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Updating deve branch with latest fixes
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.gitattributes
vendored
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# Auto detect text files and perform LF normalization
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||||
* text=auto
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||||
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# Custom for Visual Studio
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||||
*.cs diff=csharp
|
||||
|
||||
# Standard to msysgit
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||||
*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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||||
*.RTF diff=astextplain
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||||
# Auto detect text files and perform LF normalization
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||||
* text=auto
|
||||
|
||||
# Custom for Visual Studio
|
||||
*.cs diff=csharp
|
||||
|
||||
# Standard to msysgit
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
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||||
*.docx diff=astextplain
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||||
*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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||||
*.RTF diff=astextplain
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||||
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52
CREDITS.md
52
CREDITS.md
@ -1,26 +1,26 @@
|
||||
# Sarge AI Fork
|
||||
Dango
|
||||
|
||||
https://www.hod-servers.com/forum
|
||||
|
||||
# SARGE AI
|
||||
Thanks to SARGE for executing a great idea for Arma survival style servers.
|
||||
|
||||
https://github.com/Swiss-Sarge
|
||||
|
||||
# UPSMON
|
||||
I (Cool=Azroul13) continue to work on the UPSMON script, created by Monsada for Arma2, improved by Rafalsky, Nordin and Shay_Gman and ported to Arma 3 by Ollem.
|
||||
|
||||
Many thanks to:
|
||||
- Kronzky who create the UPS script which is the base of UPSMON
|
||||
- Monsada who's the one that create this master piece.
|
||||
- Rafalsky who made several improvements to the script.
|
||||
- Beerkan,Ollem,Shaygman who made improvements and port the script to ArmaIII
|
||||
- Mando for his "mando_check_los" script.
|
||||
- Carl Gustav for his "sun_angle" script.
|
||||
- Das Attornay for helping me with the fortify module.
|
||||
- Shuko for his "shkpos" that help me a lot...
|
||||
- All Armaholic 's staff ...
|
||||
- Molina for all his advice...
|
||||
- Grumpy old man for taking time to test this new version of UPSMON and for all his support.
|
||||
- Gienkov,Kord,TMP95,RedArmy and many others who test all pieces of the script ...
|
||||
# Sarge AI Fork
|
||||
Dango
|
||||
|
||||
https://www.hod-servers.com/forum
|
||||
|
||||
# SARGE AI
|
||||
Thanks to SARGE for executing a great idea for Arma survival style servers.
|
||||
|
||||
https://github.com/Swiss-Sarge
|
||||
|
||||
# UPSMON
|
||||
I (Cool=Azroul13) continue to work on the UPSMON script, created by Monsada for Arma2, improved by Rafalsky, Nordin and Shay_Gman and ported to Arma 3 by Ollem.
|
||||
|
||||
Many thanks to:
|
||||
- Kronzky who create the UPS script which is the base of UPSMON
|
||||
- Monsada who's the one that create this master piece.
|
||||
- Rafalsky who made several improvements to the script.
|
||||
- Beerkan,Ollem,Shaygman who made improvements and port the script to ArmaIII
|
||||
- Mando for his "mando_check_los" script.
|
||||
- Carl Gustav for his "sun_angle" script.
|
||||
- Das Attornay for helping me with the fortify module.
|
||||
- Shuko for his "shkpos" that help me a lot...
|
||||
- All Armaholic 's staff ...
|
||||
- Molina for all his advice...
|
||||
- Grumpy old man for taking time to test this new version of UPSMON and for all his support.
|
||||
- Gienkov,Kord,TMP95,RedArmy and many others who test all pieces of the script ...
|
||||
|
680
LICENSE
680
LICENSE
@ -1,340 +1,340 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
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|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
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|
||||
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|
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|
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|
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||||
We protect your rights with two steps: (1) copyright the software, and
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Also, for each author's protection and ours, we want to make certain
|
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|
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|
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|
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|
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|
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|
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Finally, any free program is threatened constantly by software
|
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|
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The precise terms and conditions for copying, distribution and
|
||||
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|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
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|
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||||
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|
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|
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|
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|
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|
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|
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||||
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||||
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||||
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|
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|
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|
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If any portion of this section is held invalid or unenforceable under
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It is not the purpose of this section to induce you to infringe any
|
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impose that choice.
