Sarge-AI/sarge/config.cpp

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class CfgPatches {
class Sarge_AI {
requiredVersion = 1.36;
SAR_version = 2.2;
requiredAddons[] = {"exile_client","exile_server_config"};
units[] = {};
weapons[] = {};
magazines[] = {};
ammo[] = {};
};
};
class CfgFunctions {
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class SAR {
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class main {
file = "addons\sarge\init";
class preInit {
preInit = 1;
};
class postInit {
postInit = 1;
};
};
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class compiles {
file = "addons\sarge\code\functions";
class AI_despawn {};
class AI_guards {};
class AI_heli {};
class AI_hit {};
class AI_hit_vehicle {};
class AI_infantry {};
class AI_interact {};
class AI_killed {};
class AI_refresh {};
class AI_spawn {};
class AI_trace {};
class AI_trace_base {};
class AI_trace_vehicle {};
class AI_traders {};
class AI_vehicle {};
};
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};
};
class CfgIdentities {
class id_SAR {
name = "id_SAR";
face = "WhiteHead_06";
glasses = "None";
speaker = "NoVoice";
pitch = 1.00;
};
class id_SAR_band : id_SAR {
name = "id_SAR_band";
face = "PersianHead_A3_02";
};
class id_SAR_sold_lead : id_SAR {
name = "id_SAR_sold_lead";
face = "WhiteHead_02";
};
class id_SAR_sold_man : id_SAR {
name = "id_SAR_sold_man";
face = "WhiteHead_02";
};
class id_SAR_surv_lead : id_SAR {
name = "id_SAR_surv_lead";
face = "WhiteHead_02";
};
class id_SAR_surv_man : id_SAR {
name = "id_SAR_surv_man";
face = "WhiteHead_04";
};
};