diff --git a/sarge.pbo b/sarge.pbo deleted file mode 100644 index 99779c6..0000000 Binary files a/sarge.pbo and /dev/null differ diff --git a/sarge/init/fn_postInit.sqf b/sarge/init/fn_postInit.sqf index 8110615..c62809f 100644 --- a/sarge/init/fn_postInit.sqf +++ b/sarge/init/fn_postInit.sqf @@ -7,10 +7,9 @@ # Fork # Sarge AI System 2.0+ - Modded for Arma 3: Exile Mod + Modded for Arma 3: Epoch Mod Changes: Dango https://www.hod-servers.com - https://github.com/Teh-Dango */ private ["_worldname","_startx","_starty","_gridsize_x","_gridsize_y","_gridwidth","_markername","_triggername","_trig_act_stmnt","_trig_deact_stmnt","_trig_cond","_check","_script_handler","_legendname"]; @@ -26,18 +25,19 @@ createCenter RESISTANCE; createCenter CIVILIAN; // unfriendly AI bandits -EAST setFriend [EAST, 1]; -EAST setFriend [CIVILIAN, 1]; -EAST setFriend [WEST, 0]; -EAST setFriend [RESISTANCE, 0]; +RESISTANCE setFriend [EAST, 0]; +RESISTANCE setFriend [CIVILIAN, 0]; +RESISTANCE setFriend [WEST, 0]; +RESISTANCE setFriend [RESISTANCE, 0]; // Players -RESISTANCE setFriend [EAST, 0]; -RESISTANCE setFriend [WEST, 1]; +EAST setFriend [RESISTANCE, 1]; +WEST setFriend [RESISTANCE, 1]; // friendly AI -WEST setFriend [EAST, 0]; -WEST setFriend [RESISTANCE, 1]; +WEST setFriend [WEST, 1]; +WEST setFriend [EAST, 1]; + // Lets hope this helps with the AI's view of object locality /* waituntil {(!isNil "PublicServerIsLoaded")}; diff --git a/sarge/init/fn_preInit.sqf b/sarge/init/fn_preInit.sqf index 0cac493..6b96108 100644 --- a/sarge/init/fn_preInit.sqf +++ b/sarge/init/fn_preInit.sqf @@ -7,10 +7,9 @@ # Fork # Sarge AI System 2.0+ - Modded for Arma 3: Exile Mod + Modded for Arma 3: Epoch Mod Changes: Dango https://www.hod-servers.com - https://www.hod-servers.com Tips: - All time formats are configured in seconds @@ -18,7 +17,7 @@ - Secondary AI skills can be decimal values i.e. 0.23 - Lower time intervals for detections require more CPU resources */ -SAR_version = "2.2.4"; +SAR_version = "2.2.6"; SAR_HC = true; // If there is no HC it will spawn on server automatically // TODO: Create dynamic map support for any map @@ -292,8 +291,8 @@ SAR_heli_type = ["B_Heli_Light_01_stripped_F"]; /* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */ /* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */ /* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */ -SAR_AI_friendly_side = RESISTANCE; -SAR_AI_unfriendly_side = EAST; +SAR_AI_friendly_side = WEST; +SAR_AI_unfriendly_side = RESISTANCE; SAR_AI_monitor = []; SAR_leader_number = 0;