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Update changeLog.md
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changeLog.md
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changeLog.md
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#### 2.4.2
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- [Fix] Fixed a bug that prevented Epoch players from entering vehicles.
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#### 2.4.0
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- [New] Vests have been added to the customization options.
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- [New] Backpacks have been added to the customization options.
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- [New] Sarge AI now supports Desolation, Epoch and Exile mods and is determined by the class names of CfgMods.
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- [Change] All configuration files are now in the "config" folder.
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- [Change] Error messages have been redone to be more specific about what went wrong when spawning AI and generating gear.
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- [Change] All chernarus maps will be processed separately for now until I can work out a more reliable way of using one map file for all variants.
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- [Change] All map files have been formatted with the proper logic to properly handle dynamic and static calls.
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- [Change] AI now have unique voices per type and should be able to speak to other AI group members allowing players to hear the AI.
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- [Fix] Optional UPSMON actions will now be forced to uppercase instead of lower case to be more aligned with UPSMON.
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- [Fix] An issue causing the uniform argument to be passed as an array on helicopter patrol units has been fixed.
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- [Fix] A count check has been added to all loadout arrays before processing them to avoid errors when processing empty arrays.
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- [Fix] AI not being given a speaker has been resolved and should no longer spam rpt logs when spawning new AI.
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- [Bug] Static spawns are not working as expected and have been disabled for now.
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- [Bug] Headless client has been disabled to begin work on a more appropriate method.
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#### 2.3.1
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- [New] Vests have been added to the customization options.
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- [New] Backpacks have been added to the customization options.
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- [Change] Error messages have been redone to be more specific about what went wrong when spawning AI and generating gear.
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- [Change] Headless client will be detected automatically and used at random if one or more exists.
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- [Change] All chernarus maps will be processed separately for now until I can work out a more reliable way of using one map file for all variants.
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- [Change] All map files have been formatted with the proper logic to properly handle dynamic and static calls.
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- [Change] AI now have unique voices per type and should be able to speak to other AI group members allowing players to hear the AI.
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- [Fix] Optional UPSMON actions will now be forced to uppercase instead of lower case to be more aligned with UPSMON.
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- [Fix] An issue causing the uniform argument to be passed as an array on helicopter patrol units has been fixed.
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- [Fix] A count check has been added to all loadout arrays before processing them to avoid errors when processing empty arrays.
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- [Fix] AI not being given a speaker has been resolved and should no longer spam rpt logs when spawning new AI.
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#### 2.2.9
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- [Fix] Fixed a bug causing friendly AI to have head wraps.
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- [New] AI women have been added to the spawn function.
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@ -14,13 +46,13 @@ Known Issues
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#### 2.2.3
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- [Fix] Static infantry now spawn as intended.
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- [Update] UPSMON scripts have been merged with the Sarge PBO.
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- [Change] UPSMON scripts have been merged with the Sarge PBO.
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#### 2.2.2
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- [Fix] Hotfix for AI stealing vehicles.
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#### 2.2.1
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- [Update] Sarge AI and UPSMON have been converted to an addon format.
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- [Change] Sarge AI and UPSMON have been converted to an addon format.
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#### 2.1.7
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- Sarge AI is now in transition to becoming an official addon. The Sarge AI code has been converted and the UPSMON may be converted slowly or replaced completely.
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@ -28,7 +60,7 @@ Known Issues
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#### 2.1.6
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- If you are using a headless client and you install the development version you MUST REMOVE ELEC_DETEC VERSION COMPLETELY.
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- This method will autimaticlly detect where the headless client is and use it without and configurations needed.
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- This method will automatically detect where the headless client is and use it without and configurations needed.
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Headless Client
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- HC logic has been reverted back to a more Arma friendly method despite a bug with bandit AI groups.
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- Working on restoring damage reduction/additions based on AI level.
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#### 2.1.5 Changes
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- [Update] Improved HC spawning logic to provide a better HC experience.
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- [Change] Improved HC spawning logic to provide a better HC experience.
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- [New] AI backpacks have been added and should no longer spawn with items.
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- [New] AI will now have a sidearm in addition to their main weapon.
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- [New] Added more clothing options to all AI to improve asthetics.
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- [New] Added more clothing options to all AI to improve aesthetics.
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- [New] Added a variable to control the Sarge AI system chat messages.
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- [New] Added a variable to control the AI's ability to speak and use side chat.
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- [New] Added a persistent variable to track friendly and hostile kills.
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@ -55,18 +87,18 @@ Experience System
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#### 2.1.0 Changes
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- [Removed] The experience system for the AI has been removed.
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- [Removed] SHK pos was removed since the latest UPSMON already provides the functionality.
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- [Removed] The vehicle fix has been removed as it is no longer required for sarge ai.
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- [Removed] The group monitor function was removed becuase it was not serving much of a purpose.
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- [Removed] The vehicle fix has been removed as it is no longer required for sarge AI.
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- [Removed] The group monitor function was removed because it was not serving much of a purpose.
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- [Removed] The custom random selection function was removed and replaced with the BIS function.
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- [Removed] AI skills have been removed and will be adjusted according to the mission settings for now.
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- [New] An updated version of the UPSMON feature has replaced the outdated Arma 2 version.
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- [New] An Changed version of the UPSMON feature has replaced the outdated Arma 2 version.
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- [Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks.
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- [Fix] Updated UPSMON string paramters to use Arma 3 functions rather than the older Arma 2 versions.
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- [Fix] Changed UPSMON string parameters to use Arma 3 functions rather than the older Arma 2 versions.
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#### 2.0.5 Changes
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- [Fix] Added a catch to ensure variables are established before they are called to prevent log spamming.
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- [Fix] Fixed an issue where static spawns woudl not be loaded if the map did not support dynamic spawns.
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- [Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewads/penalties will work.
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- [Fix] Fixed an issue where static spawns would not be loaded if the map did not support dynamic spawns.
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- [Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewards/penalties will work.
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#### 2.0.4 Changes
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- [New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected.
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