mirror of
https://github.com/Ignatz-HeMan/SEM
synced 2024-08-30 16:22:10 +00:00
71 lines
2.6 KiB
Plaintext
71 lines
2.6 KiB
Plaintext
/* KiloSwiss */
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private["_startPos","_endPos","_timeout","_name","_missionID","_missionType","_dir","_missionObjects","_convoyVehicles","_group","_box1","_hintString","_convoy","_start","_units","_endCondition","_enterableVehicles"];
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_startPos = _this select 0 select 0;
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_endPos = _this select 0 select 1;
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_name = _this select 1 select 1;
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_timeOut = _this select 1 select 2; //Mission timeout
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_missionID = _this select 2;
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_missionType = _this select 3;
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_dir = (_this select 0) call BIS_fnc_dirTo;
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_missionObjects = [];
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_convoyVehicles = [];
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_enterableVehicles = [];
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//--
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_convoyVeh1 = ["I_G_Offroad_01_armed_F",_startPos,1,0,_dir] call SEM_fnc_spawnVehicle;
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_mainVehicle = ["I_MRAP_03_F",_startPos,1,0,_dir] call SEM_fnc_spawnVehicle;
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_convoyVeh2 = ["I_G_Offroad_01_armed_F",_startPos,1,0,_dir] call SEM_fnc_spawnVehicle;
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{
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_convoyVehicles pushBack _x
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} forEach [_convoyVeh1, _mainVehicle, _convoyVeh2];
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_enterableVehicles pushBack _mainVehicle;
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//--
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_group = [_startPos,(5+(random 2))] call SEM_fnc_spawnAI;
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{
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_missionObjects pushBack _x
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} forEach units _group;
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_convoy = [_group, _endPos, _missionID, _mainVehicle, _convoyVehicles, _enterableVehicles] spawn SEM_fnc_AIconvoy;
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_hintString = format["<t align='center' size='2.0' color='#f29420'>Mission<br/>%1</t><br/>
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<t size='1.25' color='#ffff00'>______________<br/><br/>Blablablablabla!", _name];
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[0,_hintString] remoteexec ["SEM_Client_GlobalHint",-2];
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/* Mission End Conditions */
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waitUntil{sleep 1; scriptDone _convoy};
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_start = time;
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_units = units _group;
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waitUntil{ sleep 5;
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_endCondition = [(getPos _mainVehicle),_units,_start,_timeout,_missionID,[_mainVehicle]]call SEM_fnc_endCondition;
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(_endCondition > 0)
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};
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SEM_globalMissionMarker = [false,_endCondition,_missionID,_missionType];
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SEM_globalMissionMarker call SEM_createMissionMarker;
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if (_endCondition == 3) then { //Win!
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{
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_x call SEM_fnc_vehicleUnlock
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} count _enterableVehicles;
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{
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_x setVehicleAmmo 0
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} count _convoyVehicles;
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_hintString = "<t align='center' size='2.0' color='#6bab3a'>Mission success<br/>
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<t size='1.25' color='#ffff00'>______________<br/><br/>All bandits have been defeated!";
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[_endCondition,_hintString] remoteexec ["SEM_Client_GlobalHint",-2];
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}
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else { // 1 or 2 = Fail
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{
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deleteVehicle _x;
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uisleep 0.1
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} forEach _missionObjects;
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_convoyVehicles spawn{{_x setDamage 1} count _this; sleep 300; {deleteVehicle _x}count _this};
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_hintString = "<t align='center' size='2.0' color='#ab2121'>Mission FAILED</t>";
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[_endCondition,_hintString] remoteexec ["SEM_Client_GlobalHint",-2];
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};
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deleteGroup _group;
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