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This section is intended to make thoroughly clear what is believed to
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|
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
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||||
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||||
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|
||||
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|
||||
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|
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
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||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
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||||
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||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
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|
||||
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||||
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||||
|
||||
{description}
|
||||
Copyright (C) {year} {fullname}
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
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|
||||
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|
||||
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||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
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|
||||
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||||
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||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
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|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
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|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
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|
||||
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|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
{signature of Ty Coon}, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
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|
||||
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|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{description}
|
||||
Copyright (C) {year} {fullname}
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
{signature of Ty Coon}, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
|
||||
|
40
README.md
40
README.md
@ -1,20 +1,20 @@
|
||||
# Sarge AI System
|
||||
This is an AI system that is intended to simulate real players roaming the map, scavenging, looting and engaging in combat. Unlike other AI systems Sarge AI designates two factions as friendly and only one faction as hostile. This approach provides a simulated pvp/pve environment that changes depending on how players react to the AI.
|
||||
|
||||
## Behaviour
|
||||
AI hostility is based on player rating and AI will change their behaviour depending on a players rating level. Above the threshold the friendly AI will not attack players. Below the threshold friendly AI will consider the player hostile and fire on sight. Bandit AI will always be hostile to players regardless of player rating.
|
||||
|
||||
## Customizing
|
||||
Almost every setting you can think of is available to be customized to each server owners liking. This includes weapons, uniforms, vests, headgear, cars, helicopters and much more. Server owners even have the option of creating their own map markers for static AI to patrol, fortify, ambush and other tactical approaches.
|
||||
|
||||
## Units
|
||||
* Survivors
|
||||
* Fighting for survival as most of us are; These AI do not wish to start unneccessary confilict as they intend on living as much as any player. These AI will assume every player is friendly unless they are given reason to think otherwise. They often wear toned down military apparel and civilian clothing and should be easy to spot as to not frighten unaware players.
|
||||
|
||||
* Military
|
||||
* As the dominant force in a wasteland of fugitives and other life threatening obstacles the military takes no chance when it comes to combat. Dressed in high level miliatry apparel and the weapons to back it up these NPCs will roam about the area they spawn in and nuetralize any threat they encounter. Dont' be a threat ;)
|
||||
|
||||
* Bandits
|
||||
* With no apparent loyalty to anyone but the small group of others they travel with these NPCs will roam the map surviving any way they are able to. These AI will steal any loot they encounter and attempt to kill any player they encounter. Outfitted with respectable weapons and headwraps to protect their identities from the authorities these AI make for a formidable enemy.
|
||||
|
||||
This description is brief but to the point. Although it may not be listed you will find these NPCs are capable of suprising things.
|
||||
# Sarge AI System
|
||||
This is an AI system that is intended to simulate real players roaming the map, scavenging, looting and engaging in combat. Unlike other AI systems Sarge AI designates two factions as friendly and only one faction as hostile. This approach provides a simulated pvp/pve environment that changes depending on how players react to the AI.
|
||||
|
||||
## Behaviour
|
||||
AI hostility is based on player rating and AI will change their behaviour depending on a players rating level. Above the threshold the friendly AI will not attack players. Below the threshold friendly AI will consider the player hostile and fire on sight. Bandit AI will always be hostile to players regardless of player rating.
|
||||
|
||||
## Customizing
|
||||
Almost every setting you can think of is available to be customized to each server owners liking. This includes weapons, uniforms, vests, headgear, cars, helicopters and much more. Server owners even have the option of creating their own map markers for static AI to patrol, fortify, ambush and other tactical approaches.
|
||||
|
||||
## Units
|
||||
* Survivors
|
||||
* Fighting for survival as most of us are; These AI do not wish to start unneccessary confilict as they intend on living as much as any player. These AI will assume every player is friendly unless they are given reason to think otherwise. They often wear toned down military apparel and civilian clothing and should be easy to spot as to not frighten unaware players.
|
||||
|
||||
* Military
|
||||
* As the dominant force in a wasteland of fugitives and other life threatening obstacles the military takes no chance when it comes to combat. Dressed in high level miliatry apparel and the weapons to back it up these NPCs will roam about the area they spawn in and nuetralize any threat they encounter. Dont' be a threat ;)
|
||||
|
||||
* Bandits
|
||||
* With no apparent loyalty to anyone but the small group of others they travel with these NPCs will roam the map surviving any way they are able to. These AI will steal any loot they encounter and attempt to kill any player they encounter. Outfitted with respectable weapons and headwraps to protect their identities from the authorities these AI make for a formidable enemy.
