removed from killed AI
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//Marker Names where mission spawning is blocked.
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SEM_blockMarker = [
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// "respawn_west"
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];
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SEM_blockPos = [
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[6717,19562,25],
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[19375,17620,25],
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[13323,14500,25],
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[9275,10857,25],
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[19359,9696,25]
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];
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/* Static Missions */
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SEM_staticMissionsPath = "sem\missionsStatic\";
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SEM_staticMissions = [
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["bSupplyCrash", "Supply Van", 45, 15, 2, false],
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["bPlaneCrash", "Plane Crashsite", 45, 15, 2, false],
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["bHeliCrash", "Heli Crashsite", 45, 15, 2, false],
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["bCamp_big", "Bandit Base", 60, 50, 3, false],
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["bCamp_small", "Bandit Camp", 70, 50, 3, false],
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["bDevice", "Strange Device", 45, 15, 2, false],
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/* example */
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["file name", "marker name", -1, -1, 5, false] //NO COMMA AT THE LAST LINE!
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/* 1. 2. 3. 4. 5. 6.
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1. "file name" MUST be equal to the sqf file name!
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2. "marker name" Name of the mission marker.
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3. time out, (Number) Minutes until running mission times out (0 or -1 equals no mission time out).
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4. probability (Number) Percentage of probability how often a mission will spawn: 1 - 100 (0 and -1 equals OFF).
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5. danger level (Number) Color for the mission marker (0=white, 1=yellow, 2=orange, 3=red, 4=violet, 5=black)
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6. static/dynamic Use dynamic (true) for convoys and static (false) for stationary missions.
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*/];
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/* Dynamic Missions */
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SEM_dynamicMissionsPath = "sem\missionsDynamic\";
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SEM_dynamicMissions = [
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["convoySupply", "Supply Convoy", 90, -1, 0, true],
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["convoyRepair", "Repair Convoy", 90, -1, 1, true],
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["convoyStrider", "Strider Convoy", 90, -1, 2, true],
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["convoyWeapon", "Weapon Convoy", 90, -1, 3, true] //NO COMMA AT THE LAST LINE!
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/* 1. 2. 3. 4. 5. 6.
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1. "file name" MUST be equal to the sqf file name!
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2. "marker name" Name of the mission marker.
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3. time out, (Number) Minutes until running mission times out (0 or -1 equals no mission time out).
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4. probability (Number) Percentage of probability how often a mission will spawn: 1 - 100 (0 and -1 equals OFF).
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5. danger level (Number) Colour for the mission marker (0=white, 1=yellow, 2=orange, 3=red, 4=violet, 5=black)
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6. static/dynamic Use dynamic (true) for convoys and static (false) for stationary missions.
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*/
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];
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SEM_debug = "off"; // Valid values: "off", "log" and "full" or 0, 1 and 2.
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/*Debug settings explained:
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0 or "off" = Debug is off
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- This is the default setting.
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1 or "log" = Only additional logging is active.
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- For debugging and proper error reports, please activate this!
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- Any RPT submitted for bug reports with debug off will be ignored!
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2 or "full" = Many settings are changed + additional logging is active.
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- Missions time out after 10min.
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- Minimum players is set to 0 (for both static and dynamic missions).
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- Time between missions is 30sec.
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- Mission clean up happens after 2min.
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- AI only takes damage from below 100m.
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- More events and additional data is logged to the .rpt.
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*/
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/* DO NOT EDIT BELOW THIS LINE */
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/**/SEM_config_loaded = true;/**/
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