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https://github.com/Teh-Dango/Sarge-AI.git
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HotFix
Luckily I was able to override the Exile rating balance system and bring Sarge AI back to life again.
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@ -47,11 +47,11 @@ if ((!isNull _aikiller) && {(_playerUID != "") && {_aikiller isKindOf "Exile_Uni
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diag_log format["SAR_HITKILL_DEBUG: friendly AI was hit by Player %1",_aikiller];
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};
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if ((random 100) > 5) then {
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if ((random 100) < 3) then {
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_message = format["Sarge AI: Dammit %1! You are firing on a friendly group check your fire!",_aikiller_name];
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_message remoteExec ["systemChat",0];
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} else {
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if ((random 100) < 5) then {
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if ((random 100) < 3) then {
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_message = format["Sarge AI: %1, this was the last time you shot one of our team! We are coming for you!",_aikiller_name];
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_message remoteExec ["systemChat",0];
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};
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@ -82,13 +82,13 @@ if ((!isNull _aikiller) && {(_playerUID != "") && {_aikiller isKindOf "Exile_Uni
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_humankills = _aikiller getVariable["humanKills",0];
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_aikiller setVariable["humanKills",_humankills+1,true];
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};
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if ((random 100) > 3) then {
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_message = format["%1 killed a friendly AI - sending reinforcements!",_aikiller_name];
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if ((random 100) < 3) then {
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_message = format["Sarge AI: %1 killed a friendly AI - sending reinforcements!",_aikiller_name];
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//[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE;
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_message remoteExec ["systemChat",0];
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} else {
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if ((random 100) < 3) then {
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_message = format["Tango down ... we offer a decent reward for the head of %1!",_aikiller_name];
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_message = format["Sarge AI: Tango down ... we offer a decent reward for the head of %1!",_aikiller_name];
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//[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE;
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_message remoteExec ["systemChat",0];
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};
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@ -121,12 +121,12 @@ if ((!isNull _aikiller) && {(_playerUID != "") && {_aikiller isKindOf "Exile_Uni
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};
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if ((random 100) < 3) then {
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_message = format["nice bandit kill %1!",_aikiller_name];
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_message = format["Sarge AI: Nice bandit kill %1!",_aikiller_name];
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//[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE;
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_message remoteExec ["systemChat",0];
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} else {
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if ((random 100) < 3) then {
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_message = format["another bandit down ... %1 is going to be the root cause of bandit extinction :-)",_aikiller_name];
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_message = format["Sarge AI: Another bandit down ... %1 is going to be the root cause of bandit extinction :]",_aikiller_name];
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//[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE;
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_message remoteExec ["systemChat",0];
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};
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@ -130,7 +130,7 @@ SAR_heli_type = ["B_Heli_Light_01_stripped_F"];
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/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
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SAR_HC = false;
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SAR_HC = true;
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SAR_AI_friendly_side = RESISTANCE;
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SAR_AI_unfriendly_side = EAST;
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SAR_leader_number = 0;
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@ -14,7 +14,7 @@
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*/
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private ["_ai","_entity_array","_sleeptime","_detectrange"];
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if (isServer || !hasInterface) exitWith {}; // Do not execute on server or any headless client(s)
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if (isServer && !hasInterface) exitWith {}; // Do not execute on server or any headless client(s)
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_ai = _this select 0;
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14
sarge/ratingFix.sqf
Normal file
14
sarge/ratingFix.sqf
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@ -0,0 +1,14 @@
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/*
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# Original #
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Sarge AI System 1.5
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Created for Arma 2: DayZ Mod
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Author: Sarge
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https://github.com/Swiss-Sarge
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Changes: Dango
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http://www.hod-servers.com
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*/
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