|
||||
|
||||
This description is brief but to the point. Although it may not be listed you will find these NPCs are capable of suprising things.
|
||||
|
238
changeLog.md
238
changeLog.md
@ -1,119 +1,119 @@
|
||||
#### 2.4.5
|
||||
- [Fix] Changed bandit unit model to Opfor unit to fix issue causing bandits not to be hostile.
|
||||
|
||||
#### 2.4.4
|
||||
- [New] Added support for the BreakingPoint mod.
|
||||
|
||||
#### 2.4.3
|
||||
- [Fix] Fixed a bug that prevented Epoch players from entering vehicles.
|
||||
|
||||
#### 2.4.2
|
||||
- [Fix] Fixed undefined variables for AI vehicles.
|
||||
|
||||
#### 2.4.0
|
||||
- [New] Vests have been added to the customization options.
|
||||
- [New] Backpacks have been added to the customization options.
|
||||
- [New] Sarge AI now supports Desolation, Epoch and Exile mods and is determined by the class names of CfgMods.
|
||||
- [Change] All configuration files are now in the "config" folder.
|
||||
- [Change] Error messages have been redone to be more specific about what went wrong when spawning AI and generating gear.
|
||||
- [Change] All chernarus maps will be processed separately for now until I can work out a more reliable way of using one map file for all variants.
|
||||
- [Change] All map files have been formatted with the proper logic to properly handle dynamic and static calls.
|
||||
- [Change] AI now have unique voices per type and should be able to speak to other AI group members allowing players to hear the AI.
|
||||
- [Fix] Optional UPSMON actions will now be forced to uppercase instead of lower case to be more aligned with UPSMON.
|
||||
- [Fix] An issue causing the uniform argument to be passed as an array on helicopter patrol units has been fixed.
|
||||
- [Fix] A count check has been added to all loadout arrays before processing them to avoid errors when processing empty arrays.
|
||||
- [Fix] AI not being given a speaker has been resolved and should no longer spam rpt logs when spawning new AI.
|
||||
- [Bug] Static spawns are not working as expected and have been disabled for now.
|
||||
- [Bug] Headless client has been disabled to begin work on a more appropriate method.
|
||||
|
||||
#### 2.3.1
|
||||
- [New] Vests have been added to the customization options.
|
||||
- [New] Backpacks have been added to the customization options.
|
||||
- [Change] Error messages have been redone to be more specific about what went wrong when spawning AI and generating gear.
|
||||
- [Change] Headless client will be detected automatically and used at random if one or more exists.
|
||||
- [Change] All chernarus maps will be processed separately for now until I can work out a more reliable way of using one map file for all variants.
|
||||
- [Change] All map files have been formatted with the proper logic to properly handle dynamic and static calls.
|
||||
- [Change] AI now have unique voices per type and should be able to speak to other AI group members allowing players to hear the AI.
|
||||
- [Fix] Optional UPSMON actions will now be forced to uppercase instead of lower case to be more aligned with UPSMON.
|
||||
- [Fix] An issue causing the uniform argument to be passed as an array on helicopter patrol units has been fixed.
|
||||
- [Fix] A count check has been added to all loadout arrays before processing them to avoid errors when processing empty arrays.
|
||||
- [Fix] AI not being given a speaker has been resolved and should no longer spam rpt logs when spawning new AI.
|
||||
|
||||
#### 2.2.9
|
||||
- [Fix] Fixed a bug causing friendly AI to have head wraps.
|
||||
- [New] AI women have been added to the spawn function.
|
||||
- [Change] AI Skills decreased to 10% multiplied by a maximum of 2 bringing the highest possible skill level to 20%.
|
||||
- [Change] AI loadout variable names were changed to a more uniform template to simplify the customization process.
|
||||
- [Change] Major changes to code blocks and variables were done to make customizing more intuitive for server owners.
|
||||
- [Change] AI are tied to nuisance, rewarding players an +10 points for bandit kills and -20 points for friendly kills.
