private["_enable","_group","_pos"]; _group = _this select 0; _enable = _this select 1; if (_enable )then { //Enable AI { if (!isnull _x) then { _x enableAI "AUTOTARGET"; //_x enableAI "TARGET"; _x enableAI "MOVE"; _x enableAI "ANIM"; _x enableAI "FSM"; _x stop false; _x spawn { _this setUnitPos "Middle"; uisleep 30; _this setUnitPos "AUTO" }; [_x, false] call SEM_fnc_AIdamageEH; }; } count units _group; _group setCombatMode "YELLOW"; _group setBehaviour "COMBAT"; //"AWARE"; diag_log "#SEM: Mission AI enabled"; } else { //Disable AI { if (!isnull _x) then { _x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x disableAI "MOVE"; _x disableAI "FSM"; _x stop true; _x spawn {_this setUnitPos "DOWN"; sleep 5; _this disableAI "ANIM"}; [_x, true] call SEM_fnc_AIdamageEH; }; } count units _group; _group setBehaviour "SAFE"; _group setCombatMode "BLUE"; diag_log "#SEM: Mission AI disabled"; };