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#### Rolling Changes
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#### Rolling Changes
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[New] Protected Zones
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[New] Protected Zones
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- Safe zones will be changed into a zone that is no longer restricted.
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- Safe zones will be changed into a zone that is no longer restricted.
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- Players that attack others will be shot on sight by armed guards.
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- Players that attack others will be shot on sight by armed guards.
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- Feature will be on a toggle to turn this feature on and off by admins.
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- Feature will be on a toggle to turn this feature on and off by admins.
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[New] Dynamic Map Support
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[New] Dynamic Map Support
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- All maps will be supported by way of dynamic grid creation rather than pre defined grids.
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- All maps will be supported by way of dynamic grid creation rather than pre defined grids.
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[Update] AI Behaviour
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[Update] AI Behaviour
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- AI will have more behavioral options such as walking, wepaon position and similar to further the realism.
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- AI will have more behavioral options such as walking, wepaon position and similar to further the realism.
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- AI leaders will provide medical assistance if they have the materials to provide it.
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- AI leaders will provide medical assistance if they have the materials to provide it.
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- Players may ask the leader of an AI group to help them and the AI will decide if they should or not.
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- Players may ask the leader of an AI group to help them and the AI will decide if they should or not.
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[Change] Spawn Methods
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[Change] Spawn Methods
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- Static spawns will be created from it's own file rather than out of the map_config files from now on.
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- Static spawns will be created from it's own file rather than out of the map_config files from now on.
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- Map_config files to adjust dynamic spawns will be called from a single file to make adjustments easier.
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- Map_config files to adjust dynamic spawns will be called from a single file to make adjustments easier.
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#### 2.2.3 Current
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#### 2.2.3 Current
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[Fix] Static infantry now spawn as intended.
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[Fix] Static infantry now spawn as intended.
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