SEM/sem/missionsDynamic/convoyStrider.sqf
2017-03-27 15:32:07 +02:00

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/* KiloSwiss */
private["_startPos","_endPos","_timeout","_name","_missionID","_missionType","_dir","_missionObjects","_convoyVehicles","_group","_box1","_hintString","_convoy","_start","_units","_endCondition","_enterableVehicles"];
_startPos = _this select 0 select 0;
_endPos = _this select 0 select 1;
_name = _this select 1 select 1;
_timeOut = _this select 1 select 2; //Mission timeout
_missionID = _this select 2;
_missionType = _this select 3;
_dir = (_this select 0) call BIS_fnc_dirTo;
_missionObjects = [];
_convoyVehicles = [];
_enterableVehicles = [];
//--
_convoyVeh1 = ["I_G_Offroad_01_armed_F",_startPos,1,0,_dir] call SEM_fnc_spawnVehicle;
_mainVehicle = ["I_MRAP_03_F",_startPos,1,0,_dir] call SEM_fnc_spawnVehicle;
_convoyVeh2 = ["I_G_Offroad_01_armed_F",_startPos,1,0,_dir] call SEM_fnc_spawnVehicle;
{
_convoyVehicles pushBack _x
} forEach [_convoyVeh1, _mainVehicle, _convoyVeh2];
_enterableVehicles pushBack _mainVehicle;
//--
_group = [_startPos,(5+(random 2))] call SEM_fnc_spawnAI;
{
_missionObjects pushBack _x
} forEach units _group;
_convoy = [_group, _endPos, _missionID, _mainVehicle, _convoyVehicles, _enterableVehicles] spawn SEM_fnc_AIconvoy;
_hintString = format["<t align='center' size='2.0' color='#f29420'>Mission<br/>%1</t><br/>
<t size='1.25' color='#ffff00'>______________<br/><br/>Blablablablabla!", _name];
[0,_hintString] remoteexec ["SEM_Client_GlobalHint",-2];
/* Mission End Conditions */
waitUntil{sleep 1; scriptDone _convoy};
_start = time;
_units = units _group;
waitUntil{ sleep 5;
_endCondition = [(getPos _mainVehicle),_units,_start,_timeout,_missionID,[_mainVehicle]]call SEM_fnc_endCondition;
(_endCondition > 0)
};
SEM_globalMissionMarker = [false,_endCondition,_missionID,_missionType];
SEM_globalMissionMarker call SEM_createMissionMarker;
if (_endCondition == 3) then { //Win!
{
_x call SEM_fnc_vehicleUnlock
} count _enterableVehicles;
{
_x setVehicleAmmo 0
} count _convoyVehicles;
_hintString = "<t align='center' size='2.0' color='#6bab3a'>Mission success<br/>
<t size='1.25' color='#ffff00'>______________<br/><br/>All bandits have been defeated!";
[_endCondition,_hintString] remoteexec ["SEM_Client_GlobalHint",-2];
}
else { // 1 or 2 = Fail
{
deleteVehicle _x;
uisleep 0.1
} forEach _missionObjects;
_convoyVehicles spawn{{_x setDamage 1} count _this; sleep 300; {deleteVehicle _x}count _this};
_hintString = "<t align='center' size='2.0' color='#ab2121'>Mission FAILED</t>";
[_endCondition,_hintString] remoteexec ["SEM_Client_GlobalHint",-2];
};
deleteGroup _group;