|
||||
|
||||
Known Issues
|
||||
- Error Undefined variable in expression: upsmon_guer_total
|
||||
|
||||
#### 2.2.8
|
||||
- [Change] UPSMON scripts are now located in the mission PBO as was intended by the creator to remove instability issues with AI logic.
|
||||
|
||||
#### 2.2.3
|
||||
- [Fix] Static infantry now spawn as intended.
|
||||
- [Change] UPSMON scripts have been merged with the Sarge PBO.
|
||||
|
||||
#### 2.2.2
|
||||
- [Fix] Hotfix for AI stealing vehicles.
|
||||
|
||||
#### 2.2.1
|
||||
- [Change] Sarge AI and UPSMON have been converted to an addon format.
|
||||
|
||||
#### 2.1.7
|
||||
- Sarge AI is now in transition to becoming an official addon. The Sarge AI code has been converted and the UPSMON may be converted slowly or replaced completely.
|
||||
- The installation instructions have changed drastically compared to the mission PBO version.
|
||||
|
||||
#### 2.1.6
|
||||
- If you are using a headless client and you install the development version you MUST REMOVE ELEC_DETEC VERSION COMPLETELY.
|
||||
- This method will automatically detect where the headless client is and use it without and configurations needed.
|
||||
|
||||
Headless Client
|
||||
- HC logic has been reverted back to a more Arma friendly method despite a bug with bandit AI groups.
|
||||
- Bandits within groups will sometimes spawn as a different side than intended and will be killed by non bugged badits.
|
||||
- Bandit max group count has been doubled to offset the effect of this HC bandit bug.
|
||||
|
||||
Dynamic Heli Spawns
|
||||
- Huge failure! LOL, put on hold for better development.
|
||||
|
||||
Experience System
|
||||
- AI will now start at level 1 and level up depending on individual experience ratings.
|
||||
- Working on restoring damage reduction/additions based on AI level.
|
||||
|
||||
#### 2.1.5 Changes
|
||||
- [Change] Improved HC spawning logic to provide a better HC experience.
|
||||
- [New] AI backpacks have been added and should no longer spawn with items.
|
||||
- [New] AI will now have a sidearm in addition to their main weapon.
|
||||
- [New] Added more clothing options to all AI to improve aesthetics.
|
||||
- [New] Added a variable to control the Sarge AI system chat messages.
|
||||
- [New] Added a variable to control the AI's ability to speak and use side chat.
|
||||
- [New] Added a persistent variable to track friendly and hostile kills.
|
||||
- [Fix] Fixed a bug that caused some friendly AI to appear as a bandit.
|
||||
|
||||
#### 2.1.0 Changes
|
||||
- [Removed] The experience system for the AI has been removed.
|
||||
- [Removed] SHK pos was removed since the latest UPSMON already provides the functionality.
|
||||
- [Removed] The vehicle fix has been removed as it is no longer required for sarge AI.
|
||||
- [Removed] The group monitor function was removed because it was not serving much of a purpose.
|
||||
- [Removed] The custom random selection function was removed and replaced with the BIS function.
|
||||
- [Removed] AI skills have been removed and will be adjusted according to the mission settings for now.
|
||||
- [New] An Changed version of the UPSMON feature has replaced the outdated Arma 2 version.
|
||||
- [Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks.
|
||||
- [Fix] Changed UPSMON string parameters to use Arma 3 functions rather than the older Arma 2 versions.
|
||||
|
||||
#### 2.0.5 Changes
|
||||
- [Fix] Added a catch to ensure variables are established before they are called to prevent log spamming.
|
||||
- [Fix] Fixed an issue where static spawns would not be loaded if the map did not support dynamic spawns.
|
||||
- [Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewards/penalties will work.
|
||||
|
||||
#### 2.0.4 Changes
|
||||
- [New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected.
|
||||
- [Change] Vehicle fix has been disabled as it may no longer be needed.
|
||||
- [Bug] Respect rewards and penalties are not currently saving to the database when using the headless client.
|
||||
|
||||
#### 2.0.3 Changes
|
||||
- [Fixed] Resolved an issue with variable SAR_Heli_Shield.
|
||||
- [Fixed] Resolved an issue with variable SAR_Circle.
|
||||
#### 2.4.5
|
||||
- [Fix] Changed bandit unit model to Opfor unit to fix issue causing bandits not to be hostile.
|
||||
|
||||
#### 2.4.4
|
||||
- [New] Added support for the BreakingPoint mod.
