diff --git a/changeLog.md b/changeLog.md index 8246ccb..84a1e84 100644 --- a/changeLog.md +++ b/changeLog.md @@ -16,22 +16,21 @@ - Static spawns will be created from it's own file rather than out of the map_config files from now on. - Map_config files to adjust dynamic spawns will be called from a single file to make adjustments easier. -2.2.3 Current +#### 2.2.3 Current [Fix] Static infantry now spawn as intended. [Update] UPSMON scripts have been merged with the Sarge PBO. -2.2.2 +#### 2.2.2 [Fix] Hotfix for AI stealing vehicles. -2.2.1 +#### 2.2.1 [Update] Sarge AI and UPSMON have been converted to an addon format. -2.1.7 +#### 2.1.7 Sarge AI is now in transition to becoming an official addon. The Sarge AI code has been converted and the UPSMON may be converted slowly or replaced completely. The installation instructions have changed drastically compared to the mission PBO version. -2.1.6 - +#### 2.1.6 If you are using a headless client and you install the development version you MUST REMOVE ELEC_DETEC VERSION COMPLETELY. This method will autimaticlly detect where the headless client is and use it without and configurations needed. @@ -47,7 +46,7 @@ -AI will now start at level 1 and level up depending on individual experience ratings. -Working on restoring damage reduction/additions based on AI level. -2.1.5 Changes +#### 2.1.5 Changes >[Update] Improved HC spawning logic to provide a better HC experience. [New] AI backpacks have been added and should no longer spawn with items. [New] AI will now have a sidearm in addition to their main weapon. @@ -57,7 +56,7 @@ >[New] Added a persistent variable to track friendly and hostile kills. [Fix] Fixed a bug that caused some friendly AI to appear as a bandit. -2.1.0 Changes +#### 2.1.0 Changes [Removed] The experience system for the AI has been removed. [Removed] SHK pos was removed since the latest UPSMON already provides the functionality. [Removed] The vehicle fix has been removed as it is no longer required for sarge ai. @@ -68,16 +67,16 @@ [Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks. [Fix] Updated UPSMON string paramters to use Arma 3 functions rather than the older Arma 2 versions. -2.0.5 Changes +#### 2.0.5 Changes [Fix] Added a catch to ensure variables are established before they are called to prevent log spamming. [Fix] Fixed an issue where static spawns woudl not be loaded if the map did not support dynamic spawns. [Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewads/penalties will work. -2.0.4 Changes +#### 2.0.4 Changes [New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected. [Change] Vehicle fix has been disabled as it may no longer be needed. [Bug] Respect rewards and penalties are not currently saving to the database when using the headless client. -2.0.3 Changes +#### 2.0.3 Changes [Fixed] Resolved an issue with variable SAR_Heli_Shield. [Fixed] Resolved an issue with variable SAR_Circle.