SEM/sem/sem_config.sqf
2017-03-27 15:32:07 +02:00

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/*
SEM - "Simple Epoch Missions" configuration file
By KiloSwiss
*/
/*
Update 27.03.2017
By [Ignatz] He-Man
*/
/* Mission start/timer settings */
SEM_MinPlayerStatic = 1; // Minimum number of online players for basic missions to spawn.
SEM_MinPlayerDynamic = 1; // Minimum number of online players for additional/parallel running missions.
SEM_MaxPlayers = 40;
SEM_TimerStart = 5; // Minutes to start first Mission.
SEM_MissionTimerMin = 10; // Minimum minutes between missions.
SEM_MissionTimerMax = 20; // Maximum minutes between missions.
/* Reward/punish settings */
SEM_reward_AIkill = true; // Defines if players get some Krypto as reward for each AI they kill.
SEM_punish_AIroadkill = true; // Defines if players should be punished for killing AI units by driving them over with cars.
SEM_damage_AIroadkill = true; // Defines if the players car should be damaged when driving over an AI unit.
SEM_Krypto_AIroadkill = 20; // How much Krypto will be removed by punishing players for AI roadkills.
/* Advanced mission settings */
// Minutes after a finished mission where all mission objects (including AI) will be deleted.
SEM_MissionCleanup = 10; // 0 or -1 equals never.
// Allow captured Vehicles do be permanent (saved to Database).
SEM_permanentVehicles = false; // true or false
// Chance of AI dropping their guns and keeping their gear (vests, backpacks and magazines) when killed.
SEM_AIdropGearChance = 40; // Values: 0-100% Where 0 means all gear gets removed from dead AI units.
// Disable Damage over a specific distance so players can't snipe the mission AI from safe distance.
SEM_AIdisableSniperDamage = true; // Set to false to allow sniper damage from any distance.
SEM_AIsniperDamageDistance = 700; // Max. distance (in meters) where AI takes damage (min. 300 - max. 1000).
/* ################# */ /* ################# */ /* ################# */
/* Advanced settings */ /* Advanced settings */ /* Advanced settings */
/* ################# */ /* ################# */ /* ################# */
SEM_removeWeaponsFromDeadAI = []; // Weapons that should be removed from killed AI
SEM_removeMagazinesFromDeadAI = []; // Magazines that should be removed from killed AI
//Marker Names where mission spawning is blocked.
SEM_blockMarker = [
// "respawn_west"
];
SEM_blockPos = [
[6717,19562,25],
[19375,17620,25],
[13323,14500,25],
[9275,10857,25],
[19359,9696,25]
];
/* Static Missions */
SEM_staticMissionsPath = "sem\missionsStatic\";
SEM_staticMissions = [
["bSupplyCrash", "Supply Van", 45, 15, 2, false],
["bPlaneCrash", "Plane Crashsite", 45, 15, 2, false],
["bHeliCrash", "Heli Crashsite", 45, 15, 2, false],
["bCamp_big", "Bandit Base", 60, 50, 3, false],
["bCamp_small", "Bandit Camp", 70, 50, 3, false],
["bDevice", "Strange Device", 45, 15, 2, false],
/* example */
["file name", "marker name", -1, -1, 5, false] //NO COMMA AT THE LAST LINE!
/* 1. 2. 3. 4. 5. 6.
1. "file name" MUST be equal to the sqf file name!
2. "marker name" Name of the mission marker.
3. time out, (Number) Minutes until running mission times out (0 or -1 equals no mission time out).
4. probability (Number) Percentage of probability how often a mission will spawn: 1 - 100 (0 and -1 equals OFF).
5. danger level (Number) Color for the mission marker (0=white, 1=yellow, 2=orange, 3=red, 4=violet, 5=black)
6. static/dynamic Use dynamic (true) for convoys and static (false) for stationary missions.
*/];
/* Dynamic Missions */
SEM_dynamicMissionsPath = "sem\missionsDynamic\";
SEM_dynamicMissions = [
["convoySupply", "Supply Convoy", 90, -1, 0, true],
["convoyRepair", "Repair Convoy", 90, -1, 1, true],
["convoyStrider", "Strider Convoy", 90, -1, 2, true],
["convoyWeapon", "Weapon Convoy", 90, -1, 3, true] //NO COMMA AT THE LAST LINE!
/* 1. 2. 3. 4. 5. 6.
1. "file name" MUST be equal to the sqf file name!
2. "marker name" Name of the mission marker.
3. time out, (Number) Minutes until running mission times out (0 or -1 equals no mission time out).
4. probability (Number) Percentage of probability how often a mission will spawn: 1 - 100 (0 and -1 equals OFF).
5. danger level (Number) Colour for the mission marker (0=white, 1=yellow, 2=orange, 3=red, 4=violet, 5=black)
6. static/dynamic Use dynamic (true) for convoys and static (false) for stationary missions.
*/
];
SEM_debug = "off"; // Valid values: "off", "log" and "full" or 0, 1 and 2.
/*Debug settings explained:
0 or "off" = Debug is off
- This is the default setting.
1 or "log" = Only additional logging is active.
- For debugging and proper error reports, please activate this!
- Any RPT submitted for bug reports with debug off will be ignored!
2 or "full" = Many settings are changed + additional logging is active.
- Missions time out after 10min.
- Minimum players is set to 0 (for both static and dynamic missions).
- Time between missions is 30sec.
- Mission clean up happens after 2min.
- AI only takes damage from below 100m.
- More events and additional data is logged to the .rpt.
*/
/* DO NOT EDIT BELOW THIS LINE */
/**/SEM_config_loaded = true;/**/