|
||||
|
||||
#### 2.4.3
|
||||
- [Fix] Fixed a bug that prevented Epoch players from entering vehicles.
|
||||
|
||||
#### 2.4.2
|
||||
- [Fix] Fixed undefined variables for AI vehicles.
|
||||
|
||||
#### 2.4.0
|
||||
- [New] Vests have been added to the customization options.
|
||||
- [New] Backpacks have been added to the customization options.
|
||||
- [New] Sarge AI now supports Desolation, Epoch and Exile mods and is determined by the class names of CfgMods.
|
||||
- [Change] All configuration files are now in the "config" folder.
|
||||
- [Change] Error messages have been redone to be more specific about what went wrong when spawning AI and generating gear.
|
||||
- [Change] All chernarus maps will be processed separately for now until I can work out a more reliable way of using one map file for all variants.
|
||||
- [Change] All map files have been formatted with the proper logic to properly handle dynamic and static calls.
|
||||
- [Change] AI now have unique voices per type and should be able to speak to other AI group members allowing players to hear the AI.
|
||||
- [Fix] Optional UPSMON actions will now be forced to uppercase instead of lower case to be more aligned with UPSMON.
|
||||
- [Fix] An issue causing the uniform argument to be passed as an array on helicopter patrol units has been fixed.
|
||||
- [Fix] A count check has been added to all loadout arrays before processing them to avoid errors when processing empty arrays.
|
||||
- [Fix] AI not being given a speaker has been resolved and should no longer spam rpt logs when spawning new AI.
|
||||
- [Bug] Static spawns are not working as expected and have been disabled for now.
|
||||
- [Bug] Headless client has been disabled to begin work on a more appropriate method.
|
||||
|
||||
#### 2.3.1
|
||||
- [New] Vests have been added to the customization options.
|
||||
- [New] Backpacks have been added to the customization options.
|
||||
- [Change] Error messages have been redone to be more specific about what went wrong when spawning AI and generating gear.
|
||||
- [Change] Headless client will be detected automatically and used at random if one or more exists.
|
||||
- [Change] All chernarus maps will be processed separately for now until I can work out a more reliable way of using one map file for all variants.
|
||||
- [Change] All map files have been formatted with the proper logic to properly handle dynamic and static calls.
|
||||
- [Change] AI now have unique voices per type and should be able to speak to other AI group members allowing players to hear the AI.
|
||||
- [Fix] Optional UPSMON actions will now be forced to uppercase instead of lower case to be more aligned with UPSMON.
|
||||
- [Fix] An issue causing the uniform argument to be passed as an array on helicopter patrol units has been fixed.
|
||||
- [Fix] A count check has been added to all loadout arrays before processing them to avoid errors when processing empty arrays.
|
||||
- [Fix] AI not being given a speaker has been resolved and should no longer spam rpt logs when spawning new AI.
|
||||
|
||||
#### 2.2.9
|
||||
- [Fix] Fixed a bug causing friendly AI to have head wraps.
|
||||
- [New] AI women have been added to the spawn function.
|
||||
- [Change] AI Skills decreased to 10% multiplied by a maximum of 2 bringing the highest possible skill level to 20%.
|
||||
- [Change] AI loadout variable names were changed to a more uniform template to simplify the customization process.
|
||||
- [Change] Major changes to code blocks and variables were done to make customizing more intuitive for server owners.
|
||||
- [Change] AI are tied to nuisance, rewarding players an +10 points for bandit kills and -20 points for friendly kills.
|
||||
|
||||
Known Issues
|
||||
- Error Undefined variable in expression: upsmon_guer_total
|
||||
|
||||
#### 2.2.8
|
||||
- [Change] UPSMON scripts are now located in the mission PBO as was intended by the creator to remove instability issues with AI logic.
|
||||
|
||||
#### 2.2.3
|
||||
- [Fix] Static infantry now spawn as intended.
|
||||
- [Change] UPSMON scripts have been merged with the Sarge PBO.
|
||||
|
||||
#### 2.2.2
|
||||
- [Fix] Hotfix for AI stealing vehicles.
|
||||
|
||||
#### 2.2.1
|
||||
- [Change] Sarge AI and UPSMON have been converted to an addon format.
