Turning off debug options

This commit is contained in:
Teh Dango 2018-01-01 19:18:13 -05:00
parent 7c627d868a
commit 1f94d2f82d
3 changed files with 18 additions and 37 deletions

BIN
Sarge.pbo

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@ -20,11 +20,11 @@
SAR_useBlacklist = false; // Only works for Altis Exile, Namalsk Exile and Tanoa Exile currently. Do not use for non Exile servers!
/* Debug Settings */
SAR_DEBUG = true; // Set to true for RPT info on AI
SAR_EXTREME_DEBUG = true; // Set to true for RPT info on damn near everything
SAR_DEBUG = false; // Set to true for RPT info on AI
SAR_EXTREME_DEBUG = false; // Set to true for RPT info on damn near everything
SAR_HITKILL_DEBUG = true; // Set to true for RPT info on AI shooting and killing
SAR_log_AI_kills = false; // Set to true for kill logging by variable. ! IN DEVELOPMENT !
SAR_KILL_MSG = true; // Set to true for announcing AI kills to the server ! IN DEVELOPMENT !
SAR_KILL_MSG = true; // Set to true for announcing AI kills to the server ! Still a WIP !
/* AI Settings */
SAR_dynamic_spawning = true; // Turn dynamic grid spawns on or off

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@ -37,8 +37,6 @@ _modName = "";
if (_modName == "dsr_code") then {_modName = "desolation"};
} forEach _SAR_supportedMods;
SAR_AI_monitor = [];
SAR_leader_number = 0;
SAR_AI_friendly_side = "";
SAR_AI_unfriendly_side = "";
@ -46,35 +44,15 @@ switch (_modName) do {
case "desolation": {
SAR_AI_friendly_side = INDEPENDENT;
SAR_AI_unfriendly_side = WEST;
SAR_AI_unfriendly_side = EAST;
WEST setFriend [CIVILIAN, 0];
EAST setFriend [CIVILIAN, 0];
INDEPENDENT setFriend [CIVILIAN, 1];
// Initialize Vehicles arrays
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_air.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_land.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_sea.sqf",_modName]);
// Initialize the AI loadout arrays
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_bandits.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_soldiers.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_survivors.sqf",_modName]);
};
case "exile": {
SAR_AI_friendly_side = INDEPENDENT;
AR_AI_unfriendly_side = WEST;
// Initialize Vehicles arrays
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_air.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_land.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_sea.sqf",_modName]);
// Initialize the AI loadout arrays
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_bandits.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_soldiers.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_survivors.sqf",_modName]);
};
case "epoch": {
@ -83,6 +61,15 @@ switch (_modName) do {
WEST setFriend [CIVILIAN, 0];
INDEPENDENT setFriend [CIVILIAN, 1];
};
default {
diag_log "Sarge AI System: ERROR! The mod you are loading Sarge AI for is not supported!";
breakOut "Main";
};
};
SAR_AI_monitor = [];
SAR_leader_number = 0;
// Initialize Vehicles arrays
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_air.sqf",_modName]);
@ -93,12 +80,6 @@ switch (_modName) do {
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_bandits.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_soldiers.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_survivors.sqf",_modName]);
};
default {
diag_log "Sarge AI System: ERROR! The mod you are loading Sarge AI for is not supported!";
breakOut "Main";
};
};
// Initialize the AI functions
call compile preProcessFileLineNumbers "\addons\sarge\code\functions\fn_functions.sqf";