Sarge-AI/Sarge/code/configs/loadouts/breakingpoint/breakingpoint_soldiers.sqf

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2018-04-05 23:27:23 +00:00
// Leader lodout options
SAR_sold_leader_model = ["U_C_Mechanic_01_F"]; // DO NOT CHANGE THIS ARRAY!
SAR_sold_leader_uniform = [["U_I_C_Soldier_Para_1_F","U_I_C_Soldier_Para_2_F","U_I_C_Soldier_Para_3_F","U_I_C_Soldier_Para_4_F"]];
SAR_sold_leader_vest = [];
SAR_sold_leader_backpack = [];
SAR_sold_leader_primary = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"];
SAR_sold_leader_pistol = [];
SAR_sold_leader_items = [];
SAR_sold_leader_tools = [["ItemMap",50],["ItemCompass",30],["NVGoggles",5],["ItemRadio",100]];
SAR_sold_leader_skills = [
["aimingAccuracy",0.10, round(random 2)], // [skill, level, multiplier]
["aimingShake", 0.10, round(random 2)],
["aimingSpeed", 0.10, round(random 2)],
["spotDistance", 0.10, round(random 2)],
["spotTime", 0.10, round(random 2)],
["endurance", 0.10, round(random 2)],
["courage", 0.10, round(random 2)],
["reloadSpeed", 0.10, round(random 2)],
["commanding", 0.10, round(random 2)],
["general", 0.10, round(random 2)]
];
// Riflemen loadout options
SAR_sold_rifleman_model = ["U_C_Mechanic_01_F"]; // DO NOT CHANGE THIS ARRAY!
SAR_sold_rifleman_uniform = [["U_I_C_Soldier_Para_1_F","U_I_C_Soldier_Para_2_F","U_I_C_Soldier_Para_3_F","U_I_C_Soldier_Para_4_F"]];
SAR_sold_rifleman_vest = [];
SAR_sold_rifleman_backpack = [];
SAR_sold_rifleman_primary = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"];
SAR_sold_rifleman_pistol = [];
SAR_sold_rifleman_items = [];
SAR_sold_rifleman_tools = [["ItemMap",50],["ItemRadio",30]];
SAR_sold_rifleman_skills = [
["aimingAccuracy",0.10, round(random 2)], // [skill, level, multiplier]
["aimingShake", 0.10, round(random 2)],
["aimingSpeed", 0.10, round(random 2)],
["spotDistance", 0.10, round(random 2)],
["spotTime", 0.10, round(random 2)],
["endurance", 0.10, round(random 2)],
["courage", 0.10, round(random 2)],
["reloadSpeed", 0.10, round(random 2)],
["commanding", 0.10, round(random 2)],
["general", 0.10, round(random 2)]
];
// Sniper loadout options
SAR_sold_sniper_model = ["U_C_Mechanic_01_F"]; // DO NOT CHANGE THIS ARRAY!
SAR_sold_sniper_uniform = [["U_O_FullGhillie_lsh","U_O_FullGhillie_sard","U_O_FullGhillie_ard","U_I_FullGhillie_lsh","U_I_FullGhillie_sard","U_I_FullGhillie_ard"]];
SAR_sold_sniper_vest = [];
SAR_sold_sniper_backpack = [];
SAR_sold_sniper_primary = ["srifle_DMR_02_F","arifle_MXM_F","srifle_DMR_04_F"];
SAR_sold_sniper_pistol = [];
SAR_sold_sniper_items = [];
SAR_sold_sniper_tools = [["ItemMap",50],["ItemRadio",30]];
SAR_sold_sniper_skills = [
["aimingAccuracy",0.10, round(random 2)], // [skill, level, multiplier]
["aimingShake", 0.10, round(random 2)],
["aimingSpeed", 0.10, round(random 2)],
["spotDistance", 0.10, round(random 2)],
["spotTime", 0.10, round(random 2)],
["endurance", 0.10, round(random 2)],
["courage", 0.10, round(random 2)],
["reloadSpeed", 0.10, round(random 2)],
["commanding", 0.10, round(random 2)],
["general", 0.10, round(random 2)]
];