|
||||
|
||||
#### 2.1.7
|
||||
- Sarge AI is now in transition to becoming an official addon. The Sarge AI code has been converted and the UPSMON may be converted slowly or replaced completely.
|
||||
- The installation instructions have changed drastically compared to the mission PBO version.
|
||||
|
||||
#### 2.1.6
|
||||
- If you are using a headless client and you install the development version you MUST REMOVE ELEC_DETEC VERSION COMPLETELY.
|
||||
- This method will automatically detect where the headless client is and use it without and configurations needed.
|
||||
|
||||
Headless Client
|
||||
- HC logic has been reverted back to a more Arma friendly method despite a bug with bandit AI groups.
|
||||
- Bandits within groups will sometimes spawn as a different side than intended and will be killed by non bugged badits.
|
||||
- Bandit max group count has been doubled to offset the effect of this HC bandit bug.
|
||||
|
||||
Dynamic Heli Spawns
|
||||
- Huge failure! LOL, put on hold for better development.
|
||||
|
||||
Experience System
|
||||
- AI will now start at level 1 and level up depending on individual experience ratings.
|
||||
- Working on restoring damage reduction/additions based on AI level.
|
||||
|
||||
#### 2.1.5 Changes
|
||||
- [Change] Improved HC spawning logic to provide a better HC experience.
|
||||
- [New] AI backpacks have been added and should no longer spawn with items.
|
||||
- [New] AI will now have a sidearm in addition to their main weapon.
|
||||
- [New] Added more clothing options to all AI to improve aesthetics.
|
||||
- [New] Added a variable to control the Sarge AI system chat messages.
|
||||
- [New] Added a variable to control the AI's ability to speak and use side chat.
|
||||
- [New] Added a persistent variable to track friendly and hostile kills.
|
||||
- [Fix] Fixed a bug that caused some friendly AI to appear as a bandit.
|
||||
|
||||
#### 2.1.0 Changes
|
||||
- [Removed] The experience system for the AI has been removed.
|
||||
- [Removed] SHK pos was removed since the latest UPSMON already provides the functionality.
|
||||
- [Removed] The vehicle fix has been removed as it is no longer required for sarge AI.
|
||||
- [Removed] The group monitor function was removed because it was not serving much of a purpose.
|
||||
- [Removed] The custom random selection function was removed and replaced with the BIS function.
|
||||
- [Removed] AI skills have been removed and will be adjusted according to the mission settings for now.
|
||||
- [New] An Changed version of the UPSMON feature has replaced the outdated Arma 2 version.
|
||||
- [Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks.
|
||||
- [Fix] Changed UPSMON string parameters to use Arma 3 functions rather than the older Arma 2 versions.
|
||||
|
||||
#### 2.0.5 Changes
|
||||
- [Fix] Added a catch to ensure variables are established before they are called to prevent log spamming.
|
||||
- [Fix] Fixed an issue where static spawns would not be loaded if the map did not support dynamic spawns.
|
||||
- [Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewards/penalties will work.
|
||||
|
||||
#### 2.0.4 Changes
|
||||
- [New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected.
|
||||
- [Change] Vehicle fix has been disabled as it may no longer be needed.
|
||||
- [Bug] Respect rewards and penalties are not currently saving to the database when using the headless client.
|
||||
|
||||
#### 2.0.3 Changes
|
||||
- [Fixed] Resolved an issue with variable SAR_Heli_Shield.
|
||||
- [Fixed] Resolved an issue with variable SAR_Circle.
|
||||
|
@ -1,8 +1,8 @@
|
||||
### Step 1
|
||||
Package and/or place the sarge PBO inside the @servermod\addons folder.
|
||||
|
||||
### Step 2
|
||||
Place the files that are in ModName.MapName or add the init.sqf line to your exisitng init.sqf inside of your mission folder and repack.
|
||||
|
||||
### Step 3
|
||||
Start the server and check your log to see if Sarge AI is loading properly.
|
||||
### Step 1
|
||||
Package and/or place the sarge PBO inside the @servermod\addons folder.
|
||||
|
||||
### Step 2
|
||||
Place the files that are in ModName.MapName or add the init.sqf line to your exisitng init.sqf inside of your mission folder and repack.
|
||||
|
||||
### Step 3
|
||||
Start the server and check your log to see if Sarge AI is loading properly.
|
||||
|
Loading…
Reference in New Issue
Block a user