Fixed Bandit Kill Values

The wrong variable was being used when shooting or killing bandits.
This commit is contained in:
Teh Dango 2016-05-05 07:42:21 -04:00
parent 1e84ca2fff
commit 02696ac5e4
2 changed files with 2 additions and 2 deletions

View File

@ -168,7 +168,7 @@ if ((!isNull _aikiller) && {(_playerUID != "") && {_aikiller isKindOf "Exile_Uni
_playerRespect = _aikiller getVariable ["ExileScore", 0];
_playerMoney = _aikiller getVariable ["ExileMoney", 0];
_repChange = SAR_surv_kill_value / 10;
_repChange = SAR_band_kill_value / 10;
_playerRespect = _playerRespect + _repChange;
_aikiller setVariable ["ExileScore",_playerRespect];

View File

@ -147,7 +147,7 @@ if ((!isNull _aikiller) && {(_playerUID != "") && {_aikiller isKindOf "Exile_Uni
_playerRespect = _aikiller getVariable ["ExileScore", 0];
_playerMoney = _aikiller getVariable ["ExileMoney", 0];
_repChange = SAR_surv_kill_value / 10;
_repChange = SAR_band_kill_value / 10;
_playerRespect = _playerRespect + _repChange;
_aikiller setVariable ["ExileScore",_playerRespect];